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* and WorldMgr::sInstance->isAocField (current map is Trial of the Sword) | * and WorldMgr::sInstance->isAocField (current map is Trial of the Sword) | ||
* and WorldMgr::sInstance->disableScaling (set to true when entering Trial of the Sword) | * and WorldMgr::sInstance->disableScaling (set to true when entering Trial of the Sword) | ||
This means that scaling is always disabled in the Trial of the Sword. | |||
Scaling will also be skipped if the current [[map area]] is 28. This corresponds to "HateruSea", which is the Eventide Island area. | Scaling will also be skipped if the current [[map area]] is 28. This corresponds to "HateruSea", which is the Eventide Island area. | ||
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== Weapon bonuses == | == Weapon bonuses == | ||
Weapon scaling results in weapons being replaced by a different weapon (e.g. a Soldier's Bow which becomes a Royal Bow), or weapons gaining a random, bonus stat boost (e.g. Attack Up, Durability Up, etc.). The range of those boosts is also affected by weapon scaling. | |||
=== Bonus types === | === Bonus types === | ||
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Note that this doesn't apply to weapons that are attached to a Hinox's necklace, because Hinoxes use a different underlying enemy actor which overrides the 'on weapon dropped' function and ignores 'LevelSensorMode'. | Note that this doesn't apply to weapons that are attached to a Hinox's necklace, because Hinoxes use a different underlying enemy actor which overrides the 'on weapon dropped' function and ignores 'LevelSensorMode'. | ||
=== <code>SharpWeaponJudgeType</code> === | === <code>SharpWeaponJudgeType</code> === | ||
This actor property controls the ''minimum'' modifier tier that a weapon can receive. | This actor property controls the ''minimum'' modifier tier that a weapon can receive. | ||