Yiga Clan member spawns: Difference between revisions

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=== Condition 1: AreaData ===
=== Condition 1: AreaData ===
Just like other auto-generated actors, Enemy_Assassin_Shooter_Junior or Enemy_Assassin_Middle must be listed in an area's auto-generated enemies for Yiga Clan members to be spawned by AutoPlacementMgr.
Just like other auto-generated actors, Enemy_Assassin_Shooter_Junior or Enemy_Assassin_Middle must be listed in an area's auto-generated enemies for Yiga Clan members to be spawned by AutoPlacementMgr.
* Area 0: GerudoHighlands
** Enemy_Assassin_Shooter_Junior x1
* Area 1: WestHateru
** Enemy_Assassin_Shooter_Junior x1
* Area 2: TamulPlateau
** Enemy_Assassin_Middle x1
* Area 3: HeburaMountains
** Enemy_Assassin_Shooter_Junior x1
* Area 4: GerudoHighlands
** Enemy_Assassin_Shooter_Junior x1
* Area 5: HeburaMountains
** Enemy_Assassin_Shooter_Junior x1
* Area 6: CentralHyrule
** Enemy_Assassin_Shooter_Junior x1
* Area 8: HyruleForest
** Enemy_Assassin_Shooter_Junior x1
* Area 9: HeburaMountains
** Enemy_Assassin_Shooter_Junior x1
* Area 10: HyliaLake
** Enemy_Assassin_Shooter_Junior x1
* Area 11: LanayruWaterSources
** Enemy_Assassin_Shooter_Junior x1
* Area 12: CentralHyrule
** Enemy_Assassin_Shooter_Junior x1
* Area 13: EastHateru
** Enemy_Assassin_Shooter_Junior x1
* Area 14: HyruleForest
** Enemy_Assassin_Shooter_Junior x1
* Area 15: EldinMountains
** Enemy_Assassin_Shooter_Junior x1
* Area 16: HyruleForest
** Enemy_Assassin_Shooter_Junior x1
* Area 17: EldinCanyon
** Enemy_Assassin_Middle x1
* Area 18: TabantaFrontier
** Enemy_Assassin_Shooter_Junior x1
* Area 19: WestHateru
** Enemy_Assassin_Shooter_Junior x1
* Area 20: TamulOutback
** Enemy_Assassin_Middle x1
* Area 21: GerudoDesert
** Enemy_Assassin_Shooter_Junior x1
* Area 22: TamulOutback
** Enemy_Assassin_Shooter_Junior x1
* Area 23: TabantaFrontier
** Enemy_Assassin_Shooter_Junior x1
* Area 24: FironeGrassland
** Enemy_Assassin_Shooter_Junior x1
* Area 25: FironeGrassland
** Enemy_Assassin_Shooter_Junior x1
* Area 26: CentralHyrule
** Enemy_Assassin_Shooter_Junior x1
* Area 27: TabantaFrontier
** Enemy_Assassin_Middle x1
* Area 29: FironeGrassland
** Enemy_Assassin_Shooter_Junior x1
* Area 30: TamulSea
** Enemy_Assassin_Shooter_Junior x1
* Area 31: TabantaFrontier
** Enemy_Assassin_Shooter_Junior x1
* Area 32: CentralHyrule
** Enemy_Assassin_Middle x1
* Area 33: TamulPlateau
** Enemy_Assassin_Shooter_Junior x1
* Area 36: FironeGrassland
** Enemy_Assassin_Shooter_Junior x1
* Area 37: HeburaMountains
** Enemy_Assassin_Shooter_Junior x1
* Area 39: HeburaMountains
** Enemy_Assassin_Shooter_Junior x1
* Area 40: GerudoDesert
** Enemy_Assassin_Shooter_Junior x1
* Area 41: CentralHyrule
** Enemy_Assassin_Shooter_Junior x1
* Area 42: TabantaFrontier
** Enemy_Assassin_Shooter_Junior x1
* Area 43: HateruSea
** Enemy_Assassin_Shooter_Junior x1
* Area 48: TabantaFrontier
** Enemy_Assassin_Shooter_Junior x1
* Area 49: WestHateru
** Enemy_Assassin_Middle x1
* Area 52: EldinMountains
** Enemy_Assassin_Shooter_Junior x1
* Area 53: EldinMountains
** Enemy_Assassin_Middle x1
* Area 54: TamulSea
** Enemy_Assassin_Middle x1
* Area 57: LanayruSea
** Enemy_Assassin_Shooter_Junior x1
* Area 58: HateruSea
** Enemy_Assassin_Shooter_Junior x1
* Area 59: WestHateru
** Enemy_Assassin_Shooter_Junior x1
* Area 60: HyruleForest
** Enemy_Assassin_Shooter_Junior x1
* Area 61: EastHateru
** Enemy_Assassin_Shooter_Junior x1
* Area 62: EastHateru
** Enemy_Assassin_Shooter_Junior x1
* Area 63: HyruleHill
** Enemy_Assassin_Shooter_Junior x1
* Area 65: LanayruWetlands
** Enemy_Assassin_Shooter_Junior x1
* Area 70: CentralHyrule
** Enemy_Assassin_Middle x1
* Area 71: TamulPlateau
** Enemy_Assassin_Middle x1
* Area 72: GerudoDesert
** Enemy_Assassin_Shooter_Junior x1
* Area 73: GerudoHighlands
** Enemy_Assassin_Shooter_Junior x1
* Area 74: FironeGrassland
** Enemy_Assassin_Shooter_Junior x1
* Area 75: TamulPlateau
** Enemy_Assassin_Middle x1
* Area 76: CentralHyrule
** Enemy_Assassin_Shooter_Junior x1
* Area 78: EastHateru
** Enemy_Assassin_Shooter_Junior x1
* Area 80: TabantaFrontier
** Enemy_Assassin_Middle x1
* Area 81: HyruleHill
** Enemy_Assassin_Shooter_Junior x1
* Area 82: CentralHyrule
** Enemy_Assassin_Shooter_Junior x1
* Area 83: TabantaFrontier
** Enemy_Assassin_Shooter_Junior x1
* Area 86: EastHateru
** Enemy_Assassin_Shooter_Junior x1
* Area 87: GerudoDesert
** Enemy_Assassin_Shooter_Junior x1
* Area 88: HyruleForest
** Enemy_Assassin_Shooter_Junior x1
* Area 89: EldinMountains
** Enemy_Assassin_Shooter_Junior x1
* Area 90: FironeGrassland
** Enemy_Assassin_Shooter_Junior x1
* Area 93: WestHateru
** Enemy_Assassin_Shooter_Junior x1


=== Condition 2: Event flow ===
=== Condition 2: Event flow ===
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* Footsoldiers now carry a Demon Carver (Weapon_Sword_073) instead of a Vicious Sickle (Weapon_Sword_053) 25% of the time.
* Footsoldiers now carry a Demon Carver (Weapon_Sword_073) instead of a Vicious Sickle (Weapon_Sword_053) 25% of the time.


'''Otherwise''', only footsoldiers are allowed to spawn dynamically, and '''only if''' [the player has talked to Impa ''or'' the Electric_Relic_AssassinFirst flag is set]. In this case, their weapon is always a Vicious Sickle.
'''Otherwise''', only non-archer footsoldiers are allowed to spawn, and '''only if''' [the player has talked to Impa ''or'' the Electric_Relic_AssassinFirst flag is set]. In this case, their weapon is always a Vicious Sickle. Note that because non-archer footsoldiers do not have auto placement entries, this effectively means no Yiga enemy can dynamically spawn.


Note: if Electric_Relic_GetBack is set, [[AIDef:Action/CreateAndReplaceAssassin]] will create Yiga enemy actors with the DropTable parameter set to "HighRank". This causes them to drop better items upon defeat.
Note: if Electric_Relic_GetBack is set, [[AIDef:Action/CreateAndReplaceAssassin]] will create Yiga enemy actors with the DropTable parameter set to "HighRank". This causes them to drop better items upon defeat.
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