28 May 2020
- 23:5123:51, 28 May 2020 diff hist +10 物件重生 Created page with "== 不重複掉落的物件 (RevivalNoneForDrop) =="
- 23:5123:51, 28 May 2020 diff hist +52 N Translations:Object respawning/20/zh Created page with "== 不重複掉落的物件 (RevivalNoneForDrop) ==" current
- 23:5023:50, 28 May 2020 diff hist +15 物件重生 Created page with "遵守 RevivalNone policy 的物件不會自動重生。這些物件的列表如下。"
- 23:5023:50, 28 May 2020 diff hist +86 N Translations:Object respawning/18/zh Created page with "遵守 RevivalNone policy 的物件不會自動重生。這些物件的列表如下。" current
- 23:5023:50, 28 May 2020 diff hist +4 物件重生 Created page with "== 不自動重生的物件 (RevivalNone) =="
- 23:5023:50, 28 May 2020 diff hist +44 N Translations:Object respawning/17/zh Created page with "== 不自動重生的物件 (RevivalNone) ==" current
- 23:4923:49, 28 May 2020 diff hist +66 物件重生 Created page with "對於這一類的物品,GameDataMgr 這一項的值是 1。(換句話說,所有 ResetType 是 1 的物品都會在血月後復活。)"
- 23:4923:49, 28 May 2020 diff hist +144 N Translations:Object respawning/15/zh Created page with "對於這一類的物品,GameDataMgr 這一項的值是 1。(換句話說,所有 ResetType 是 1 的物品都會在血月後復活。)" current
- 23:4923:49, 28 May 2020 diff hist 0 物件重生 No edit summary
- 23:4923:49, 28 May 2020 diff hist 0 Translations:Object respawning/6/zh No edit summary current
- 23:4723:47, 28 May 2020 diff hist +12 物件重生 Created page with "血月 blood moon 是大部分武器跟敵人重生的關鍵。每次血月出現後,所有跟血月有關的 revival flags 都會被重設為預設值。"
- 23:4723:47, 28 May 2020 diff hist +160 N Translations:Object respawning/14/zh Created page with "血月 blood moon 是大部分武器跟敵人重生的關鍵。每次血月出現後,所有跟血月有關的 revival flags 都會被重設為預設值。" current
- 23:4423:44, 28 May 2020 diff hist −8 物件重生 Created page with "== 血月重生機制 (RevivalBloodyMoon) =="
- 23:4423:44, 28 May 2020 diff hist +44 N Translations:Object respawning/13/zh Created page with "== 血月重生機制 (RevivalBloodyMoon) =="
- 23:4423:44, 28 May 2020 diff hist +3 物件重生 No edit summary
- 23:4423:44, 28 May 2020 diff hist +3 Translations:Object respawning/9/zh No edit summary current
- 23:4323:43, 28 May 2020 diff hist +26 物件重生 Created page with "玩家的位置(playerCol1、playerCol2、playerRow1、playerRow2)是這樣計算的:"
- 23:4323:43, 28 May 2020 diff hist +91 N Translations:Object respawning/10/zh Created page with "玩家的位置(playerCol1、playerCol2、playerRow1、playerRow2)是這樣計算的:" current
- 23:4223:42, 28 May 2020 diff hist +37 物件重生 Created page with "假設一件商品(或一個隨機重生的物件)位在第 <code>itemCol</code> 個 column 跟第 <code>itemRow</code> 個 row 裡,那麼玩家「不在指定區域內..."
- 23:4223:42, 28 May 2020 diff hist +291 N Translations:Object respawning/9/zh Created page with "假設一件商品(或一個隨機重生的物件)位在第 <code>itemCol</code> 個 column 跟第 <code>itemRow</code> 個 row 裡,那麼玩家「不在指定區域內..."
- 23:4023:40, 28 May 2020 diff hist +47 物件重生 Created page with "上面提到的商品和另一類隨機生成的物件(下面會詳述)使用的地圖網格和正常的地圖網格有一點點不同。這裡用到的地圖網格有 10..."
- 23:4023:40, 28 May 2020 diff hist +230 N Translations:Object respawning/8/zh Created page with "上面提到的商品和另一類隨機生成的物件(下面會詳述)使用的地圖網格和正常的地圖網格有一點點不同。這裡用到的地圖網格有 10..."
- 23:3523:35, 28 May 2020 diff hist +1 物件重生 Created page with "=== 重生用地圖網格 ==="
- 23:3523:35, 28 May 2020 diff hist +29 N Translations:Object respawning/7/zh Created page with "=== 重生用地圖網格 ===" current
- 23:3423:34, 28 May 2020 diff hist +91 物件重生 Created page with "商品的 Revival flags 裡,GameDataMgr 這一項被設成 3。(意思是凡是設成 3 的物品都會根據上面講的商店的邏輯補貨。)"
- 23:3423:34, 28 May 2020 diff hist +154 N Translations:Object respawning/6/zh Created page with "商品的 Revival flags 裡,GameDataMgr 這一項被設成 3。(意思是凡是設成 3 的物品都會根據上面講的商店的邏輯補貨。)"
- 23:3223:32, 28 May 2020 diff hist +2 物件重生 Created page with "[1.3.1+] 檢查玩家持有多少箭的函數會檢查玩家「真正的」口袋。所謂「假的」口袋則是指玩家在劍之考驗之類的特殊任務裡,物品欄..."
- 23:3223:32, 28 May 2020 diff hist +311 N Translations:Object respawning/5/zh Created page with "[1.3.1+] 檢查玩家持有多少箭的函數會檢查玩家「真正的」口袋。所謂「假的」口袋則是指玩家在劍之考驗之類的特殊任務裡,物品欄..." current
- 23:2823:28, 28 May 2020 diff hist −3 物件重生 No edit summary
- 23:2823:28, 28 May 2020 diff hist −3 Translations:Object respawning/4/zh No edit summary current
- 23:2523:25, 28 May 2020 diff hist −71 物件重生 Created page with "商店裡賣的東西會在子夜時更新(商店會補貨),但是必須滿足下面這些條件: * 每件商品都會對應到一個區域,玩家在補貨的當下..."
- 23:2523:25, 28 May 2020 diff hist +355 N Translations:Object respawning/4/zh Created page with "商店裡賣的東西會在子夜時更新(商店會補貨),但是必須滿足下面這些條件: * 每件商品都會對應到一個區域,玩家在補貨的當下..."
- 23:2423:24, 28 May 2020 diff hist 0 物件重生 No edit summary
- 23:2423:24, 28 May 2020 diff hist 0 Translations:Object respawning/2/zh No edit summary current
- 23:2023:20, 28 May 2020 diff hist −4 物件重生 Created page with "== 商品 =="
- 23:2023:20, 28 May 2020 diff hist +12 N Translations:Object respawning/3/zh Created page with "== 商品 ==" current
- 23:2023:20, 28 May 2020 diff hist +66 物件重生 Created page with "GameData 裡用來追蹤每個東西應該如何重生的 flag 叫做 "revival flags"(重生標籤)。這些 revival flags 無時無刻都存在遊戲的記憶體裡,即..."
- 23:2023:20, 28 May 2020 diff hist +217 N Translations:Object respawning/2/zh Created page with "GameData 裡用來追蹤每個東西應該如何重生的 flag 叫做 "revival flags"(重生標籤)。這些 revival flags 無時無刻都存在遊戲的記憶體裡,即..."
- 23:1723:17, 28 May 2020 diff hist −8 物件重生 Created page with " ''曠野之息''裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於..."
- 23:1723:17, 28 May 2020 diff hist +197 N Translations:Object respawning/1/zh Created page with " ''曠野之息''裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於..."
- 23:1523:15, 28 May 2020 diff hist +33,877 N 物件重生 Created page with "物件重生"
- 23:1523:15, 28 May 2020 diff hist +12 N Translations:Object respawning/Page display title/zh Created page with "物件重生" current
- 23:1323:13, 28 May 2020 diff hist +483 Object respawning Marked this version for translation
- 23:1323:13, 28 May 2020 diff hist +89 m Object respawning Prepare for translation
27 May 2020
- 00:2200:22, 27 May 2020 diff hist −16 Amiibo 掉寶 Created page with "這個函數會生成掉落物。"
- 00:2200:22, 27 May 2020 diff hist +33 N Translations:Amiibo drops/40/zh Created page with "這個函數會生成掉落物。" current
- 00:2200:22, 27 May 2020 diff hist −30 Amiibo 掉寶 Created page with "這個函數會選擇掉落物。"
- 00:2200:22, 27 May 2020 diff hist +33 N Translations:Amiibo drops/37/zh Created page with "這個函數會選擇掉落物。" current
- 00:2100:21, 27 May 2020 diff hist +5 Amiibo 掉寶 Created page with "=== 程式碼 ==="
- 00:2100:21, 27 May 2020 diff hist +17 N Translations:Amiibo drops/34/zh Created page with "=== 程式碼 ===" current
- 00:2100:21, 27 May 2020 diff hist −46 Amiibo 掉寶 Created page with "掃描英傑 amiibo 時,如果你打完「任何一隻」神獸'''且'''拿到頭獎'''且'''你還沒拿過相應的神獸頭盔,<ref>If the corresponding IsGet flag is f..."
- 00:2100:21, 27 May 2020 diff hist +224 N Translations:Amiibo drops/33/zh Created page with "掃描英傑 amiibo 時,如果你打完「任何一隻」神獸'''且'''拿到頭獎'''且'''你還沒拿過相應的神獸頭盔,<ref>If the corresponding IsGet flag is f..."
- 00:1900:19, 27 May 2020 diff hist −6 Amiibo 掉寶 Created page with "==== 神獸頭盔 (Armor_181_Head, Armor_182_Head, Armor_183_Head, Armor_184_Head) ===="
- 00:1900:19, 27 May 2020 diff hist +87 N Translations:Amiibo drops/32/zh Created page with "==== 神獸頭盔 (Armor_181_Head, Armor_182_Head, Armor_183_Head, Armor_184_Head) ====" current
- 00:1900:19, 27 May 2020 diff hist −16 Amiibo 掉寶 Created page with "Obj_AncientArrow_A_01 跟 Obj_AncientArrow_C_01 只有在你拿過古代兵裝‧箭之後才會出現 (if IsGet_AncientArrow is set)。"
- 00:1900:19, 27 May 2020 diff hist +136 N Translations:Amiibo drops/31/zh Created page with "Obj_AncientArrow_A_01 跟 Obj_AncientArrow_C_01 只有在你拿過古代兵裝‧箭之後才會出現 (if IsGet_AncientArrow is set)。" current
- 00:1800:18, 27 May 2020 diff hist +4 Amiibo 掉寶 Created page with "==== 古代兵裝‧箭 ===="
- 00:1800:18, 27 May 2020 diff hist +28 N Translations:Amiibo drops/30/zh Created page with "==== 古代兵裝‧箭 ====" current
- 00:1500:15, 27 May 2020 diff hist −4 Amiibo 掉寶 Created page with "====標記為 amiibo drops 的掉落物===="
- 00:1500:15, 27 May 2020 diff hist +43 N Translations:Amiibo drops/28/zh Created page with "====標記為 amiibo drops 的掉落物====" current
- 00:1400:14, 27 May 2020 diff hist +21 Amiibo 掉寶 Created page with "如果你拿過這兩個東西了,那遊戲就不保證一定會給你了。(還是說 100% 一定不會出現?{{check}})"
- 00:1400:14, 27 May 2020 diff hist +129 N Translations:Amiibo drops/27/zh Created page with "如果你拿過這兩個東西了,那遊戲就不保證一定會給你了。(還是說 100% 一定不會出現?{{check}})" current
- 00:1400:14, 27 May 2020 diff hist +22 Amiibo 掉寶 Created page with "如果你是第一次掃描一個會掉落馬具的 amiibo(代表 IsAmiiboDrop_GameRomHorseItem 仍是假),那遊戲就一定會給你 spawn GameRomHorseSaddle_01 旅人..."
- 00:1400:14, 27 May 2020 diff hist +223 N Translations:Amiibo drops/26/zh Created page with "如果你是第一次掃描一個會掉落馬具的 amiibo(代表 IsAmiiboDrop_GameRomHorseItem 仍是假),那遊戲就一定會給你 spawn GameRomHorseSaddle_01 旅人..." current
- 00:1100:11, 27 May 2020 diff hist −6 Amiibo 掉寶 Created page with "==== 名字是 GameRomHorse 開頭的掉落物 ===="
- 00:1100:11, 27 May 2020 diff hist +51 N Translations:Amiibo drops/25/zh Created page with "==== 名字是 GameRomHorse 開頭的掉落物 ====" current
- 00:1100:11, 27 May 2020 diff hist −5 Amiibo 掉寶 Created page with "例外 * bdrop resource is Actor/DropTable/Item_Amiibo_DropTable_012 (Daruk), drop name starts with "Item_Ore_" and is not Item_Ore_A (Diamond) * bdrop resource is Actor/DropT..."
- 00:1100:11, 27 May 2020 diff hist +367 N Translations:Amiibo drops/24/zh Created page with "例外 * bdrop resource is Actor/DropTable/Item_Amiibo_DropTable_012 (Daruk), drop name starts with "Item_Ore_" and is not Item_Ore_A (Diamond) * bdrop resource is Actor/DropT..." current
- 00:1000:10, 27 May 2020 diff hist −15 Amiibo 掉寶 Created page with " 寶箱的 "SharpWeaponJudgeType" 參數是 2,這代表裡面裝的東西會有加成 different weapon bonuses,至少藍標,可以..."
- 00:1000:10, 27 May 2020 diff hist +186 N Translations:Amiibo drops/23/zh Created page with " 寶箱的 "SharpWeaponJudgeType" 參數是 2,這代表裡面裝的東西會有加成 different weapon bonuses,至少藍標,可以..." current
- 00:0900:09, 27 May 2020 diff hist −24 Amiibo 掉寶 Created page with "這一類掉落物會裝在寶箱 (TBox_Field_Iron) 裡掉下來。"
- 00:0900:09, 27 May 2020 diff hist +67 N Translations:Amiibo drops/22/zh Created page with "這一類掉落物會裝在寶箱 (TBox_Field_Iron) 裡掉下來。" current
- 00:0800:08, 27 May 2020 diff hist +1 Amiibo 掉寶 Created page with "==== 標有 AmiiboTreasure 的掉落物 ===="
- 00:0800:08, 27 May 2020 diff hist +44 N Translations:Amiibo drops/21/zh Created page with "==== 標有 AmiiboTreasure 的掉落物 ====" current
- 00:0800:08, 27 May 2020 diff hist +16 Amiibo 掉寶 Created page with "(標記為「重要」的掉落物)如果拿過(The IsGet_ flag 為真)就不會出現。"
- 00:0800:08, 27 May 2020 diff hist +97 N Translations:Amiibo drops/20/zh Created page with "(標記為「重要」的掉落物)如果拿過(The IsGet_ flag 為真)就不會出現。" current
- 00:0700:07, 27 May 2020 diff hist +2 Amiibo 掉寶 Created page with " ==== 標有 Important 的掉落物 ===="
- 00:0700:07, 27 May 2020 diff hist +40 N Translations:Amiibo drops/19/zh Created page with " ==== 標有 Important 的掉落物 ====" current
- 00:0700:07, 27 May 2020 diff hist +2 Amiibo 掉寶 Created page with "(屬於衣服類的掉落物) 如果玩家還沒拿過一整套(頭、身、腳)的話,已經拿過的部分不會再出現。"
- 00:0700:07, 27 May 2020 diff hist +136 N Translations:Amiibo drops/18/zh Created page with "(屬於衣服類的掉落物) 如果玩家還沒拿過一整套(頭、身、腳)的話,已經拿過的部分不會再出現。" current
- 00:0600:06, 27 May 2020 diff hist +1 Amiibo 掉寶 Created page with "==== 標有 AmiiboArmorItem 的掉落物 ===="
- 00:0600:06, 27 May 2020 diff hist +45 N Translations:Amiibo drops/17/zh Created page with "==== 標有 AmiiboArmorItem 的掉落物 ====" current
- 00:0600:06, 27 May 2020 diff hist −7 Amiibo 掉寶 Created page with "=== 特例 ==="
- 00:0600:06, 27 May 2020 diff hist +14 N Translations:Amiibo drops/16/zh Created page with "=== 特例 ===" current
- 00:0500:05, 27 May 2020 diff hist −12 Amiibo 掉寶 Created page with "開出特獎後,本 amiibo 的掃描次數會重設為 0 (0x710064AC8C)."
- 00:0500:05, 27 May 2020 diff hist +74 N Translations:Amiibo drops/14/zh Created page with "開出特獎後,本 amiibo 的掃描次數會重設為 0 (0x710064AC8C)." current
- 00:0400:04, 27 May 2020 diff hist +36 Amiibo 掉寶 Created page with "決定好使用哪個表格後,遊戲會決定應該掉落多少東西<ref>AIDef:Action/ItemAmiiboCreateFromDropTable</ref>: * GreatHit 特獎的情況: ** GreatHit..."
- 00:0400:04, 27 May 2020 diff hist +714 N Translations:Amiibo drops/13/zh Created page with "決定好使用哪個表格後,遊戲會決定應該掉落多少東西<ref>AIDef:Action/ItemAmiiboCreateFromDropTable</ref>: * GreatHit 特獎的情況: ** GreatHit..." current
- 00:0300:03, 27 May 2020 diff hist +166 Amiibo 掉寶 Created page with "開頭獎跟特獎的時候,遊戲會檢查玩家的進度,如果 Find_4Relic_1stClear 為真(打完一隻神獸),遊戲會使用 'Remain' 這個表決定掉落物..."
- 00:0300:03, 27 May 2020 diff hist +316 N Translations:Amiibo drops/12/zh Created page with "開頭獎跟特獎的時候,遊戲會檢查玩家的進度,如果 Find_4Relic_1stClear 為真(打完一隻神獸),遊戲會使用 'Remain' 這個表決定掉落物..."
- 00:0100:01, 27 May 2020 diff hist −13 Amiibo 掉寶 Created page with "如果這個 amiibo 已經連續掃 5 次還沒出過特獎的話,第六次開始就會保證是特獎。"
- 00:0100:01, 27 May 2020 diff hist +107 N Translations:Amiibo drops/11/zh Created page with "如果這個 amiibo 已經連續掃 5 次還沒出過特獎的話,第六次開始就會保證是特獎。" current
26 May 2020
- 23:5723:57, 26 May 2020 diff hist +49 Amiibo 掉寶 Created page with "如果這是第 0, 1, 2, 3, 或 4 次掃描這個 amiibo,遊戲有 20% 的機率給你 GreatHit(姑且譯作「特獎」)。如果遇到另外 80%,遊戲會給你 BigH..."
- 23:5723:57, 26 May 2020 diff hist +210 N Translations:Amiibo drops/10/zh Created page with "如果這是第 0, 1, 2, 3, 或 4 次掃描這個 amiibo,遊戲有 20% 的機率給你 GreatHit(姑且譯作「特獎」)。如果遇到另外 80%,遊戲會給你 BigH..." current
- 23:5623:56, 26 May 2020 diff hist +12 Amiibo 掉寶 No edit summary
- 23:5623:56, 26 May 2020 diff hist +12 Translations:Amiibo drops/6/zh No edit summary current
- 23:5523:55, 26 May 2020 diff hist 0 Amiibo 掉寶 Created page with "有 20% 的機率出現 SmallHit。"
- 23:5523:55, 26 May 2020 diff hist +35 N Translations:Amiibo drops/9/zh Created page with "有 20% 的機率出現 SmallHit。" current
- 23:5423:54, 26 May 2020 diff hist +7 Amiibo 掉寶 Created page with "== 運作邏輯 =="
- 23:5423:54, 26 May 2020 diff hist +18 N Translations:Amiibo drops/8/zh Created page with "== 運作邏輯 ==" current