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  • are unofficial. By default, the following flags are set: EnableShorterEnemyNotice | ApplyDamageMultiplier | RandomizeGuardianChargeBeam | EnableLifeRegen
    3 KB (48 words) - 12:12, 12 January 2020
  • and they chose IsPlayed_Demo145_0 for this purpose. Astute readers will notice that 1.2.0 is the version on which reloading a save causes NPCs, shrines
    12 KB (1,759 words) - 17:17, 11 May 2020
  • and they chose IsPlayed_Demo145_0 for this purpose. Astute readers will notice that 1.2.0 is the version on which reloading a save causes NPCs, shrines
    12 KB (1,774 words) - 09:21, 25 June 2022
  • LS float - 1.8 JustAvoidAcceptWpRangeSP float - 5.0 ForceNoticeEnemyCount int - 3 ForceNoticeEnemyDist float - 50.0 WeaponRickeyLife int - 3 WeaponDropRotSpd
    85 KB (54 words) - 12:37, 1 August 2022
  • svg' }, notice = { class = 'ambox-notice', image = 'Information icon4.svg' } }, default = 'notice', allowBlankParams
    6 KB (515 words) - 12:43, 29 December 2019
  • and they chose IsPlayed_Demo145_0 for this purpose. Astute readers will notice that 1.2.0 is the version on which reloading a save causes NPCs, shrines
    11 KB (2,327 words) - 04:25, 28 June 2021
  • two rotations or lower. Medium Weapon throw. Note that this can only be noticed on weapons that don't break when thrown or when the affected Actor has IsCriticalBlowOff
    21 KB (579 words) - 13:10, 1 February 2023
  • Notice AI definition Type Action
    4 KB (0 words) - 18:01, 14 October 2018
  • -- cfg['sandbox-notice-blurb'] -- cfg['sandbox-notice-diff-blurb'] -- cfg['sandbox-notice-diff-display'] -- Either cfg['sandbox-notice-blurb'] or cfg[
    18 KB (2,216 words) - 12:43, 29 December 2019
  • NoDoubleNoticeTime 30 AngSpd 0.523599 ASName Notice IsJumpType True IsChangeable False
    81 KB (0 words) - 18:01, 14 October 2018
  • ' uses [[Wikipedia:Lua|Lua]]:\n' .. moduleList end boxArgs.type = 'notice' boxArgs.small = true boxArgs.image = '[[File:Lua-logo-nolabel.svg|30px|alt=|link=]]'
    3 KB (375 words) - 09:31, 22 September 2018
  • string.format('[[File:%s|%s|link=|alt=]]', self.typeImage or 'Imbox notice.png', imageSize) end end -- Right image settings. local imageRight
    17 KB (2,326 words) - 12:43, 29 December 2019
  • 'sandbox-notice-image' --> '[[Image:Sandbox.svg|50px|alt=|link=]]' -- 'sandbox-notice-blurb' --> 'This is the $1 for $2.' -- 'sandbox-notice-diff-blurb'
    36 KB (4,245 words) - 12:43, 29 December 2019
  • Name Value RotRatio 0.14 ASName Notice UpperBodyASSlot 0 LowerBodyASSlot 1
    3 KB (0 words) - 18:00, 14 October 2018
  • Name Value DemoName Demo014_0 EntryPoint Notice_copy OnlyOne True IsBroadCastOnlyOne True LostTimer 160 WeaponIdx 0 SpreadDist
    2 KB (0 words) - 18:08, 14 October 2018
  • Name Value EntryPoint Notice_copy DemoName Demo014_0 SheathOffset Vec3(x=0.0, y=0.0, z=-0.3499999940395355)
    3 KB (0 words) - 15:00, 22 October 2018
  • Astute readers will notice that 1.2.0 is the version on which reloading a save causes NPCs, shrines and other excluded actors to reappear. This is simply
    344 bytes (63 words) - 22:53, 10 May 2020
  • Name Value EntryPoint Notice_copy DemoName Demo014_0 LikeItem Item_Fruit_H,Item_Roast_11 TerrorIgnoreDist
    3 KB (0 words) - 15:00, 22 October 2018
  • Name Value EntryPoint Notice_copy DemoName Demo014_0 LikeItem Item_Fruit_H,Item_Roast_11 TerrorIgnoreDist
    3 KB (0 words) - 15:00, 22 October 2018
  • Name Value ASKeyName Notice AllowChangeableFrame -1 IsIgnoreSameAS False SelectNextGearType 0 SelectNextGear
    155 KB (0 words) - 18:02, 14 October 2018