Telemetry: Difference between revisions

imported>Leoetlino
imported>Leoetlino
Line 94: Line 94:
! Bit !! Description
! Bit !! Description
|-
|-
| 0 || [[Resource system]]: at least one of the following is true:
| 0 || '''[[Resource system]]''': at least one of the following is true:
* Bit 12 is set in the ResourceMgrTask's flags (indicating a problem with a resource load{{check}})
* Bit 12 is set in the ResourceMgrTask's flags (indicating a problem with a resource load{{check}})
* ''An'' overlay arena's heap free size percentage is ''less than or equal to'' its configured minimum percentage.
* ''An'' overlay arena's heap free size percentage is ''less than or equal to'' its configured minimum percentage.
Line 100: Line 100:
**The limit is 5% for the "ForResourceS" (small) and "ForResourceL" (large) heaps, which is where most resources are allocated from.
**The limit is 5% for the "ForResourceS" (small) and "ForResourceL" (large) heaps, which is where most resources are allocated from.
|-
|-
| 1 || [[PhysicsMemSys]]: Havok main heap is running out of memory (''less than'' 5% free)
| 1 || '''[[PhysicsMemSys]]''': Havok main heap is running out of memory (''less than'' 5% free)
|-
|-
| 2 || [[PlacementMgr]]: Actor spawning heap is running out of memory (''less than'' 5% free)
| 2 || '''[[PlacementMgr]]''': Actor spawning heap is running out of memory (''less than'' 5% free)
|-
|-
| 3 || ResourceSystem/OverlayArena: ForResourceS heap is running out of memory
| 3 || '''ResourceSystem/OverlayArena''': ForResourceS heap is running out of memory
|-
|-
| 4 || ResourceSystem/OverlayArena: ForResourceL heap is running out of memory
| 4 || '''ResourceSystem/OverlayArena''': ForResourceL heap is running out of memory
|-
|-
| 5 || ResourceSystem/OverlayArena: Audio heap is running out of memory
| 5 || '''ResourceSystem/OverlayArena''': Audio heap is running out of memory
|-
|-
| 6 || ResourceSystem/TextureHandleMgr: Last TextureHandleMgr::calc execution took more than 60 seconds
| 6 || '''ResourceSystem/TextureHandleMgr''': Last TextureHandleMgr::calc execution took more than 60 seconds
|}
|}


Anonymous user