Difficulty scaling/en: Difference between revisions

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(Updating to match new version of source page)
(Updating to match new version of source page)
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* and WorldMgr::sInstance->isAocField (current map is Trial of the Sword)
* and WorldMgr::sInstance->isAocField (current map is Trial of the Sword)
* and WorldMgr::sInstance->disableScaling (set to true when entering Trial of the Sword)
* and WorldMgr::sInstance->disableScaling (set to true when entering Trial of the Sword)
This means that scaling is always disabled in the Trial of the Sword.
Scaling will also be skipped if the current [[map area]] is 28. This corresponds to "HateruSea", which is the Eventide Island area.
Scaling will also be skipped if the current [[map area]] is 28. This corresponds to "HateruSea", which is the Eventide Island area.


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== Weapon bonuses ==  
== Weapon bonuses ==  


Scaling of weapons are divided into three steps: Does the weapon get replaced by a different (better weapon)?
Weapon scaling results in weapons being replaced by a different weapon (e.g. a Soldier's Bow which becomes a Royal Bow), or weapons gaining a random, bonus stat boost (e.g. Attack Up, Durability Up, etc.). The range of those boosts is also affected by weapon scaling.
Which of the stats (among attack, guard, durability etc) is increased?
And how much it is increased.


=== Bonus types ===  
=== Bonus types ===  
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Note that this doesn't apply to weapons that are attached to a Hinox's necklace, because Hinoxes use a different underlying enemy actor which overrides the 'on weapon dropped' function and ignores 'LevelSensorMode'.
Note that this doesn't apply to weapons that are attached to a Hinox's necklace, because Hinoxes use a different underlying enemy actor which overrides the 'on weapon dropped' function and ignores 'LevelSensorMode'.


=== <code>SharpWeaponJudgeType</code> ===  
=== <code>SharpWeaponJudgeType</code> ===
This actor property controls the ''minimum'' modifier tier that a weapon can receive.
This actor property controls the ''minimum'' modifier tier that a weapon can receive.


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