Subsystems: Difference between revisions

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Show Wii U init addresses
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(Show Wii U init addresses)
 
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Note: the following list does not include external libraries.
The game code is organised into '''subsystems''', each responsible for one technical aspect of the game. Each subsystem is typically a singleton.
 
Note: the following list does not include external libraries. It is also likely to be incomplete.


{{#dpl:
{{#dpl:
|category=Subsystems (BotW)
|category=Subsystems (BotW)
|ordermethod=titlewithoutnamespace
|ordermethod=titlewithoutnamespace
|includepage ={Subsystem infobox}:name:is_name_official:init_addr_switch150:description
|includepage ={Subsystem infobox}:name:is_name_official:init_addr_switch150:init_addr_wiiu150:description
|table=width=100% class="wikitable sortable",-,Name,Official name,Init (Switch 1.5.0),Description
|table=width=100% class="wikitable sortable",-,Name,Official name,Init (Switch 1.5.0),Init (Wii U 1.5.0),Description
|tablerow=[[%PAGE%|%%]],²{#ifexpr:%%{{!}}No{{!}}Yes}²,%%,%%
|tablerow=[[%PAGE%|%%]],²{#ifexpr:%%{{!}}Yes{{!}}No}²,%%,%%
}}
}}


[[Category:Internals]]
[[Category:Internals]]
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