The Great Plateau barrier/zh: Difference between revisions

Jump to navigation Jump to search
Created page with "這個霧的原理跟遊戲裡其他的霧一樣,都是儲存在 map unit 裡的同一種物件(碰到就會觸發事情的物件)。如果 IsGet_PlayerStole2 是 fa..."
(Created page with "=== 霧 ===")
 
(Created page with "這個霧的原理跟遊戲裡其他的霧一樣,都是儲存在 map unit 裡的同一種物件(碰到就會觸發事情的物件)。如果 IsGet_PlayerStole2 是 fa...")
Line 10: Line 10:
=== 霧 ===
=== 霧 ===


This one is simple: Link will void out as soon as he touches it. The fog is a regular [[map unit]] actor that spawns whenever IsGet_PlayerStole2 is not set.
這個霧的原理跟遊戲裡其他的霧一樣,都是儲存在 [[map unit]] 裡的同一種物件(碰到就會觸發事情的物件)。如果 IsGet_PlayerStole2 是 false,那遊戲就會生成霧,否則不生成。


=== Actor code ===
=== Actor code ===
translator
745

edits

Navigation menu