Translations:Difficulty scaling/333/zh: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
(Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,...")
 
No edit summary
Line 1: Line 1:
這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,那最後生成的武器就會是 10 到 20 之間的隨機數字(應該是均勻分布)。
=== <code>Ecosystem::LevelSensor::scaleActor</code> ===

Revision as of 12:47, 11 May 2020

Information about message (contribute)
This message has no documentation. If you know where or how this message is used, you can help other translators by adding documentation to this message.
Message definition (Difficulty scaling)
In summary, for non-amiibo weapons, an attack up results in a randomized attack power.

Ecosystem::LevelSensor::scaleActor