Shield durability/zh: Difference between revisions

Created page with "* 盾跳後盾牌觸地時也會扣一次上述的耐用度。"
(Created page with "* ShieldRideBaseFrame (盾滑基礎幀數)是 120<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L26</ref>,而 S...")
(Created page with "* 盾跳後盾牌觸地時也會扣一次上述的耐用度。")
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* ShieldRideBaseFrame (盾滑基礎幀數)是 120<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L26</ref>,而 ShieldRideHitBaseDamage (盾滑基礎損失)則是1<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L27</ref>。前者的意思是每 120 幀(現實四秒)扣耐用度 <code>RideBreakRatio * 1</code> 這麼多點。
* ShieldRideBaseFrame (盾滑基礎幀數)是 120<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L26</ref>,而 ShieldRideHitBaseDamage (盾滑基礎損失)則是1<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L27</ref>。前者的意思是每 120 幀(現實四秒)扣耐用度 <code>RideBreakRatio * 1</code> 這麼多點。


* This damage is also applied when you start surfing.
* 盾跳後盾牌觸地時也會扣一次上述的耐用度。


Since the timer is tied to the shield instance, switching to another shield will reset the timer and doing so lets the player avoid taking any surf damage.
Since the timer is tied to the shield instance, switching to another shield will reset the timer and doing so lets the player avoid taking any surf damage.
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