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== [[Content/Actor|Actor]] ==
== [[Content/Actor|Actor]] ==
{{Resloc|type=directory|locations=the content root and in several [[SARC|archives]] (such as Pack/Bootup.pack, Pack/TitleBG.pack, and actor packs)}}
{{Resloc|type=directory|locations=the '''base content files''', [[Bootup.pack]], [[TitleBG.pack]], and various [[bactorpack]] archives}}
In top level packs such as Pack/Bootup.pack, Pack/TitleBG.pack or Pack/Dungeon100.pack, ''Actor'' contains a Pack directory in which all [[ActorParam|actor parameter]] files are stored inside of compressed SARC archives with the sbactorpack extension.
The '''Actor''' directory contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs).


In addition to actor packs, Bootup.pack contains dummy actor parameter files and configuration files for the actor and AI system:
In the base content version, it contains [[ActorInfo.product.sbyml]], which contains various info about all the game's actors (including the stats that are displayed on the inventory screen for weapons and armors).
 
In the base content, Bootup.pack and TitleBG.pack versions, it contains the [[Actor/Pack|Pack]] folder, which contains the [[bactorpack]] archives defininng each individual actor.
 
In the Bootup.pack version, it includes ''Dummy'' files which serve as templates for the various [[AAMP]] actor parameter files. It also includes  configuration files for the actor and AI system:
* [[ActorTemplate.byml]]
* [[ActorTemplate.byml]]
* AIDef/[[AIDef_Game.product.byml]]
* AIDef/[[AIDef_Game.product.byml]]
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* Sound/[[SoundInfo.byml]]
* Sound/[[SoundInfo.byml]]
* XLink/[[XLinkInfo.byml]]
* XLink/[[XLinkInfo.byml]]
[[ActorInfo.product.byml|ActorInfo.product.sbyml]] can be found in the top level ''Actor'' directory.


== AnimationDrivenSpeed ==
== AnimationDrivenSpeed ==

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