Draft:Content/Layout and Draft:Content/Local: Difference between pages

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(Created page with "{{NoRstb|recursive=1}} <onlyinclude> '''Local''' appears to be a development remnant. It is unused in release versions and is not present at all on Switch. </onlyinclude> == C...")
 
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{{NoRstb|recursive=1}}
<onlyinclude>
<onlyinclude>
The '''Layout''' directory contains [[sblarc]] layout archive files for the game's GUI and HUD. These are used to store UI files (layouts, animations and images).</onlyinclude>
'''Local''' appears to be a development remnant. It is unused in release versions and is not present at all on Switch.
</onlyinclude>
== Contents ==
=== System/RegionLangMask.txt ===
Identical to the regular [[Content/System/RegionLangMask.txt|System/RegionLangMask.txt]] on Wii U. Unused in release versions.


{{ah}}
=== Actor/ActorInfo.product.byml ===
{{cf|Horse.sblarc}}
Analysis of the executable reveals that during development, [[ActorInfo.product.byml]] was loaded from ''Local/ActorInfo.product.byml''.
 
{{ah|Bootup.pack}}
{{cf|BootUp.sblarc}}
{{cf|Common.sblarc}}
{{cf|MultiFilter.ssarc}}


In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)<ref>The check is located at 0x7100F3B694 in Switch 1.5.0</ref>.
[[Category: Content (BotW)]]
[[Category: Content (BotW)]]

Revision as of 22:07, 1 April 2019

This directory and all files under it are not listed in the game's resource size table.

Local appears to be a development remnant. It is unused in release versions and is not present at all on Switch.

Contents

System/RegionLangMask.txt

Identical to the regular System/RegionLangMask.txt on Wii U. Unused in release versions.

Actor/ActorInfo.product.byml

Analysis of the executable reveals that during development, ActorInfo.product.sbyml was loaded from Local/ActorInfo.product.byml.

In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)[1].

  1. The check is located at 0x7100F3B694 in Switch 1.5.0