Translations:Difficulty scaling/271/zh: Difference between revisions

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下面這個情況會導致敵人跟武器維持原樣(總而言之就是林克在劍之考驗裡)。
下面這個情況會導致敵人跟武器維持原樣。
* WorldMgr::sInstance->stageType == 1 (Open World stage)
* WorldMgr::sInstance->stageType == 1 (Open World stage)
* 且 WorldMgr::sInstance->isAocField (current map is Trial of the Sword)
* 且 WorldMgr::sInstance->isAocField (current map is Trial of the Sword)
* 且 WorldMgr::sInstance->disableScaling (set to true when entering Trial of the Sword)
* 且 WorldMgr::sInstance->disableScaling (set to true when entering Trial of the Sword)

Latest revision as of 14:56, 11 May 2020

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Message definition (Difficulty scaling)
Both scaling functions will immediately return without doing anything if:
* [[WorldMgr]]::sInstance->stageType == 1 (Open World [[stage]])
* and WorldMgr::sInstance->isAocField (current map is Trial of the Sword)
* and WorldMgr::sInstance->disableScaling (set to true when entering Trial of the Sword)

下面這個情況會導致敵人跟武器維持原樣。

  • WorldMgr::sInstance->stageType == 1 (Open World stage)
  • 且 WorldMgr::sInstance->isAocField (current map is Trial of the Sword)
  • 且 WorldMgr::sInstance->disableScaling (set to true when entering Trial of the Sword)