Time/zh: Difference between revisions

129 bytes removed ,  4 years ago
Created page with "* 時鐘往前撥 0.0083333 × 幀數。本遊戲一秒 30 幀,所以現實生活中的 24 分鐘 = 24 × 60 × 30 幀 = 時鐘往前撥 0.0083333 × 24 × 60 × 30 = 時鐘..."
No edit summary
(Created page with "* 時鐘往前撥 0.0083333 × 幀數。本遊戲一秒 30 幀,所以現實生活中的 24 分鐘 = 24 × 60 × 30 幀 = 時鐘往前撥 0.0083333 × 24 × 60 × 30 = 時鐘...")
Line 36: Line 36:
假設你看過那個過場動畫的話,
假設你看過那個過場動畫的話,


* The game timer is incremented by 0.0083333 × elapsed frames. Effectively, this means that 1 in-game minute = 1 real-life second.
* 時鐘往前撥 0.0083333 × 幀數。本遊戲一秒 30 幀,所以現實生活中的 24 分鐘 = 24 × 60 × 30 幀 = 時鐘往前撥 0.0083333 × 24 × 60 × 30 = 時鐘往前撥 360 = 遊戲內一天。
* If Link hasn't received the ''The Isolated Plateau'' quest and if the current time is >= 165.0 (11:00), the time is forcefully set to 11:00. Effectively, this means that time will not get past 11:00 until the Great Plateau Tower is activated and the Old Man cutscene is triggered.
* 如果林克還沒從初始之塔爬下來,而且時鐘凹過 165.0 (早上 11:00),那時鐘會被重置成 165.0。
* If the timer reaches 360.0 (midnight), the game performs special checks. See the next section.
* 如果時鐘走到 360.0,遊戲會做一些子夜檢查,下面會講到。
* A value called the '''blood moon timer''' is also incremented by 0.0083333 × elapsed frames.
* '''血月計時器''' 往前流動 0.0083333 × 幀數。.


Afterwards, if the "Bloody Moon end reserve timer" is non zero, it is decremented. If the new value is zero, the WM_BloodyDay flag is cleared.
Afterwards, if the "Bloody Moon end reserve timer" is non zero, it is decremented. If the new value is zero, the WM_BloodyDay flag is cleared.
translator
745

edits