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Created page with "=== 月相 === 月相取決於你在遊戲裡活了幾天 (WM_NumberOfDays)。精確的式子是 <code>(numberOfDays + x + 1) % 8</code><ref>0x71010E8200</ref>,這裡的 x..."
(Created page with "=== 月相 ===")
(Created page with "=== 月相 === 月相取決於你在遊戲裡活了幾天 (WM_NumberOfDays)。精確的式子是 <code>(numberOfDays + x + 1) % 8</code><ref>0x71010E8200</ref>,這裡的 x...")
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=== 月相 ===
=== 月相 ===


The moon type is calculated based on the number of in-game days (WM_NumberOfDays). The exact formula is <code>(numberOfDays + x + 1) % 8</code><ref>{{addr|a=0x71010E8200|ver=nx-1.5.0}}</ref>, where x is equal to 1 if the current time is > 180.0 (noon) and % is the modulo operator.
=== 月相 ===
月相取決於你在遊戲裡活了幾天 (WM_NumberOfDays)。精確的式子是 <code>(numberOfDays + x + 1) % 8</code><ref>0x71010E8200</ref>,這裡的 x 在下午的時候是 1,上午的時候是 0。 百分號是模運算(除以八的餘數)。 也就是說,每過一次正午月相就前進一格。


If a moon type was set manually (for instance using [[AIDef:Action/EventSetMoonType]]), that value will be used as the moon type. It is unclear whether the game ever sets the moon type manually.
If a moon type was set manually (for instance using [[AIDef:Action/EventSetMoonType]]), that value will be used as the moon type. It is unclear whether the game ever sets the moon type manually.
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