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add 9S - thanks Luke
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imported>Leoetlino
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=== E3 2016 version ===
=== E3 2016 version ===
{{empty section}}
{{empty section}}
=== 9S ===
{{expand section}}
9S is a Switch demo version that was seen in February 2017 at Nintendo NY<ref>https://www.youtube.com/watch?v=H9m1KyTtTXM</ref>.
=== 12S ===
=== 12S ===
{{expand section}}
{{expand section}}
12S is a Switch demo version seen in January 2017.
12S is a Switch demo version that was seen in January 2017 and also in February 2017 during an interview<ref>[https://news.denfaminicogamer.jp/english/170609b Talk: Latest Zelda’s making process & “Ocarina of Time” proposal disclosed - Nintendo Eiji Aonuma x SQEX Jin Fujisawa]</ref>.


== 0.9.0 ==
== 0.9.0 ==
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**This is because the FirstInHyruleCastleBossRoom flag &mdash; which is used by placement code to determine whether some actor spawns should be skipped &mdash; is not saved into save files anymore. In other words, it does not persist after a save reload.
**This is because the FirstInHyruleCastleBossRoom flag &mdash; which is used by placement code to determine whether some actor spawns should be skipped &mdash; is not saved into save files anymore. In other words, it does not persist after a save reload.
**This allows players to have a mostly normal playthrough even after escaping the Dark Beast Ganon light barrier.
**This allows players to have a mostly normal playthrough even after escaping the Dark Beast Ganon light barrier.
* The Birdman minigame event flow (MiniGame_HillTower_BirdMan) was altered to ''always'' reset any effects of landing in the castle sanctum:
**When landing, the player is warped to (-1746.71, 329.065, -772.847).
**When landing, the sky palette is reset to override the Hyrule Castle palette.
**When landing, the IsPlayed_Demo141_{0,1,2,3} and LastBossIncompleteGanonGenerateFlag flags are cleared.
**Every frame while flying, the FirstInHyruleCastleBossRoom flag is cleared.


=== Official changelog ===
=== Official changelog ===
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== 1.3.4 ==
== 1.3.4 ==
1.3.4 was released on 21/11/2017.
1.3.4 was released on 21/11/2017.
No core actor or map changes.
There are reports that this update fixes a 1.3.3 bug that prevented the Hylian Shield from appearing in Granté's shop items. Since there are no interesting ROM changes this suggests that the implementation of EventSystemActor.CheckExistActor could have been broken in 1.3.3.
=== Official changelog ===
=== Official changelog ===
* Various fixes to improve gameplay.
* Various fixes to improve gameplay.
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== 1.4.1 ==
== 1.4.1 ==
1.4.1 was released on 14/12/2017.
1.4.1 was released on 14/12/2017.
No core actor or map changes.
=== Official changelog ===
=== Official changelog ===
* Various fixes to improve gameplay.
* Various fixes to improve gameplay.
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== 1.5.0 ==
== 1.5.0 ==
1.5.0 was released on 31/01/2018.
1.5.0 was released on 31/01/2018.
* The DLC2 boss's teleporting AI was slightly modified.
* Actor/Physics/DgnObj_DLC_SliderBlock_B_02.physics, Actor/Physics/DgnObj_DLC_SwitchTarget_A.physics, Actor/Physics/Priest_Boss_ShadowClone_Bullet.physics: mass/inertia/impulse scale were changed.
* GameData: The Kass quest flags were made program-readable, presumably to add the quest flag checks to GameDataMgr (see [[Quest flag overrides]] for more details)).
* Message and UI: The staff roll screen was edited to credit the Chinese/Korean localisation teams.
* New languages were added to the Switch version.
* Executable: unknown
=== Official changelog ===
=== Official changelog ===
*You can now select Chinese (Traditional), Chinese (Simplified), or Korean in the language settings menu on the Switch console to display text in the selected language.<ref name="nx"/>
*You can now select Chinese (Traditional), Chinese (Simplified), or Korean in the language settings menu on the Switch console to display text in the selected language.<ref name="nx"/>
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* Various fixes to improve gameplay.
* Various fixes to improve gameplay.


== Wii U title versions ==
== 1.6.0 ==
1.6.0 was released on 26/04/2019. This version is currently exclusive to the Nintendo Switch.
 
=== ROM changes ===
* ''Actor'': Most actor metadata were updated. Most actors now require a larger instance heap, which suggests the core actor code was updated.
* ''GameData'': three new flags were added (Ichigeki_Pedestal_Appear, DisplaySpecialMode, DisplaySpecialOnce).
** Note: Ichigeki = 一撃 refers to the One-Hit Obliterator.
* ''UI and Message'': layouts and messages were updated for the new VR mode.
* ''System'': The version file (System/Version.txt) was updated and is now "1.6.0".
* Minor changes to effect files and graphics (presumably for VR mode).
 
A complete diff for core resource files (actors, maps, logic, AI, messages, etc.) is available [https://github.com/leoetlino/botw/commit/a4d22c18c6fd891fc703917daaf5d89e246c7937 here].
 
=== Executable changes ===
* The game appears to have been compiled with link-time optimisation (LTO) enabled, resulting in significantly more bloated functions and much more aggressive inlining. Even library functions (e.g. sead, nvn) are now inlined.
* The internal version string is now 0000002e (it was 0000002d in 1.5.0).
* nnSdk was updated and now requires a 7.0.0+ system.
* nnMain now does <code>nn::oe::SetCpuBoostMode(1)</code>, which makes the console use performance configurations 0x92220009 and 0x9222000A, or 0x9222000B and 0x9222000C ([https://switchbrew.org/wiki/PPC_services#SetCpuBoostMode source]). This results in a higher GPU clock and sometimes higher CPU clock.
* Other changes are currently unknown because how difficult it is to reverse 1.6.0 code.
 
=== Official changelog ===
* We have made the game compatible with the VR Goggles from Nintendo Labo Toy-Con 04: VR Kit.
**You can set whether you’d like to use the VR Goggles from “VR Goggles” in “Options” under “System” in the in-game menu.
**This feature is also introduced on the Nintendo Labo website. (https://labo.nintendo.com/kits/vr-kit/)
*We fixed some other issues so the player can enjoy the game.
 
== Revisions ==
=== Wii U title versions ===
* Base title: 00050000101c9500
* Update title: 0005000e101c9500
* DLC title: 0005000c101c9500
{|class="wikitable"
{|class="wikitable"
!Version!!Title version
!Version!!Title version
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|1.5.0||208
|1.5.0||208
|}
|}
=== Switch versions ===
* Base title: 01007EF00011E000
* Update title: 01007EF00011E800
* DLC title: 01007EF00011F001 / 01007EF00011F002
{|class="wikitable"
!Version!!Title version!!NCA hash!!Executable build ID
|-
|RID_Demo||?||2cfc1187b7a02bba0a463dd7ca1251fa||
|-
|1.0.0|| || ||2094F152836683A3632C6153FD84AB8000000000000000000000000000000000
|-
|1.1.0|| || ||
|-
|1.1.1|| || ||
|-
|1.1.2|| || ||
|-
|1.2.0|| || ||
|-
|1.3.0|| || ||
|-
|1.3.1|| || ||
|-
|1.3.3|| || ||
|-
|1.3.4|| || ||
|-
|1.4.0|| || ||
|-
|1.4.1|| || ||
|-
|1.5.0||0xB0000||dab7abb85deaab23c04f4660d21c4bf8||16A91992BBA71201E98756F3BC8F5D2F00000000000000000000000000000000
|-
|1.6.0||0xC0000||61c5e2bbf9ab8c546ba590f9637a0ca8||8E9978D50BDD20B4C8395A106C27FFDE00000000000000000000000000000000
|}
=== Other revisions ===
List of all known revisions, courtesy of Hiccup.
==== Wii U (physical) ====
*Japan rev0
*USA rev0
*Europe rev0
==== Wii U (digital) - Base ====
*Japan v0
*USA v0
*Europe v0
==== Wii U - Update ====
*Japan v16, v32, v48, v64, v80, v97, v112, v128, v144, v160, v176, v192, v208
*USA  v16, v33, v48, v64, v80, v97, v112, v144, v160, v176, v192, v208
*Europe v16, v33, v48, v64, v80, v97, v112, v144, v160, v176, v192, v208
==== Wii U - DLC ====
*Japan v0, v32, v48, v64, v80
*USA v0, v32, v48, v64, v80
*Europe v0, v16, v32, v48, v64, v80
==== Switch (physical) ====
*World rev0, rev1, rev2
==== Switch (digital) ====
* World v0
* World v131072, v196608, v262144, v327680, v393216, v458752, v524288, v589824, v65536, v655360, v720896, 0xC0000
==== Switch - DLC ====
* World (DLC pack 1) v0, v131072, v196608, v65536
* World (DLC pack 2) v0, v131072, v196608, v65536


== References ==
== References ==
<references/>
<references/>
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