AIDef:AI/PriestBossGiantEnemyRoot and AIDef:AI/PriestBossIronBallRoot: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
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{{AIDef
{{AIDef
|name=PriestBossGiantEnemyRoot
|name=PriestBossIronBallRoot
|type=AI
|type=AI
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| PriestBossMetaAIUnit || AITreeVariablePointer ||  ||
|-
| PriestBossDownSideASPlaying || Bool || False ||
|-
| CreateDeadConditionType || Int || -1 ||
|-
| ForceSealSilentKillCount || Int || 0 ||
|-
| IsTrgChangeUnderWaterState || Bool || False ||
|-
|}


== MapUnitInstParams ==
== MapUnitInstParams ==
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! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| EquipItem1 || String || Default ||
| ActorName || String ||  ||  
|-
| EquipItem2 || String || Default ||
|-
| EquipItem3 || String || Default ||
|-
| EquipItem4 || String || Default ||
|-
| RideHorseName || String ||  ||
|-
| ArrowName || String || NormalArrow ||
|-
| DropTable || String || Normal ||
|-
| IsNearCreate || Bool || False ||
|-
| DropActor || String ||  ||
|-
| SharpWeaponJudgeType || Int || 0 ||
|-
| LevelSensorMode || Int || 0 ||
|-
| DisableRankUpForHardMode || Bool || False ||  
|-
|-
|}
|}
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! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| InvalidateIronBallDamageFrame || Int ||  ||
| AttackPower || Int ||  ||  
|-
| IsReactionOnDead || Bool ||  ||
|-
| InWaterDepth || Float ||  ||
|-
| OutOfWaterOffset || Float ||  ||
|-
| SpreadDist || Float ||  ||
|-
| SmallSpreadDist || Float ||  ||  
|-
|-
| FortressTag || String ||  ||  
| AttackPowerForPlayer || Int ||  ||  
|-
|-
| FallHeight || Float ||  ||  
| AtMinDamage || Int ||  ||  
|-
|-
| IgnoreHell || Bool ||  ||  
| MagneLightningTime || Int ||  ||  
|-
|-
|}
|}
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! Name !! Description
! Name !! Description
|-
|-
| フェイズ終了 ||
| 待機 ||  
|-
| フェイズ開始 ||
|-
| リアクション ||
|-
| 呼ばれ ||
|-
| 奈落 ||
|-
| 所持 ||
|-
| 死亡生成 ||
|-
| 水中 ||
|-
| 落下 ||
|-
| 近接湧出 ||  
|-
|-
| 通常 ||  
| 念受信 ||  
|-
|-
| 騎乗 ||  
| 落雷 ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== 通常 (Priest_Boss_Giant, BaseAI) ===
=== 通常 (PriestBossIronBall, BaseAI) ===
{{AIDefDerived
{{AIDefDerived
|name=通常
|name=通常
|group_name=BaseAI
|group_name=BaseAI
|derived_from=PriestBossGiantEnemyRoot
|derived_from=PriestBossIronBallRoot
|aiprog=Priest_Boss_Giant
|aiprog=PriestBossIronBall
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| InvalidateIronBallDamageFrame || 30
| AttackPower || 100
|-
| IsReactionOnDead || True
|-
| InWaterDepth || 1.6
|-
| OutOfWaterOffset || 0.1
|-
| SpreadDist || 0.0
|-
| SmallSpreadDist || 3.0
|-
|-
| FortressTag || EnemyFortressMgr
| AttackPowerForPlayer || 32
|-
|-
| FallHeight || -1.0
| AtMinDamage || 12
|-
|-
| IgnoreHell || False
| MagneLightningTime || -1
|-
|-
|}
|}

Revision as of 18:10, 14 October 2018

PriestBossIronBallRoot
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
ActorName String


StaticInstParams

Name Type Default value Description
AttackPower Int
AttackPowerForPlayer Int
AtMinDamage Int
MagneLightningTime Int


Children

Name Description
待機
念受信
落雷

Derived definitions

通常 (PriestBossIronBall, BaseAI)

Name Value
AttackPower 100
AttackPowerForPlayer 32
AtMinDamage 12
MagneLightningTime -1