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Settings
Group
Amiibo drops
Difficulty scaling
Escape Ganon glitch
Lord of the Mountain
Object respawning
Shield durability
The Great Plateau barrier
Time
WorldMgr
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
fat - Fanti
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
gpe - Ghanaian Pidgin
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mos - Mossi
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pcm - Nigerian Pidgin
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - Pannonian Rusyn
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
ryu - Okinawan
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - davvisámegiella (Suoma bealde)
se-no - davvisámegiella (Norgga bealde)
se-se - davvisámegiella (Ruoŧa bealde)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
sro - Campidanese Sardinian
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
syl - ꠍꠤꠟꠐꠤ
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
tdd - Tai Nuea
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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{{DISPLAYTITLE:物件重生}}<languages/> ''曠野之息''裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於每種東西的特性。 GameData 裡用來追蹤每個東西應該如何重生的 flag 叫做 "revival flags"(復活標籤)。這些 revival flags 無時無刻都存在遊戲的記憶體裡,即使是相應的物件可能並不存在。 == 商品 == 商店裡賣的東西會在子夜時更新(商店會補貨),但是必須滿足下面這些條件: * 每件商品都會對應到一塊區域,玩家在補貨的當下不能處在個範圍內。 * 箭類的物品只有在玩家持有少於 50 <ref>This is configured by [[ActorInfo]] (itemSaleRevivalCount property) .</ref> 個時才會補貨。 [1.3.1+] 檢查玩家持有多少箭的函數會檢查玩家「真正的」口袋。所謂「假的」口袋則是指玩家在劍之考驗之類的特殊任務裡,物品欄會被暫時清空。換句話說,故意進入這些特殊任務不再會讓 [[GameDataMgr]] 誤以為玩家箭很少,進而補貨。 商品的 Revival flags 裡,[[ResetType]] 這一項被設成 3。(意思是凡是設成 3 的物品都會遵守上面講的商店補貨的邏輯。) === 重生用地圖網格 === 上面提到的商品和另一類隨機重生的物件(下面會詳述)使用的地圖網格和正常的地圖網格有一點點不同。這裡用到的地圖網格有 10 columns (從 0 到 9)和 8 rows(從 0 到 7)。 假設一件商品(或一個隨機重生的物件)位在第 <code>itemCol</code> 個 column 跟第 <code>itemRow</code> 個 row 裡,那麼玩家「不在指定區域內」的意思是 * itemCol < playerCol1 * 或 itemCol > playerCol2 * 或 itemRow < playerRow1 * 或 itemRow > playerRow2 玩家的位置(playerCol1、playerCol2、playerRow1、playerRow2)是這樣計算的: <source lang="c++"> int col = std::clamp(((signed int)x + 5000) / 1000, 0, 9); int row = std::clamp(((signed int)z + 4000) / 1000, 0, 7); if ( (col + 0.5) * 1000.0 + -5000.0 >= x ) { *col1 = col - 1; *col2 = col; } else { *col1 = col; *col2 = col + 1; } if ( (row + 0.5) * 1000.0 + -4000.0 >= z ) { *row1 = row - 1; *row2 = row; } else { *row1 = row; *row2 = row + 1; } </source> This grid is shown on the object map. It is also possible to show the no-revival area for an object by right clicking on it. == 血月後重生的物件 (RevivalBloodyMoon) == 血月 [[blood moon]] 是大部分武器跟敵人重生的關鍵。每次血月出現後,所有跟血月有關的 revival flags 都會被重設為預設值。 對於這一類的物品,[[ResetType]] 這一項的值是 1。(換句話說,所有 ResetType 是 1 的物品都會在血月後復活。) {{actor list|label='''Actors under the RevivalBloodyMoon policy'''|content= * Ancient Battle Axe (Weapon_Lsword_013) * Ancient Battle Axe+ (Weapon_Lsword_014) * Ancient Battle Axe++ (Weapon_Lsword_015) * Ancient Bladesaw (Weapon_Lsword_023) * Ancient Bow (Weapon_Bow_023) * Ancient Shield (Weapon_Shield_038) * Ancient Short Sword (Weapon_Sword_023) * Ancient Spear (Weapon_Spear_023) * Biggoron's Sword (Weapon_Lsword_059) * Black Bokoblin (Enemy_Bokoblin_Senior) * Black Hinox (Enemy_Giant_Senior) * Black Lizalfos (Enemy_Lizalfos_Senior) * Black Moblin (Enemy_Moriblin_Senior) * Black Moblin (Enemy_Moriblin_Senior_Volcano) * Blizzard Rod (Weapon_Sword_049) * Blizzrobe (Enemy_Wizzrobe_Ice_Senior) * Blue Bokoblin (Enemy_Bokoblin_Guard_Middle) * Blue Bokoblin (Enemy_Bokoblin_Guard_Middle_Ambush) * Blue Bokoblin (Enemy_Bokoblin_Guard_Middle_TreeHouseTop) * Blue Bokoblin (Enemy_Bokoblin_Middle) * Blue Hinox (Enemy_Giant_Middle) * Blue Lizalfos (Enemy_Lizalfos_Guard_Middle) * Blue Lizalfos (Enemy_Lizalfos_Guard_Middle_LongVisibility) * Blue Lizalfos (Enemy_Lizalfos_Middle) * Blue Lizalfos (Enemy_Lizalfos_Middle_Guard_Ambush) * Blue Moblin (Enemy_Moriblin_Middle) * Blue-Maned Lynel (Enemy_Lynel_Middle) * Boat Oar (Weapon_Lsword_038) * Boko Bat (Weapon_Lsword_004) * Boko Bow (Weapon_Bow_004) * Boko Club (Weapon_Sword_004) * Boko Shield (Weapon_Shield_004) * Boko Spear (Weapon_Spear_004) * Bokoblin (Enemy_Bokoblin_Guard_Junior) * Bokoblin (Enemy_Bokoblin_Guard_Junior_Ambush) * Bokoblin (Enemy_Bokoblin_Guard_Junior_TreeHouseTop) * Bokoblin (Enemy_Bokoblin_Junior) * Bokoblin Arm (Weapon_Sword_019) * Boomerang (Weapon_Sword_051) * Boulder Breaker (Weapon_Lsword_054) * Bow of Light (Weapon_Bow_071) * Chuchu (Enemy_Chuchu_Junior) * Chuchu (Enemy_Chuchu_Middle) * Chuchu (Enemy_Chuchu_Senior) * Cobble Crusher (Weapon_Lsword_036) * Cursed Bokoblin (Enemy_GanonGrudge) * Cursed Lizalfos (Enemy_GanonGrudge_02) * Cursed Moblin (Enemy_GanonGrudge_01) * Daybreaker (Weapon_Shield_037) * Decayed Guardian (Enemy_Guardian_A_Fixed_Moss) * Decayed Guardian (Enemy_Guardian_A_Fixed_Sand) * Decayed Guardian (Enemy_Guardian_A_Fixed_Snow) * Demon Carver (Weapon_Sword_073) * Double Axe (Weapon_Lsword_030) * Dragon Bone Boko Bow (Weapon_Bow_027) * Dragonbone Boko Bat (Weapon_Lsword_006) * Dragonbone Boko Club (Weapon_Sword_006) * Dragonbone Boko Shield (Weapon_Shield_006) * Dragonbone Boko Spear (Weapon_Spear_006) * Dragonbone Moblin Club (Weapon_Lsword_012) * Dragonbone Moblin Spear (Weapon_Spear_012) * Drillshaft (Weapon_Spear_031) * Duplex Bow (Weapon_Bow_040) * Edge of Duality (Weapon_Lsword_055) * Eightfold Blade (Weapon_Sword_041) * Eightfold Longblade (Weapon_Lsword_041) * Electric Chuchu (Enemy_Chuchu_Electric_Junior) * Electric Chuchu (Enemy_Chuchu_Electric_Middle) * Electric Chuchu (Enemy_Chuchu_Electric_Senior) * Electric Keese (Enemy_Keese_Electric) * Electric Keese (Enemy_Keese_Electric_AllDay) * Electric Lizalfos (Enemy_Lizalfos_Electric) * Electric Lizalfos (Enemy_Lizalfos_Electric_ForestTower) * Electric Wizzrobe (Enemy_Wizzrobe_Electric) * Emblazoned Shield (Weapon_Shield_034) * Enhanced Lizal Spear (Weapon_Spear_008) * Falcon Bow (Weapon_Bow_017) * Farmer's Pitchfork (Weapon_Spear_022) * Farming Hoe (Weapon_Lsword_045) * Feathered Edge (Weapon_Sword_031) * Feathered Spear (Weapon_Spear_032) * Fierce Deity Sword (Weapon_Lsword_060) * Fire Chuchu (Enemy_Chuchu_Fire_Junior) * Fire Chuchu (Enemy_Chuchu_Fire_Middle) * Fire Chuchu (Enemy_Chuchu_Fire_Senior) * Fire Keese (Enemy_Keese_Fire) * Fire Keese (Enemy_Keese_Fire_AllDay) * Fire Rod (Weapon_Sword_060) * Fire Wizzrobe (Enemy_Wizzrobe_Fire) * Fire-Breath Lizalfos (Enemy_Lizalfos_Fire) * Fire-Breath Lizalfos (Enemy_Lizalfos_Fire_Guard_Ambush) * Fisherman's Shield (Weapon_Shield_032) * Fishing Harpoon (Weapon_Spear_038) * Flameblade (Weapon_Sword_033) * Flamespear (Weapon_Spear_033) * Forest Dweller's Bow (Weapon_Bow_013) * Forest Dweller's Shield (Weapon_Shield_023) * Forest Dweller's Spear (Weapon_Spear_025) * Forest Dweller's Sword (Weapon_Sword_025) * Forest Octorok (Enemy_Octarock_Forest) * Forked Lizal Spear (Weapon_Spear_009) * Frost Pebblit (Enemy_Golem_Little_Ice) * Frost Talus (Enemy_Golem_Ice) * Frostblade (Weapon_Sword_034) * Frostspear (Weapon_Spear_034) * Gerudo Scimitar (Weapon_Sword_029) * Gerudo Shield (Weapon_Shield_026) * Gerudo Spear (Weapon_Spear_029) * Giant Boomerang (Weapon_Lsword_051) * Goddess Sword (Weapon_Sword_057) * Golden Bokoblin (Enemy_Bokoblin_Gold) * Golden Bow (Weapon_Bow_015) * Golden Claymore (Weapon_Lsword_029) * Golden Lizalfos (Enemy_Lizalfos_Gold) * Golden Lynel (Enemy_Lynel_Gold) * Golden Moblin (Enemy_Moriblin_Gold) * Great Flameblade (Weapon_Lsword_033) * Great Frostblade (Weapon_Lsword_034) * Great Thunderblade (Weapon_Lsword_035) * Guardian Scout I (Enemy_Guardian_Mini_Baby) * Guardian Scout I (Enemy_Guardian_Mini_Baby_Dark) * Guardian Scout II (Enemy_Guardian_Mini_Junior) * Guardian Scout II (Enemy_Guardian_Mini_Junior_Dark) * Guardian Scout II (Enemy_Guardian_Mini_Junior_Wipe) * Guardian Scout III (Enemy_Guardian_Mini_Middle) * Guardian Scout III (Enemy_Guardian_Mini_Middle_Dark) * Guardian Scout III (Enemy_Guardian_Mini_Middle_DetachLineBeam) * Guardian Scout IV (Enemy_Guardian_Mini_Senior) * Guardian Scout IV (Enemy_Guardian_Mini_Senior_Dark) * Guardian Shield (Weapon_Shield_013) * Guardian Shield+ (Weapon_Shield_014) * Guardian Shield++ (Weapon_Shield_015) * Guardian Skywatcher (Enemy_Guardian_C) * Guardian Skywatcher (Enemy_Guardian_C_Clean) * Guardian Spear (Weapon_Spear_013) * Guardian Spear+ (Weapon_Spear_014) * Guardian Spear++ (Weapon_Spear_015) * Guardian Stalker (Enemy_Guardian_A) * Guardian Stalker (Enemy_Guardian_A_Moss) * Guardian Stalker (Enemy_Guardian_A_Sand) * Guardian Stalker (Enemy_Guardian_A_Snow) * Guardian Sword (Weapon_Sword_013) * Guardian Sword+ (Weapon_Sword_014) * Guardian Sword++ (Weapon_Sword_015) * Guardian Turret (Enemy_Guardian_B) * Guardian Turret (Enemy_Guardian_B_Clean) * Hero's Shield (Weapon_Shield_057) * Hinox (Enemy_Giant_Junior) * Hunter's Shield (Weapon_Shield_031) * Hylian Shield (Weapon_Shield_030) * Ice Chuchu (Enemy_Chuchu_Ice_Junior) * Ice Chuchu (Enemy_Chuchu_Ice_Middle) * Ice Chuchu (Enemy_Chuchu_Ice_Senior) * Ice Keese (Enemy_Keese_Ice) * Ice Keese (Enemy_Keese_Ice_AllDay) * Ice Rod (Weapon_Sword_061) * Ice Wizzrobe (Enemy_Wizzrobe_Ice) * Ice-Breath Lizalfos (Enemy_Lizalfos_Ice) * Igneo Pebblit (Enemy_Golem_Little_Fire) * Igneo Talus (Enemy_Golem_Fire) * Igneo Talus Titan (Enemy_Golem_Fire_R) * Iron Sledgehammer (Weapon_Lsword_031) * Keese (Enemy_Keese) * Keese (Enemy_Keese_AllDay) * Keese (Enemy_Keese_Swarm) * Keese (Enemy_Keese_Swarm_AllDay) * Keese (Enemy_Keese_Swarm_AllDay_HeapMeasure) * Keese (Enemy_Keese_Swarm_HeapMeasure) * Kite Shield (Weapon_Shield_042) * Knight's Bow (Weapon_Bow_035) * Knight's Broadsword (Weapon_Sword_003) * Knight's Claymore (Weapon_Lsword_003) * Knight's Halberd (Weapon_Spear_003) * Knight's Shield (Weapon_Shield_003) * Korok Leaf (Weapon_Lsword_056) * Lightning Rod (Weapon_Sword_062) * Lightscale Trident (Weapon_Spear_050) * Lizal Boomerang (Weapon_Sword_007) * Lizal Bow (Weapon_Bow_006) * Lizal Forked Boomerang (Weapon_Sword_008) * Lizal Shield (Weapon_Shield_007) * Lizal Spear (Weapon_Spear_007) * Lizal Tri-Boomerang (Weapon_Sword_009) * Lizalfos (Enemy_Lizalfos_Guard_Junior) * Lizalfos (Enemy_Lizalfos_Guard_Junior_LongVisibility) * Lizalfos (Enemy_Lizalfos_Junior) * Lizalfos (Enemy_Lizalfos_Junior_Guard_Ambush) * Lizalfos Arm (Weapon_Sword_020) * Lynel (Enemy_Lynel_Junior) * Lynel (Enemy_Lynel_Junior_Mountain) * Lynel Bow (Weapon_Bow_009) * Lynel Crusher (Weapon_Lsword_016) * Lynel Shield (Weapon_Shield_016) * Lynel Spear (Weapon_Spear_016) * Lynel Sword (Weapon_Sword_016) * Meteo Wizzrobe (Enemy_Wizzrobe_Fire_Senior) * Meteor Rod (Weapon_Sword_048) * Mighty Lynel Bow (Weapon_Bow_026) * Mighty Lynel Crusher (Weapon_Lsword_017) * Mighty Lynel Shield (Weapon_Shield_017) * Mighty Lynel Spear (Weapon_Spear_017) * Mighty Lynel Sword (Weapon_Sword_017) * Moblin (Enemy_Moriblin_Junior) * Moblin Arm (Weapon_Lsword_019) * Moblin Club (Weapon_Lsword_010) * Moblin Spear (Weapon_Spear_010) * Molduga (Enemy_Sandworm) * Molduking (Enemy_SandwormR) * Monk Maz Koshia (Priest_Boss_Giant) * Monk Maz Koshia (Priest_Boss_Normal) * Monk Maz Koshia (Priest_Boss_ShadowClone) * Monk Maz Koshia (Priest_Boss_ShadowClone_Real) * Moonlight Scimitar (Weapon_Sword_030) * Phrenic Bow (Weapon_Bow_029) * Pot Lid (Weapon_Shield_040) * Radiant Shield (Weapon_Shield_036) * Reinforced Lizal Shield (Weapon_Shield_008) * Rock Octorok (Enemy_Octarock_Stone) * Royal Bow (Weapon_Bow_036) * Royal Broadsword (Weapon_Sword_024) * Royal Claymore (Weapon_Lsword_024) * Royal Guard's Bow (Weapon_Bow_033) * Royal Guard's Claymore (Weapon_Lsword_047) * Royal Guard's Shield (Weapon_Shield_033) * Royal Guard's Spear (Weapon_Spear_047) * Royal Guard's Sword (Weapon_Sword_047) * Royal Halberd (Weapon_Spear_024) * Royal Shield (Weapon_Shield_022) * Rusty Broadsword (Weapon_Sword_021) * Rusty Claymore (Weapon_Lsword_020) * Rusty Halberd (Weapon_Spear_021) * Rusty Shield (Weapon_Shield_021) * Savage Lynel Bow (Weapon_Bow_032) * Savage Lynel Crusher (Weapon_Lsword_018) * Savage Lynel Shield (Weapon_Shield_018) * Savage Lynel Spear (Weapon_Spear_018) * Savage Lynel Sword (Weapon_Sword_018) * Scimitar of the Seven (Weapon_Sword_052) * Sea-Breeze Boomerang (Weapon_Sword_059) * Seared Steak (BoarMeat) * Serpentine Spear (Weapon_Spear_037) * Shield of the Mind's Eye (Weapon_Shield_041) * Silver Bokoblin (Enemy_Bokoblin_Dark) * Silver Bow (Weapon_Bow_014) * Silver Lizalfos (Enemy_Lizalfos_Dark) * Silver Longsword (Weapon_Lsword_027) * Silver Lynel (Enemy_Lynel_Dark) * Silver Moblin (Enemy_Moriblin_Dark) * Silver Shield (Weapon_Shield_025) * Silverscale Spear (Weapon_Spear_028) * Snow Octorok (Enemy_Octarock_Snow) * Soldier's Bow (Weapon_Bow_002) * Soldier's Broadsword (Weapon_Sword_002) * Soldier's Claymore (Weapon_Lsword_002) * Soldier's Shield (Weapon_Shield_002) * Soldier's Spear (Weapon_Spear_002) * Soup Ladle (Weapon_Sword_022) * Spiked Boko Bat (Weapon_Lsword_005) * Spiked Boko Bow (Weapon_Bow_003) * Spiked Boko Club (Weapon_Sword_005) * Spiked Boko Shield (Weapon_Shield_005) * Spiked Boko Spear (Weapon_Spear_005) * Spiked Moblin Club (Weapon_Lsword_011) * Spiked Moblin Spear (Weapon_Spear_011) * Spring-Loaded Hammer (Weapon_Sword_040) * Stalizalfos (Enemy_Lizalfos_Bone_Junior) * Stalizalfos (Enemy_Lizalfos_Bone_Junior_Head) * Stalkoblin (Enemy_Bokoblin_Bone_Junior) * Stalkoblin (Enemy_Bokoblin_Bone_Junior_AllDay) * Stalkoblin (Enemy_Bokoblin_Bone_Junior_Head) * Stalkoblin (Enemy_Bokoblin_Bone_Junior_Head_AllDay) * Stalmoblin (Enemy_Moriblin_Bone_Junior) * Stalmoblin (Enemy_Moriblin_Bone_Junior_Head) * Stalnox (Enemy_Giant_Bone) * Stalnox (Enemy_Giant_Bone_AllDay) * Steel Lizal Bow (Weapon_Bow_030) * Steel Lizal Shield (Weapon_Shield_009) * Stone Pebblit (Enemy_Golem_Little) * Stone Smasher (Weapon_Lsword_037) * Stone Talus (Enemy_Golem_Junior) * Stone Talus (Luminous) (Enemy_Golem_Middle) * Stone Talus (Rare) (Enemy_Golem_Senior) * Strengthened Lizal Bow (Weapon_Bow_011) * Swallow Bow (Weapon_Bow_016) * Sword (Weapon_Sword_058) * Sword of the Six Sages (Weapon_Lsword_057) * Throwing Spear (Weapon_Spear_030) * Thunder Wizzrobe (Enemy_Wizzrobe_Electric_Senior) * Thunderblade (Weapon_Sword_035) * Thunderspear (Weapon_Spear_035) * Thunderstorm Rod (Weapon_Sword_050) * Torch (Weapon_Sword_043) * Traveler (Npc_Assassin_003) * Traveler (Npc_Assassin_004) * Traveler (Npc_Assassin_005) * Traveler (Npc_Assassin_006) * Traveler (Npc_Assassin_007) * Traveler (Npc_Assassin_008) * Traveler (Npc_Assassin_009) * Traveler (Npc_Assassin_010) * Traveler's Bow (Weapon_Bow_001) * Traveler's Claymore (Weapon_Lsword_001) * Traveler's Shield (Weapon_Shield_035) * Traveler's Spear (Weapon_Spear_001) * Traveler's Sword (Weapon_Sword_001) * Treasure Octorok (Enemy_Octarock_Desert) * Tree Branch (Weapon_Sword_044) * Twilight Bow (Weapon_Bow_072) * TwnObj_GanonGrudgeSolid_Eyeball_A_01 * Vicious Sickle (Weapon_Sword_053) * Water Octorok (Enemy_Octarock) * White-Maned Lynel (Enemy_Lynel_Senior) * Windcleaver (Weapon_Lsword_074) * Woodcutter's Axe (Weapon_Lsword_032) * Wooden Bow (Weapon_Bow_038) * Wooden Mop (Weapon_Spear_036) * Wooden Shield (Weapon_Shield_001) * Yiga Blademaster (Enemy_Assassin_Middle) * Yiga Blademaster (Enemy_Assassin_Middle_Quest) * Yiga Footsoldier (Enemy_Assassin_Junior) * Yiga Footsoldier (Enemy_Assassin_Junior_Npc_001) * Yiga Footsoldier (Enemy_Assassin_Junior_Npc_002) * Yiga Footsoldier (Enemy_Assassin_Shooter_Junior) * Zora Spear (Weapon_Spear_027) * Zora Sword (Weapon_Sword_027) }} == 不自動重生的物件 (RevivalNone) == 遵守 RevivalNone policy 的物件不會自動重生。這些物件的列表如下。 {{actor list|label='''Actors under the RevivalNone policy'''|content= * Ancient Arrow (Obj_AncientArrow_A_01) * Ancient Arrow x3 (Obj_AncientArrow_C_01) * Ancient Arrow x5 (Obj_AncientArrow_B_01) * Ancient Core (Item_Enemy_30) * Ancient Gear (Item_Enemy_26) * Ancient Screw (Item_Enemy_27) * Ancient Shaft (Item_Enemy_29) * Ancient Spring (Item_Enemy_28) * Arrow (Obj_ArrowNormal_A_01) * Arrow x10 (Obj_ArrowBundle_A_02) * Arrow x5 (Obj_ArrowBundle_A_01) * Arrow x[NUMBER] (Obj_ArrowBundle_A_10) * Blue Rupee (PutRupee_Blue) * Bokoblin Guts (Item_Enemy_02) * Bomb Arrow (Obj_BombArrow_A_01) * Bomb Arrow x10 (Obj_BombArrow_A_03) * Bomb Arrow x20 (Obj_BombArrow_A_04) * Bomb Arrow x5 (Obj_BombArrow_A_02) * BreakableRock * Calamity Ganon (Enemy_Ganon) * Ceremonial Trident (Weapon_Spear_049) * Daruk's Protection (Obj_HeroSoul_Goron) * Daruk's Protection + (Obj_DLC_HeroSoul_Goron) * DgnObj_WallCrack_C_01 * DgnObj_WallCrack_Wind_A_02 * Fire Arrow (Obj_FireArrow_A_01) * Fire Arrow x10 (Obj_FireArrow_A_02) * Fire Arrow x5 (Obj_FireArrow_A_03) * Fireblight Ganon (Enemy_SiteBoss_Lsword) * Fireblight Ganon (Enemy_SiteBoss_Lsword_R) * FldObj_AssassinPicture_A_01 * FldObj_AssassinPicture_A_02 * FldObj_BreakableRockDeathMT_A_01 * FldObj_BreakableRockDeathMT_A_02 * Giant Ancient Core (Item_Enemy_31) * Gold Rupee (PutRupee_Gold) * Green Rupee (PutRupee) * Guardian Scout II (Enemy_Guardian_Mini_Practice) * Heart Container (Obj_HeartUtuwa_A_01) * Hestu's Maracas (Obj_Maracas) * Ice Arrow (Obj_IceArrow_A_01) * Ice Arrow x10 (Obj_IceArrow_A_02) * Ice Arrow x5 (Obj_IceArrow_A_03) * IceWall * IceWallRuins * IceWallRuins_Challenge * IceWall_100enemy * IceWall_Tower * Korok Seed (Obj_KorokNuts) * Lizalfos Tail (Item_Enemy_05) * Master Kohga (Enemy_Assassin_Senior) * Master Sword (Weapon_Sword_070) * Medoh's Emblem (Obj_DLC_HeroSeal_Rito) * Mipha's Grace (Obj_HeroSoul_Zora) * Mipha's Grace + (Obj_DLC_HeroSoul_Zora) * Naboris's Emblem (Obj_DLC_HeroSeal_Gerudo) * Obj_CursedStatue * Obj_RockBroken_A_02 * Obj_ThunderRock * One-Hit Obliterator (Weapon_Sword_502) * Purple Rupee (PutRupee_Purple) * Red Rupee (PutRupee_Red) * Revali's Gale (Obj_HeroSoul_Rito) * Revali's Gale + (Obj_DLC_HeroSoul_Rito) * Rudania's Emblem (Obj_DLC_HeroSeal_Goron) * Ruta's Emblem (Obj_DLC_HeroSeal_Zora) * Sentry (RemainsFire_Drone_A_01) * Shock Arrow (Obj_ElectricArrow_A_01) * Shock Arrow (Obj_ElectricArrow_B_01) * Shock Arrow x10 (Obj_ElectricArrow_A_02) * Shock Arrow x5 (Obj_ElectricArrow_A_03) * Silver Rupee (PutRupee_Silver) * Spirit Orb (Obj_DungeonClearSeal) * Stamina Vessel (Obj_StaminaUtuwa_A_01) * Thunderblight Ganon (Enemy_SiteBoss_Sword) * Thunderblight Ganon (Enemy_SiteBoss_Sword_R) * Travel Medallion (Obj_WarpDLC) * Treasure Chest (TBox_Field_Enemy) * Treasure Chest (TBox_Field_Iron) * Treasure Chest (TBox_Field_Iron_NoReaction) * Treasure Chest (TBox_Field_Iron_NoReaction_Aoc) * Treasure Chest (TBox_Field_Iron_NoReaction_Aoc_long) * Treasure Chest (TBox_Field_Iron_NoReaction_Collabo) * Treasure Chest (TBox_Field_Stone) * Treasure Chest (TBox_Field_Stone_NoReaction) * Treasure Chest (TBox_Field_Wood) * TreasureSpot_00 * TwnObj_HyruleCastleObject_Wallcrack_Before_A_01 * TwnObj_HyruleCity_Tower_WallCrack_A_01 * Urbosa's Fury (Obj_HeroSoul_Gerudo) * Urbosa's Fury + (Obj_DLC_HeroSoul_Gerudo) * VolcanoEruptionField * WallCrack * WallCrack_Wind * Waterblight Ganon (Enemy_SiteBoss_Spear) * Waterblight Ganon (Enemy_SiteBoss_Spear_R) * Windblight Ganon (Enemy_SiteBoss_Bow) * Windblight Ganon (Enemy_SiteBoss_Bow_R) }} == 不重複掉落的物件 (RevivalNoneForDrop) == 遵守 RevivalNoneForDrop policy 的物件也不會再次出現。這個類別主要包含了壞掉的守護者(眼睛不會亮的)底下的材料。 {{actor list|label='''Actors under the RevivalNoneForDrop policy'''|content= * FldObj_RuinGuardianSand_A_Dynamic * FldObj_RuinGuardianSnow_A_Dynamic * FldObj_RuinGuardian_A_Dynamic }} == 不重複使用的物件 (RevivalNoneForUsed) == 這一類的物件主要包含勇導石(林克拿希卡石去碰的東西),這些物件只能使用一次。 {{actor list|label='''Actors under the RevivalNoneForUsed policy'''|content= * BM_Relief * Desert Voe Headband (Mannequin_006_Head) * Desert Voe Spaulder (Mannequin_006_Upper) * Desert Voe Trousers (Mannequin_006_Lower) * DgnObj_AncientReactor_B_01 * DgnObj_AncientReactor_B_01_on * DgnObj_DownloadTerminal_A_01 * DgnObj_DungeonEntranceSP * DgnObj_DungeonEntranceSP_Far * DgnObj_EntranceTerminalSP * DgnObj_EntranceTerminal_A_01 * DgnObj_RemainsLithogragh_A_02 * DgnObj_RemainsLithograph_A_01 * DgnObj_RemainsTerminalBody_A * Flamebreaker Armor (Mannequin_005_Upper) * Flamebreaker Boots (Mannequin_005_Lower) * Flamebreaker Helm (Mannequin_005_Head) * FldObj_DownloadTerminal_A_01 * FldObj_DownloadTerminal_A_02 * FldObj_Terminal_A_01 * Gerudo Sirwal (Mannequin_007_Lower) * Gerudo Top (Mannequin_007_Upper) * Gerudo Veil (Mannequin_007_Head) * Hylian Hood (Mannequin_001_Head) * Hylian Trousers (Mannequin_001_Lower) * Hylian Tunic (Mannequin_001_Upper) * Korok (Npc_HiddenKorokFly) * Korok (Npc_HiddenKorokGround) * Radiant Mask (Mannequin_008_Head) * Radiant Shirt (Mannequin_008_Upper) * Radiant Tights (Mannequin_008_Lower) * ShutterKey * Snowquill Headdress (Mannequin_004_Head) * Snowquill Trousers (Mannequin_004_Lower) * Snowquill Tunic (Mannequin_004_Upper) * Soldier's Armor (Mannequin_002_Upper) * Soldier's Greaves (Mannequin_002_Lower) * Soldier's Helm (Mannequin_002_Head) * Stealth Chest Guard (Mannequin_003_Upper) * Stealth Mask (Mannequin_003_Head) * Stealth Tights (Mannequin_003_Lower) * SwitchCandlestickAncient * SwitchCandlestickAncientOn * Treasure Chest (TBox_Dungeon_Iron) * Treasure Chest (TBox_Dungeon_Iron_050) * Treasure Chest (TBox_Dungeon_Iron_FinalTrial) * Treasure Chest (TBox_Dungeon_Iron_Hanged) * Treasure Chest (TBox_Dungeon_Stone) * Treasure Chest (TBox_Dungeon_Wood) * Treasure Chest (TBox_Dungeon_Wood_AreaCulling) * Treasure Chest (TBox_Field_Iron_GodTree) * TwnObj_AncientCandlePoleRoofOff_A_01 * TwnObj_AncientReactorCoreOff_A_01 * TwnObj_AncientReactorCore_A_01 * TwnObj_ArtifactObservationPostBed_A_01 * TwnObj_GateKeeperBed_A_01 * TwnObj_HeburaLodgeBed_A_01 * TwnObj_HunterHouseBed_A_01 * TwnObj_Village_KorokBed_A_01 * TwnObj_Village_SakuradaBed_A_01 * TwnObj_Village_ZoraFacilityBed_A_01 * Warm Doublet (Mannequin_009_Upper) }} == 隨機重生的物件 (RevivalRandom) == RevivalRandom policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類的物件主要是素材(植物、水果、石頭等)。 這些物件的 [[ResetType]] 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。 {{actor list|label='''Actors under the RevivalRandom policy'''|content= * Acorn (Item_Fruit_K) * Amber (Item_Ore_F) * Apple (Item_Fruit_A) * Armoranth (Item_PlantGet_H) * Armoranth (Item_Plant_H) * Armored Carp (Animal_Fish_H) * Armored Carp (Item_FishGet_H) * Armored Porgy (Animal_Fish_G) * Armored Porgy (Item_FishGet_G) * Baked Apple (Item_Roast_03) * Baked Fortified Pumpkin (Item_Roast_15) * Baked Palm Fruit (Item_Roast_10) * Big Hearty Radish (Item_PlantGet_C) * Big Hearty Radish (Item_Plant_C) * Big Hearty Truffle (Item_Mushroom_N) * Bird Egg (Item_Material_04) * Blackened Crab (Item_RoastFish_15) * Bladed Rhino Beetle (Animal_Insect_G) * Blue Nightshade (Item_PlantGet_I) * Blue Nightshade (Item_Plant_I) * Blue Sparrow (Animal_LittleBird_C) * Blue-Winged Heron (Animal_Heron_A) * Blueshell Escargot (Item_RoastFish_11) * Bright-Chested Duck (Animal_WildDuck_A) * Bright-Eyed Crab (Animal_Insect_Z) * Bright-Eyed Crab (Item_InsectGet_Z) * Bushy-Tailed Squirrel (Animal_Squirrel_A) * Campfire Egg (Item_Roast_51) * Cane Sugar (Item_Material_01) * Charred Pepper (Item_Roast_13) * Chickaloo Tree Nut (Item_Fruit_L) * Chillfin Trout (Animal_Fish_C) * Chillfin Trout (Item_FishGet_C) * Chillshroom (Item_Mushroom_B) * Chuchu Jelly (Item_Enemy_40) * Cold Darner (Animal_Insect_C) * Cold-Footed Wolf (Animal_Wolf_C) * Common Sparrow (Animal_LittleBird_A) * Cool Safflina (Item_PlantGet_E) * Cool Safflina (Item_Plant_E) * Courser Bee Honey (BeeHome) * Diamond (Item_Ore_A) * Dubious Food (Item_Cook_O_01) * Eldin Ostrich (Animal_Cassowary_A) * Electric Darner (Animal_Insect_I) * Electric Safflina (Item_PlantGet_L) * Electric Safflina (Item_Plant_L) * Endura Carrot (Item_PlantGet_Q) * Endura Carrot (Item_Plant_Q) * Endura Shroom (Item_Mushroom_O) * Energetic Rhino Beetle (Animal_Insect_AA) * Fairy (Animal_Insect_F) * Fireproof Lizard (Animal_Insect_X) * Fleet-Lotus Seeds (Item_Fruit_E) * Flint (Item_Ore_I) * Fortified Pumpkin (Item_Fruit_J) * Fragrant Mushroom Sauté (Item_Cook_P_01) * Fresh Milk (Item_Material_05) * Frozen Bass (Item_ChilledFish_01) * Frozen Bird Drumstick (Item_Chilled_04) * Frozen Bird Thigh (Item_Chilled_05) * Frozen Carp (Item_ChilledFish_04) * Frozen Crab (Item_ChilledFish_07) * Frozen Hearty Bass (Item_ChilledFish_06) * Frozen Hearty Salmon (Item_ChilledFish_02) * Frozen Porgy (Item_ChilledFish_05) * Frozen River Snail (Item_ChilledFish_08) * Frozen Trout (Item_ChilledFish_03) * Frozen Whole Bird (Item_Chilled_06) * Fruitcake (Item_Cook_N_02) * Goat Butter (Item_Material_06) * Golden Sparrow (Animal_LittleBird_F) * Goron Spice (Item_Material_02) * Gourmet Spiced Meat Skewer (Item_Cook_P_05) * Grassland Fox (Animal_Fox_A) * Great-Horned Rhinoceros (Animal_Rhino_A) * Grizzlemaw Bear (Animal_Bear_B) * Hard-Boiled Egg (Item_Boiled_01) * Hearty Bass (Animal_Fish_B) * Hearty Bass (Item_FishGet_B) * Hearty Blueshell Snail (Animal_Fish_K) * Hearty Blueshell Snail (Item_FishGet_K) * Hearty Durian (Item_Fruit_D) * Hearty Lizard (Animal_Insect_M) * Hearty Radish (Item_PlantGet_B) * Hearty Radish (Item_Plant_B) * Hearty Salmon (Animal_Fish_I) * Hearty Salmon (Item_FishGet_I) * Hearty Truffle (Item_Mushroom_F) * Herb Sauté (Item_Cook_P_02) * Hightail Lizard (Animal_Insect_S) * Honeyvore Bear (Animal_Bear_A) * Hot-Footed Frog (Animal_Insect_A) * Hotfeather Pigeon (Animal_Ptarmigan_B) * Hydromelon (Item_Fruit_F) * Hylian Rice (Item_Material_03) * Hylian Shroom (Item_Mushroom_E) * Hyrule Bass (Animal_Fish_A) * Hyrule Bass (Item_FishGet_A) * Hyrule Herb (Item_PlantGet_A) * Hyrule Herb (Item_Plant_A) * Icy Gourmet Meat (Item_Chilled_03) * Icy Hearty Blueshell Snail (Item_ChilledFish_09) * Icy Meat (Item_Chilled_01) * Icy Prime Meat (Item_Chilled_02) * Ironshell Crab (Animal_Insect_O) * Ironshell Crab (Item_InsectGet_O) * Ironshroom (Item_Mushroom_M) * Islander Hawk (Animal_Hawk_A) * Luminous Stone (Item_Ore_G) * Luminous Stone Deposit (Obj_Mineral_C_01) * Maraudo Wolf (Animal_Wolf_A) * Mighty Bananas (Item_Fruit_H) * Mighty Carp (Animal_Fish_E) * Mighty Carp (Item_FishGet_E) * Mighty Porgy (Animal_Fish_F) * Mighty Porgy (Item_FishGet_F) * Mighty Thistle (Item_PlantGet_G) * Mighty Thistle (Item_Plant_G) * Molduga Fin (Item_Enemy_24) * Monster Extract (Item_Material_08) * Mountain Buck (Animal_Deer_A) * Mountain Crow (Animal_Crow_A) * Mountain Crow (Animal_Crow_Swarm) * Mountain Doe (Animal_Doe_A) * Mountain Goat (Animal_WildGoat_A) * Mushroom Omelet (Item_Cook_N_04) * Obj_FlowerPrincess_A_Demo_03 * Octo Balloon (Item_Enemy_57) * Octo Balloon (Item_Enemy_Put_57) * Opal (Item_Ore_E) * Ore Deposit (Obj_MineralBury_A_01) * Ore Deposit (Obj_Mineral_A_01) * Palm Fruit (Item_Fruit_G) * Pink Heron (Animal_Heron_B) * Prime Spiced Meat Skewer (Item_Cook_P_04) * Rainbow Pigeon (Animal_Pigeon_B) * Rainbow Pigeon (Animal_Pigeon_B_Swarm) * Rainbow Sparrow (Animal_LittleBird_D) * Rare Ore Deposit (Obj_Mineral_B_01) * Raw Bird Drumstick (Item_Meat_06) * Raw Bird Thigh (Item_Meat_07) * Raw Gourmet Meat (Item_Meat_11) * Raw Meat (Item_Meat_01) * Raw Prime Meat (Item_Meat_02) * Raw Whole Bird (Item_Meat_12) * Razorclaw Crab (Animal_Insect_K) * Razorclaw Crab (Item_InsectGet_K) * Razorshroom (Item_Mushroom_L) * Red Chuchu Jelly (Item_Enemy_15) * Red Sparrow (Animal_LittleBird_B) * Red-Tusked Boar (Animal_Boar_B) * Restless Cricket (Animal_Insect_H) * Roasted Acorn (Item_Roast_48) * Roasted Armoranth (Item_Roast_28) * Roasted Bass (Item_RoastFish_01) * Roasted Big Radish (Item_Roast_19) * Roasted Bird Drumstick (Item_Roast_02) * Roasted Bird Thigh (Item_Roast_41) * Roasted Carp (Item_RoastFish_07) * Roasted Endura Carrot (Item_Roast_50) * Roasted Hearty Bass (Item_RoastFish_02) * Roasted Hearty Durian (Item_Roast_09) * Roasted Hearty Salmon (Item_RoastFish_04) * Roasted Hydromelon (Item_Roast_12) * Roasted Lotus Seeds (Item_Roast_16) * Roasted Mighty Bananas (Item_Roast_11) * Roasted Mighty Thistle (Item_Roast_27) * Roasted Porgy (Item_RoastFish_09) * Roasted Radish (Item_Roast_18) * Roasted Swift Carrot (Item_Roast_24) * Roasted Tree Nut (Item_Roast_52) * Roasted Trout (Item_RoastFish_03) * Roasted Voltfruit (Item_Roast_08) * Roasted Whole Bird (Item_Roast_46) * Roasted Wildberry (Item_Roast_07) * Rock Salt (Item_Ore_H) * Rock-Hard Food (Item_Cook_O_02) * Ruby (Item_Ore_B) * Rugged Rhino Beetle (Animal_Insect_P) * Rushroom (Item_MushroomGet_D) * Rushroom (Item_Mushroom_D) * Sand Sparrow (Animal_LittleBird_E) * Sanke Carp (Animal_Fish_Z) * Sanke Carp (Item_FishGet_Z) * Sapphire (Item_Ore_C) * Seafood Paella (Item_Cook_N_01) * Seagull (Animal_Gull_A) * Seagull (Animal_Gull_Swarm) * Seagull (Animal_Gull_Swarm_HeapMeasure) * Seared Gourmet Steak (Item_Roast_45) * Seared Prime Steak (Item_Roast_40) * Seared Steak (Item_Roast_01) * Silent Princess (Item_PlantGet_J) * Silent Princess (Item_Plant_J) * Silent Shroom (Item_Mushroom_J) * Sizzlefin Trout (Animal_Fish_J) * Sizzlefin Trout (Item_FishGet_J) * Smotherwing Butterfly (Animal_Insect_AB) * Sneaky River Escargot (Item_RoastFish_13) * Sneaky River Snail (Animal_Fish_M) * Sneaky River Snail (Item_FishGet_M) * Snowcoat Fox (Animal_Fox_B) * Spiced Meat Skewer (Item_Cook_P_03) * Spicy Pepper (Item_Fruit_I) * Stamella Shroom (Item_Mushroom_A) * Staminoka Bass (Animal_Fish_L) * Staminoka Bass (Item_FishGet_L) * Star Fragment (Item_Ore_J) * Stealthfin Trout (Animal_Fish_X) * Stealthfin Trout (Item_FishGet_X) * Summerwing Butterfly (Animal_Insect_Q) * Sunset Firefly (Animal_Insect_E) * Sunshroom (Item_Mushroom_C) * Swift Carrot (Item_PlantGet_M) * Swift Carrot (Item_Plant_M) * Swift Violet (Item_PlantGet_O) * Swift Violet (Item_Plant_O) * Tabantha Moose (Animal_Elk_A) * Tabantha Wheat (Item_Material_07) * Thunderwing Butterfly (Animal_Insect_R) * Tireless Frog (Animal_Insect_B) * Toasted Big Hearty Truffle (Item_Roast_49) * Toasted Hearty Truffle (Item_Roast_05) * Toasty Chillshroom (Item_Roast_31) * Toasty Endura Shroom (Item_Roast_53) * Toasty Hylian Shroom (Item_Roast_06) * Toasty Ironshroom (Item_Roast_38) * Toasty Razorshroom (Item_Roast_37) * Toasty Rushroom (Item_Roast_36) * Toasty Silent Shroom (Item_Roast_39) * Toasty Stamella Shroom (Item_Roast_04) * Toasty Sunshroom (Item_Roast_32) * Toasty Zapshroom (Item_Roast_33) * Topaz (Item_Ore_D) * Vegetable Omelet (Item_Cook_N_03) * Voltfin Trout (Animal_Fish_D) * Voltfin Trout (Item_FishGet_D) * Voltfruit (Item_Fruit_C) * Warm Darner (Animal_Insect_T) * Warm Safflina (Item_PlantGet_F) * Warm Safflina (Item_Plant_F) * Wasteland Coyote (Animal_Wolf_B) * Water Buffalo (Animal_Bull_A) * White Chuchu Jelly (Item_Enemy_17) * White Pigeon (Animal_Ptarmigan_A) * Wildberry (Item_Fruit_B) * Winterwing Butterfly (Animal_Insect_N) * Wood (Obj_FireWoodBundle) * Wood Pigeon (Animal_Pigeon_A) * Wood Pigeon (Animal_Pigeon_Swarm) * Woodland Boar (Animal_Boar_A) * Yellow Chuchu Jelly (Item_Enemy_16) * Zapshroom (Item_Mushroom_H) }} === 隨機重生跟隨機掉落的邏輯 === 每隔六十秒<ref>Time spent in menus and cutscenes does not count</ref>,[[RadarMgr]] 會計算玩家在重生用網格上的位置。 如果玩家在 AocField(劍之考驗)裡: * 某些特殊的 flags (with the reset data set to 127) 會被忽略而不重生. * 其他物件有 ''1% 機率''重生。 如果玩家不在劍之考驗裡,那麼檢查: * 如果玩家在主世界裡,上面講到的特殊的 flags 有 ''1% 機率''重生。 * 如果玩家不在主世界裡不特殊的 flags 也有 ''1% 機率''重生。 * 若以上皆非,那麼每個 flag 還是有 ''1% 機率''重生,前提是玩家跟該物件不處在同一個網格裡。 == 隨機掉落的物件 (RevivalRandomForDrop) == RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等)。 這些物件的 [[ResetType]] 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。 {{actor list|label='''Actors under the RevivalRandomForDrop policy'''|content= * Barrel (Barrel) * Barrel_100enemy * Barrel_CDungeon * FldObj_KorokStoneLift_A_01 * Iron Box (Obj_BreakBoxIron) * KibakoDesert_Contain_01 * KibakoJungle_Contain_01 * KibakoSeaside_Contain_01 * KibakoSnowMountain_Contain_01 * KibakoSnowMountain_Contain_100enemy * KibakoVolcano_Contain_01 * KibakoZora_Contain_01 * Kibako_Contain_100enemy * Obj_BreakBoxIron_100enemy * Obj_LiftRockEldin_A_01 * Obj_LiftRockGerudo_A_01 * Obj_LiftRockWhite_100enemy * Obj_LiftRockWhite_A_01 * Pot * TwnObj_City_GerudoPot_A_LL_Act_02 * TwnObj_City_GerudoPot_A_M_Act_01 * TwnObj_City_GerudoPot_A_S_Act_01 * TwnObj_City_GoronPot_A_M_Act_01 * TwnObj_Village_FishingPot_A_M_Act_01 * TwnObj_Village_HatenoPot_A_L_Act_01 * TwnObj_Village_HatenoPot_A_M_Act_01 * TwnObj_Village_HatenoPot_A_S_Act_01 * TwnObj_Village_KorokPot_A_S_Act_01 * TwnObj_Village_RitoPot_A_M_Act_01 * TwnObj_Village_RitoPot_A_M_Act_02 * TwnObj_Village_RitoPot_A_S_Act_01 * TwnObj_Village_RitoPot_A_S_Act_02 * TwnObj_Village_SheikerPot_A_LL_Act_01 * TwnObj_Village_SheikerPot_A_L_Act_01 * TwnObj_Village_SheikerPot_A_M_Act_02 * TwnObj_Village_SheikerPot_A_S_Act_01 * TwnObj_Village_ZoraPot_A_M_Act_01 * Wooden Box (Kibako_Contain_01) }} == 和山林霸主一起出現的物件 (RevivalUnderGodTim) == RevivalUnderGodTime policy 底下的物件會和山林霸主一起出現,也就是當 AnimalMaster_Appearance flag 被 [[WorldMgr]] 設成 true 的時候。 對這類物件而言,[[ResetType]] 的值是 4。 {{actor list|label='''Actors under the RevivalUnderGodTime policy'''|content= * Blupee (Animal_RupeeRabbit_A) }} [[Category:Internals{{#translation:}}]] [[Category:Game mechanics{{#translation:}}]]
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