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== Prerelease versions ==
== Prerelease versions ==
=== E3 2016 version ===
=== E3 2016 version ===
{{empty section}}
This version was shown at E3 2016.
 
Additional gameplay footage from the Zelda page on Nintendo Japan's website<ref>https://www.nintendo.co.jp/software/feature/zelda/index.html (19/12/2020)</ref>:
 
* https://www.youtube.com/watch?v=X4OpmX9sIQY (possibly from an earlier 2016 build?)
* https://www.youtube.com/watch?v=MGy6g27Lk3s (possibly from an earlier 2016 build?)
 
Some parts of those videos are used in the E3 2016 trailer.
 
=== 9S ===
{{expand section}}
9S is a Switch demo version that was seen in February 2017 at Nintendo NY<ref>https://www.youtube.com/watch?v=H9m1KyTtTXM</ref>.
 
=== 12S ===
=== 12S ===
{{expand section}}
{{expand section}}
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No core actor or map changes.
No core actor or map changes.
There are reports that this update fixes a 1.3.3 bug that prevented the Hylian Shield from appearing in Granté's shop items. Since there are no interesting ROM changes this suggests that the implementation of EventSystemActor.CheckExistActor could have been broken in 1.3.3.
=== Official changelog ===
=== Official changelog ===
* Various fixes to improve gameplay.
* Various fixes to improve gameplay.
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== 1.6.0 ==
== 1.6.0 ==
1.6.0 was released on 26/04/2019.
1.6.0 was released on 26/04/2019. This version is currently exclusive to the Nintendo Switch.


=== ROM changes ===
=== ROM changes ===
(update this)
* ''Actor'': Most actor metadata were updated. Most actors now require a larger instance heap, which suggests the core actor code was updated.
* ''GameData'': three new flags were added (Ichigeki_Pedestal_Appear, DisplaySpecialMode, DisplaySpecialOnce).
** Note: Ichigeki = 一撃 refers to the One-Hit Obliterator.
* ''UI and Message'': layouts and messages were updated for the new VR mode.
* ''System'': The version file (System/Version.txt) was updated and is now "1.6.0".
* Minor changes to effect files and graphics (presumably for VR mode).
 
A complete diff for core resource files (actors, maps, logic, AI, messages, etc.) is available [https://github.com/leoetlino/botw/commit/a4d22c18c6fd891fc703917daaf5d89e246c7937 here].


=== Executable changes ===
=== Executable changes ===
(update this)
* The game appears to have been compiled with link-time optimisation (LTO) enabled, resulting in significantly more bloated functions and much more aggressive inlining. Even library functions (e.g. sead, nvn) are now inlined.
* The internal version string is now 0000002e (it was 0000002d in 1.5.0).
* nnSdk was updated and now requires a 7.0.0+ system.
* nnMain now does <code>nn::oe::SetCpuBoostMode(1)</code>, which makes the console use performance configurations 0x92220009 and 0x9222000A, or 0x9222000B and 0x9222000C ([https://switchbrew.org/wiki/PPC_services#SetCpuBoostMode source]). This results in a higher GPU clock and sometimes higher CPU clock.
* Other changes are currently unknown because how difficult it is to reverse 1.6.0 code.


=== Official changelog ===
=== Official changelog ===
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|RID_Demo||?||2cfc1187b7a02bba0a463dd7ca1251fa||
|RID_Demo||?||2cfc1187b7a02bba0a463dd7ca1251fa||
|-
|-
|1.0.0|| || ||
|1.0.0|| || ||2094F152836683A3632C6153FD84AB8000000000000000000000000000000000
|-
|-
|1.1.0|| || ||
|1.1.0|| || ||

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