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  • GameData configuration PlacementMgr Versions
    93 bytes (4 words) - 22:53, 10 May 2020
  • float points = 0.0; for (kill_flag : this->byml["flag"]) int kill_count = GameData::getIntegerFlag(kill_flag["name"]); points += kill_count * kill_flag["point"];
    189 bytes (27 words) - 12:16, 11 May 2020
  • float points = 0.0; for (kill_flag : this->byml["flag"]) int kill_count = GameData::getIntegerFlag(kill_flag["name"]); points += kill_count * kill_flag["point"];
    189 bytes (27 words) - 12:27, 11 May 2020
  • float points = 0.0; for (kill_flag : this->byml["flag"]) int kill_count = GameData::getIntegerFlag(kill_flag["name"]); points += kill_count * kill_flag["point"];
    189 bytes (27 words) - 15:27, 11 May 2020
  • Les GameData flags qui sont utilisés pour la réapparition des objets sont appelés Revival flags. Ils sont toujours chargés, que l'objet existe dans le
    172 bytes (27 words) - 09:18, 19 April 2023
  • float points = 0.0; for (kill_flag : this->byml["flag"]) int kill_count = GameData::getIntegerFlag(kill_flag["name"]); points += kill_count * kill_flag["point"];
    189 bytes (27 words) - 09:14, 11 May 2020
  • GameData flags that are used to track object revival are called "revival flags". They are always loaded, whether the object exists in the world or not
    151 bytes (26 words) - 23:14, 28 May 2020
  • Configuration de GameData PlacementMgr Versions
    98 bytes (5 words) - 09:55, 25 June 2022
  • 0.0; for (kill_flag : this->byml["flag"]) // 枚舉所有敵人   int kill_count = GameData::getIntegerFlag(kill_flag["name"]);   points += kill_count * kill_flag["point"];
    247 bytes (42 words) - 12:39, 11 May 2020
  • about the effects of the FirstInHyruleCastleBossRoom flag, they changed GameData configuration to not save that flag, so NPCs, shrines, enemies and towers
    228 bytes (32 words) - 22:53, 10 May 2020
  • GameData 裡用來追蹤每個東西應該如何重生的 flag 叫做 "revival flags"(復活標籤)。這些 revival flags 無時無刻都存在遊戲的記憶體裡,即使是相應的物件可能並不存在。
    217 bytes (58 words) - 23:24, 28 May 2020
  • du flag FirstInHyruleCastleBossRoom, ils ont changé la configuration de GameData afin de ne pas sauvegarder ce flag, donc les PNJ, sanctuaires, ennemis
    271 bytes (40 words) - 09:49, 25 June 2022
  • that they both disappear after you get the paraglider. The corresponding GameData flag is called IsGet_PlayerStole2.
    191 bytes (30 words) - 13:58, 12 May 2020
  • inventory check function uses the player's real inventory data, not temporary quest inventory data. This means that warping into the Trial of the Sword or
    309 bytes (50 words) - 23:14, 28 May 2020
  • Les revival flags pour les objets de boutiques ont leur GameDataMgr mis à 3.
    79 bytes (14 words) - 09:24, 19 April 2023
  • autre quête qui supprime temporairement l'inventaire afin de contourner GameDataMgr pour restocker les flèches ne fonctionne plus.
    382 bytes (54 words) - 09:23, 19 April 2023
  • 檢查玩家持有多少箭的函數會檢查玩家「真正的」口袋。所謂「假的」口袋則是指玩家在劍之考驗之類的特殊任務裡,物品欄會被暫時清空。換句話說,故意進入這些特殊任務不再會讓 GameDataMgr 誤以為玩家箭很少,進而補貨。
    311 bytes (89 words) - 23:32, 28 May 2020