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- Translations:WorldMgr/40/en (category Internals)53 bytes (0 words) - 11:27, 10 May 2020
- Translations:Difficulty scaling/152/en (category Internals)65 bytes (0 words) - 09:14, 11 May 2020
- Internally, time of day is stored as a float in the [0.0, 360.0] range. 0.0 is 00:00 and 359.x is 23:59.104 bytes (27 words) - 22:12, 10 May 2020
- Internally and in assets such as map units, the following values are used for modifiers:101 bytes (15 words) - 12:16, 11 May 2020
- Internally and in assets such as map units, the following values are used for modifiers:101 bytes (15 words) - 09:14, 11 May 2020
- Internally and in assets such as map units, the following values are used for modifiers:101 bytes (15 words) - 12:27, 11 May 2020
- Internally, time of day is stored as a float in the [0.0, 360.0] range. 0.0 = midnight = 360.0; 90 ≈ morning; 180.0 = noon; and so on.136 bytes (29 words) - 23:09, 10 May 2020
- invisible after activating the final boss sequence: the map objects are internally called FldObj_RockBridgeGerudoEntrance_A_01, and because of Nintendo's315 bytes (44 words) - 22:53, 10 May 2020
- relevant Demo cutscenes and their descriptions (translated + Nintendo's internal official description in Japanese):298 bytes (46 words) - 22:53, 10 May 2020
- pretty much categories that allow Nintendo to reuse the same base code internally for different but similar actors.502 bytes (71 words) - 22:53, 10 May 2020