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Internally, time of day is stored as a float in the [0.0, 360.0] range. | Internally, time of day is stored as a float in the [0.0, 360.0] range. | ||
0.0 = midnight = 360.0; 90 ≈ morning; 180.0 = noon; and so on. | |||
=== TimeMgr::init === | === TimeMgr::init === | ||
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=== TimeMgr::reset === | === TimeMgr::reset === | ||
This is called whenever a stage is unloaded (essentially every time the loading screen is shown). | This is called whenever a stage is unloaded (essentially every time the loading screen is shown when loading a different kind of stage -- e.g. shrine → overworld, but not shrine → shrine or overworld → overworld). | ||
* Blood Moon checks are delayed. | * Blood Moon checks are delayed. | ||
* The AnimalMaster_Appearance flag is cleared, meaning the Lord of the Mountain will not appear. | * The AnimalMaster_Appearance flag is cleared, meaning the Lord of the Mountain will not appear. | ||
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[[Category:Internals]] | [[Category:Internals{{#translation:}}]] | ||
[[Category:Subsystems (BotW)]] | [[Category:Subsystems (BotW){{#translation:}}]] |