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update the prepo link (the section name was changed on SwitchBrew)
imported>Leoetlino
imported>Leoetlino
m (update the prepo link (the section name was changed on SwitchBrew))
 
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== On Switch ==
== On Switch ==
On the Nintendo Switch, the [[switchbrew:BCAT_services#prepo:a.2C_prepo:m.2C_prepo:u.2C_prepo:s|prepo]] system service is used to save these reports.
On the Nintendo Switch, the [[switchbrew:BCAT_services#prepo:a.2C_prepo:a2.2C_prepo:m.2C_prepo:u.2C_prepo:s|prepo]] system service is used to save these reports.


=== Common report fields ===
=== Common report fields ===
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==== bloodymoon ====
==== bloodymoon ====
When a panic [[Blood Moon]] occurs.
When a panic [[blood moon]] occurs.
* Version info
* Version info
* Map info
* Map info
* Reason
* Reason (see [[Blood moon#Panic Blood Moons]])
* RomWorkTime: time since game launch (in frames)
* RomWorkTime: time since game launch (in frames)
* SceneWorkTime: time since last [[GameScene]] scene load
* SceneWorkTime: time since last [[GameScene]] scene load
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* Play times
* Play times
* Position
* Position
{|class="wikitable"
|+ Blood Moon reasons
! Bit !! Description
|-
| 0 || [[Resource system]]: at least one of the following is true:
* Bit 12 is set in the ResourceMgrTask's flags (indicating a problem with a resource load{{check}})
* ''An'' overlay arena's heap free size percentage is ''less than or equal to'' its configured minimum percentage.
**The limit is 0% for the OverlayArena system itself, "Tera SZS work" (Tera decompressing buffer), Audio and [[StarterPackMgr]]. The default is 0% too.
**The limit is 5% for the "ForResourceS" (small) and "ForResourceL" (large) heaps, which is where most resources are allocated from.
|-
| 1 || [[PhysicsMemSys]]: Havok main heap is running out of memory (''less than'' 5% free)
|-
| 2 || [[PlacementMgr]]: Actor spawning heap is running out of memory (''less than'' 5% free)
|-
| 3 || ResourceSystem/OverlayArena: ForResourceS heap is running out of memory
|-
| 4 || ResourceSystem/OverlayArena: ForResourceL heap is running out of memory
|-
| 5 || ResourceSystem/OverlayArena: Audio heap is running out of memory
|-
| 6 || ResourceSystem/TextureHandleMgr: Last TextureHandleMgr::calc execution took more than 60 seconds
|}


==== getitem ====
==== getitem ====
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