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Group
Amiibo drops
Difficulty scaling
Escape Ganon glitch
Lord of the Mountain
Object respawning
Shield durability
The Great Plateau barrier
Time
WorldMgr
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
fat - Fanti
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
gpe - Ghanaian Pidgin
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mos - Mossi
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pcm - Nigerian Pidgin
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - Pannonian Rusyn
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
ryu - Okinawan
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - davvisámegiella (Suoma bealde)
se-no - davvisámegiella (Norgga bealde)
se-se - davvisámegiella (Ruoŧa bealde)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
sro - Campidanese Sardinian
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
syl - ꠍꠤꠟꠐꠤ
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
tdd - Tai Nuea
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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{{DISPLAYTITLE:WorldMgr}}<languages/> <!--T:1--> {{Subsystem infobox|name=WorldMgr|init_addr_switch150=00000071010F2920|is_name_official=1|description=Manages world state (time, blood moons, climates, weather, etc.)}} World Manager (WorldMgr) 是遊戲裡的一個子系統。 它控制時間、血月、氣候、天氣、霧、風、閃電、雲、山林霸主的出現等等。 這個子系統很大/複雜,它的功能被切成九個部分。 == WorldMgr == === 小主管 === 小主管 (Sub-managers) 由 WorldMgr::init (0x71010F43C0) 生成,and inserted into a pointer array (@WorldMgr+0x5c0). 注意以下名稱不是官方名稱。 <!--T:5--> {|class="wikitable" |+ 小主管及其編號 (ID) ! 編號 !! 負責內容 |- | 0 || TimeMgr: 時間、血月、山林霸主 |- | 1 || CloudPrMgr: 程序化生成的雲 |- | 2 || ShootingStarMgr: 黃色的流星跟紅色的異度神劍2流星(1.3.3版及其後)。 |- | 3 || WeatherMgr: Handles "rain splash" and 氣候、天氣 |- | 4 || TempMgr: 溫度{{check}}. |- | 5 || ? |- | 6 || SkyMgr: 天空、霧{{check}}. Holds the configuration for all EnvPalettes, EnvAttributes, WeatherInfluences, Remains palettes, Indoor palettes and dungeon fogs. |- | 7 || DofMgr: Handles depth of field{{check}}. Holds depth of field related parameters. |- | 8 || ? |} === 氣候 === WorldMgr 本身(而不是小主管)負責處理氣候那一類的事情。 氣候顯然是由玩家所在的位置決定的(在火山很熱、在雪山很冷), 有趣的是,它是用攝影機所在的位置而不是林克所在的位置來決定氣候的。 == TimeMgr == TimeMgr 管理所有跟時間有關的事情,例如血月何時出現,山林霸主何時出現。 遊戲內時間(小時跟分鐘)是一個 [0.0, 360.0] 範圍內的浮點數。 0.0 跟 360 代表子夜,90 大約是早晨,180.0 代表正午,依此類推。 === TimeMgr::init === (init 代表初始化設定) * 遊戲內時間令為 78.75,早上 05:15 的意思。 * Time for TotS environment is set to 78.75 (05:15) as well. * "Bloody Moon end reserve timer" is set to 0.(這個計時器不是用來倒數血月何時出現的那個,下面會詳述。) <div class="mw-translate-fuzzy"> === TimeMgr::reset === This is called whenever a stage is unloaded (essentially every time the loading screen is shown). 意思是凡是讀檔就會呼叫這個函數。 * 血月相關檢查會被延後。 * 山林霸主的 flag 會被設為 false,意思是不要出現。 </div> === TimeMgr::calc === 這個函數每幀呼叫一次。 * (If field 0x14A is set to 99, WM_BloodyDay is set to true. [[AIDef:Action/SetBloodyMoonEnv]] uses this to force a Blood Moon to be scheduled. This feature appears to be unused.)(好像是沒用到的功能。) * 如果某兩個過場動畫 [[Demo]]103_0 and Demo997_0 都還沒播過的話,時間會被固定在 78.75(早上 05:15)。 ** 那兩個過場動畫,前一個是林克走出復甦神廟後環顧海拉魯,後一個沒有使用。 * 如果 [[AIDef:Action/AdvanceTime]] 或是其他什麼東西強制把時間定在某個值的話,那時間就會更新。 * [[#子夜檢查]]。 * '''更新時間''':有幾種更新的模式,大部分的時候是用模式 0。 {|class="wikitable" ! 模式 !! 更新方式 |- | 0 || 如果 Demo103_0 或 Demo997_0 播過,而且不是在過場動畫裡的話: * 遊戲內時間(那個符點數)會增加「0.0083333 * 幀數」,本遊戲一秒三十幀,所以遊戲裡的一分鐘是現實生活中的一小時。 * 如果遊戲內時間 ≥ 360.0,也就是完整的一天已經過完了,那就減掉 360,然後執行子夜檢查(下面詳述)。 * If FindDungeon_Activated is false (if the player hasn't received the ''The Isolated Plateau'' quest) and if the current time is >= 165.0 (11:00), the time is forcefully set to 11:00. Effectively, this means that time will not get past 11:00 until the Great Plateau Tower is activated and the Old Man cutscene is triggered. 整句的意思是,遊戲從 5:15 開始跑,如果到 11:00 時玩家還沒啟動初始之塔而且爬下來的話,遊戲時間會固定在早上 11:00。 * 血月計時器也會增加(增加跟遊戲內時間相同的量)。 |- | 1, 13, 35 || Freeze time to 04:00 把時間固定在 04:00 |- | 2, 14 || Freeze time to 05:00 |- | 3, 16, 36 || Freeze time to 07:00 |- | 4, 19, 37 || Freeze time to 10:00 |- | 5, 26, 39 || Freeze time to 17:00 |- | 6, 28, 40 || Freeze time to 19:00 |- | 7, 30, 41 || Freeze time to 21:00 |- | 8, 11 || Freeze time to 02:00 |- | 9, 42 || Freeze time to 00:00 |- | 10 || Freeze time to 01:00 |- | 12 || Freeze time to 03:00 |- | 15 || Freeze time to 06:00 |- | 17 || Freeze time to 08:00 |- | 18 || Freeze time to 09:00 |- | 20 || Freeze time to 11:00 |- | 21 || Freeze time to 12:00 |- | 22, 38 || Freeze time to 13:00 |- | 23 || Freeze time to 14:00 |- | 24 || Freeze time to 15:00 |- | 25 || Freeze time to 16:00 |- | 27 || Freeze time to 18:00 |- | 29 || Freeze time to 20:00 |- | 31 || Freeze time to 22:00 |- | 32 || Freeze time to 23:00 |- | 34 || * 遊戲內時間增加「0.0083333 * 幀數」。 * 如果遊戲內時間 >= 360.0, 也就是完整的一天已經過完了,那就減掉 360。 '''附註''': 這個模式跟模式 0 不一樣的地方在於血月計時器既不更新也不檢查。 |} * 更新 [[#日夜標籤]],更新 [[#晨午暮夜標籤]] * If the "Bloody Moon end reserve timer" is non zero, decrement it. If the new value is zero, the WM_BloodyDay flag is cleared.(這個計時器不是用來倒數血月何時出現的那個,下面詳述。) * 更新 [[#山林霸主]] flags. === 子夜檢查 === 下面這些是子夜檢查的內容(就是每次時間從 360.0 變成 0.0 的時候做的事情)。 增加 WM_NumberOfDays(總共過了幾個遊戲天)。 '''如果「血月該出現了」''': (如果 WM_BloodyDay 是 true)(可以看到東方有紅色滿月就是這個狀態,雙子驛站的西納巴岡會告訴你內心有股騷動。) * 如果沒辦法出現血月(下面有列原因),血月計時器會被設在 2880.0。 * 如果血月可以出現,播放 [https://eventviewer.zeldamods.org/viewer.html?data=/d/Demo011_0.json¶ms=1 Demo011_0](又到了紅月出現的時刻,林克你要小心), 然後血月計時器歸零。 '''「好久沒有血月了」''': * 如果 FirstTouchdown flag is set(出台地了)而且血月計時器 > 2520.0 (遊戲內過了整整七天,營火快轉不算): ** WM_BloodyDay 設為 true,代表下個子夜檢查時就會執行上面的「血月該出現了」。 ** 血月計時器歸零。 * Otherwise, the "Bloody end reserve timer" is set to 150. This ensures that the WM_BloodyDay flag is cleared 5 in-game minutes (= 5 seconds in real life) after a Blood Moon occurs. ==== 阻止血月的理由 ==== 下面任何一件事情都會阻止血月。 * 不在MainField (main overworld) (在神廟裡之類的地方) * IsInHyruleCastleArea is set(在城堡裡之類的地方) * LastBossGanonBeastGenerateFlag is set(在打魔獸加儂) * BloodyMoonProhibition is set * Wind_Relic_BattleStart is set (在打瓦‧梅德) * Electric_Relic_Battle is set (在打瓦‧娜波力斯) * Water_Relic_BattleTime is set (在打瓦‧露塔) * SkyMgr's field_2B4 is set to 15 and field_2B8 >= 1.0 請注意:即使血月被阻止,血月計時器也不會歸零,還是會繼續增加。這些理由也不能阻止 WM_BloodyDay 被設成 true。 注意二:瓦‧魯達尼亞看似沒有在這個表裡,但是瓦‧魯達尼亞會去設 BloodyMoonProhibition,所以血月還是不會出現。 === 日夜標籤 === 這些標籤讓程式的其他部分可以用有語義的方式檢查現在是早上還是晚上等等。 From 00:00 to 06:00 (closed interval) and from 18:00 to 00:00 (closed interval), WM_DaytimeFlag is set to false and WM_NighttimeFlag is true. In any other case, WM_DaytimeFlag is set to true and WM_NighttimeFlag to false. In any other case, WM_DaytimeFlag is set to true and WM_NighttimeFlag to false. === Time division, IsMorning, IsNoon, etc. === <!--T:26--> {|class="wikitable" ! 自 !! 至 !! Division !! Time type (1) !! Time type (2) |- | 04:00 || 05:00 || 0 || MorningA || Morning_A1 |- | 05:00 || 07:00 || 0 || MorningA || Morning_A2 |- | 07:00 || 10:00 || 1 || MorningB || Morning_B |- | 10:00 || 13:00 || 2 || NoonA || Noon_A |- | 13:00 || 17:00 || 3 || NoonB || Noon_B |- | 17:00 || 19:00 || 4 || EveningA || Evening_A |- | 19:00 || 21:00 || 5 || EveningB || Evening_B |- | 21:00 || 00:00 || 6 || NightA || Night_A |- | 00:00 || 04:00 || 7 || NightB || Night_B |} 筆記:上述的時間區間左閉右開。 === 月相 === 月相取決於你在遊戲裡活了幾天 (WM_NumberOfDays)。精確的式子是 <code>(numberOfDays + x + 1) % 8</code><ref>0x71010E8200</ref>,這裡的 x 在下午的時候是 1,上午的時候是 0。 百分號是模運算(除以八的餘數)。 也就是說,每過一次正午月相就前進一格。 從 0 開始,滿月、十六夜、下弦月、殘月、新月、眉月、上弦月、十三夜。 如果有什麼東西直接設定月相的話 (例如 [[AIDef:Action/EventSetMoonType]]),那月相就會是設定過的值。 這個函數 [[AIDef:Query/WhatMoonName]] 會回傳月相。 雙子驛站的西納巴岡在內心沒有騷動的時候會告訴你今晚的月相。 請注意:月相跟血月沒有任何關係。 血月不只會在本來應該是滿月的晚上出現,血月後也不會接到下弦月。 === 山林霸主 === 山林霸主會在 AnimalMaster_Appearance flag 是 true 的時候出現。 山林霸主出不出現是由一個有限狀態自動機控制的。 再次強調:只要讀檔,山林霸主就會消失。 ====State 0 沈默狀態==== 如果以下全真 * [[#月相]] 是 5(眉月) * The AnimalMaster_Existence flag 是 false(山林霸主還沒出現) * The current [[map area]] number is not 64 ("HyruleHill",就是林克處在薩托利山這個區域) 那麼遊戲會從 [0 .. 22] 這個區間生成一個隨機的數值(這個數值代表山林霸主幾點出現), 然後進到 State 1。 ====State 1 蓄勢待發狀態==== 如果你進到 map area 64 (薩托利山這個區域)那就回到 State 0(隨機數值也作廢)。 如果你不在 map area 64,那遊戲會一直等等到現在的時間(小時)是上面生成的出現的小時。 (請注意這個檢查是每幀都做。) 這時 AnimalMaster_Appearance 設成 true,山林霸主會出現/薩托利山會發光。 然後進到 State 2。 ====State 2 發光狀態==== 一個遊戲內小時後,遊戲會紀錄星期幾,然後進到 State 3. ====State 3 準備消失狀態==== 「兩天之後」 or 「『過了一天』且『現在的小時 ≥ 出現的小時』」,山林霸主消失。 (意思是山林霸主只會維持整整 24 遊戲內小時/現時分鐘。) ====State 4 熄滅狀態==== 等月相是 5(眉月)的時候再進到 State 0. == WeatherMgr == {{expand section}} === Weather types === {|class="wikitable" ! 值 !! 名 |- | 0 || Bluesky |- | 1 || Cloudy |- | 2 || Rain |- | 3 || HeavyRain |- | 4 || Snow |- | 5 || HeavySnow |- | 6 || ThunderStorm |- | 7 || ThunderRain |- | 8 || BlueskyRain |} <!--T:40--> [[Category:Internals{{#translation:}}]] [[Category:Subsystems (BotW){{#translation:}}]]
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