AAMP: Difference between revisions
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→Usage in Breath of the Wild: link to bactorpack
imported>Leoetlino m (→Parameter) |
imported>Leoetlino m (→Usage in Breath of the Wild: link to bactorpack) |
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== Usage in ''Breath of the Wild'' == | == Usage in ''Breath of the Wild'' == | ||
AAMP files are used in ''Breath of the Wild'' to store parameters that define the game's behaviour. They are very frequently used inside | AAMP files are used in ''Breath of the Wild'' to store parameters that define the game's behaviour. They are very frequently used inside [[bactorpack]] archives, where they define most of an Actor's characteristics. | ||
=== Naming conventions for arrays === | === Naming conventions for arrays === |