11 May 2020
- 15:0715:07, 11 May 2020 diff hist +498 N Translations:Difficulty scaling/299/fr Created page with "Remarques : * ''Coup de grâce'' ne peut être sélectionné que si weaponCommonSharpWeaponAddCrit est true ''et'' le palier est bleu/blanc. Cela signifie qu'il devient imposs..." current
- 15:0515:05, 11 May 2020 diff hist −40 Nivellement de la difficulté No edit summary
- 15:0315:03, 11 May 2020 diff hist −6 Nivellement de la difficulté Created page with "Il sera également désactivé lorsque le map area actuel est 28. Cela correspond à "HateruSea" qui est la zone de l'Île Finalis."
- 15:0315:03, 11 May 2020 diff hist +135 N Translations:Difficulty scaling/395/fr Created page with "Il sera également désactivé lorsque le map area actuel est 28. Cela correspond à "HateruSea" qui est la zone de l'Île Finalis." current
- 15:0215:02, 11 May 2020 diff hist +20 Nivellement de la difficulté Created page with "Cela signifie que le nivellement est toujours désactivé lors des Épreuves de l'Épée."
- 15:0215:02, 11 May 2020 diff hist +89 N Translations:Difficulty scaling/394/fr Created page with "Cela signifie que le nivellement est toujours désactivé lors des Épreuves de l'Épée." current
- 15:0115:01, 11 May 2020 diff hist −40 Nivellement de la difficulté No edit summary
- 15:0015:00, 11 May 2020 diff hist −66 等級系統 Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊..."
- 15:0015:00, 11 May 2020 diff hist +310 N Translations:Difficulty scaling/396/zh Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊..." current
- 15:0015:00, 11 May 2020 diff hist −312 等級系統 No edit summary
- 15:0015:00, 11 May 2020 diff hist −312 Translations:Difficulty scaling/299/zh No edit summary current
- 14:5914:59, 11 May 2020 diff hist 0 等級系統 Created page with "總而言之,遊戲不會升級劍之考驗裡的武器和敵人。"
- 14:5914:59, 11 May 2020 diff hist +69 N Translations:Difficulty scaling/394/zh Created page with "總而言之,遊戲不會升級劍之考驗裡的武器和敵人。" current
- 14:5614:56, 11 May 2020 diff hist −48 等級系統 No edit summary
- 14:5614:56, 11 May 2020 diff hist −48 Translations:Difficulty scaling/271/zh No edit summary current
- 14:5514:55, 11 May 2020 diff hist +13 Difficulty scaling Marked this version for translation
- 14:5414:54, 11 May 2020 diff hist +375 Difficulty scaling explain bonus tiers a bit more
- 14:4214:42, 11 May 2020 diff hist −40 等級系統 No edit summary
- 14:4014:40, 11 May 2020 diff hist −6 等級系統 Created page with "另一種會跳過升級的情況是 map area 等於 28, 也就是林克位在 "HateruSea",野外的考驗的塞哈特諾島。"
- 14:4014:40, 11 May 2020 diff hist +135 N Translations:Difficulty scaling/395/zh Created page with "另一種會跳過升級的情況是 map area 等於 28, 也就是林克位在 "HateruSea",野外的考驗的塞哈特諾島。" current
- 14:3914:39, 11 May 2020 diff hist −137 等級系統 No edit summary
- 14:3914:39, 11 May 2020 diff hist −137 Translations:Difficulty scaling/271/zh No edit summary
- 14:3814:38, 11 May 2020 diff hist −39 等級系統 No edit summary
- 14:3814:38, 11 May 2020 diff hist +1 Translations:Difficulty scaling/271/zh No edit summary
- 14:3714:37, 11 May 2020 diff hist +25 Difficulty scaling Marked this version for translation
- 14:3714:37, 11 May 2020 diff hist +72 Difficulty scaling No edit summary
- 14:3614:36, 11 May 2020 diff hist +57 Difficulty scaling No edit summary
- 14:2814:28, 11 May 2020 diff hist +40 Nivellement de la difficulté Created page with "Pour les armes, les bonus (par exemple Durabilité ↑ ou Attaque ↑) sont entièrement aléatoires. Chaque type de bonus est équiprobable."
- 14:2814:28, 11 May 2020 diff hist +141 N Translations:Difficulty scaling/278/fr Created page with "Pour les armes, les bonus (par exemple Durabilité ↑ ou Attaque ↑) sont entièrement aléatoires. Chaque type de bonus est équiprobable." current
- 14:2614:26, 11 May 2020 diff hist −400 Nivellement de la difficulté Created page with "Remarque : les armes achetées dans une boutique ne peuvent pas recevoir de bonus car elles ne rentrent dans aucun des cas mentionnés ci-dessus."
- 14:2614:26, 11 May 2020 diff hist +145 N Translations:Difficulty scaling/274/fr Created page with "Remarque : les armes achetées dans une boutique ne peuvent pas recevoir de bonus car elles ne rentrent dans aucun des cas mentionnés ci-dessus." current
- 13:5013:50, 11 May 2020 diff hist +49 Nivellement de la difficulté Created page with "Dans le Mode Expert, IsHardModeActor, DisableRankUpForHardMode and LevelSensorMode sont combinés sur quelques acteurs pour garder des ennemis de bas niveau dans le monde (par..."
- 13:5013:50, 11 May 2020 diff hist +245 N Translations:Difficulty scaling/343/fr Created page with "Dans le Mode Expert, IsHardModeActor, DisableRankUpForHardMode and LevelSensorMode sont combinés sur quelques acteurs pour garder des ennemis de bas niveau dans le monde (par..."
- 13:4813:48, 11 May 2020 diff hist +226 Nivellement de la difficulté Replaced content with "Durabilité ↑"
- 13:4813:48, 11 May 2020 diff hist +216 Nivellement de la difficulté No edit summary
- 13:4613:46, 11 May 2020 diff hist +47 Nivellement de la difficulté Created page with "Fait intéressant, la fonction AI de l'ombre de vent de Ganon (Windblight) ne vérifie pas le tag acteur mais plutôt le nom d'acteur. Pour que le flag 8 soit activé, le nom..."
- 13:4613:46, 11 May 2020 diff hist +231 N Translations:Difficulty scaling/393/fr Created page with "Fait intéressant, la fonction AI de l'ombre de vent de Ganon (Windblight) ne vérifie pas le tag acteur mais plutôt le nom d'acteur. Pour que le flag 8 soit activé, le nom..." current
- 13:4513:45, 11 May 2020 diff hist +31 Nivellement de la difficulté Created page with "Les ombres dans l'univers onirique possèdent le tag acteur <code>EnemySiteBoss_R</code>. Cela conduit à l'activation du flag 8. Donc celles-ci auront toujours 500+4×250 = 1..."
- 13:4513:45, 11 May 2020 diff hist +182 N Translations:Difficulty scaling/392/fr Created page with "Les ombres dans l'univers onirique possèdent le tag acteur <code>EnemySiteBoss_R</code>. Cela conduit à l'activation du flag 8. Donc celles-ci auront toujours 500+4×250 = 1..." current
- 13:4313:43, 11 May 2020 diff hist +7 Nivellement de la difficulté Created page with "=== Cas spécial 2 : Les ombres du DLC2 ==="
- 13:4313:43, 11 May 2020 diff hist +43 N Translations:Difficulty scaling/391/fr Created page with "=== Cas spécial 2 : Les ombres du DLC2 ===" current
- 13:4313:43, 11 May 2020 diff hist +16 Nivellement de la difficulté Created page with "Si le flag 4 est activé, le code AIDef:Action/SiteBossDie n'incrémenta PAS le compteur Defeated. Cela signifie que les ombres du château ne donnent aucun point de nivel..."
- 13:4313:43, 11 May 2020 diff hist +182 N Translations:Difficulty scaling/390/fr Created page with "Si le flag 4 est activé, le code AIDef:Action/SiteBossDie n'incrémenta PAS le compteur Defeated. Cela signifie que les ombres du château ne donnent aucun point de nivel..." current
- 13:4213:42, 11 May 2020 diff hist +20 Nivellement de la difficulté Created page with "Ainsi, les ombres combattues au château disposent toujours de 800+3×400 = 2000 HP quelle que soit la progression de l'histoire."
- 13:4213:42, 11 May 2020 diff hist +129 N Translations:Difficulty scaling/389/fr Created page with "Ainsi, les ombres combattues au château disposent toujours de 800+3×400 = 2000 HP quelle que soit la progression de l'histoire." current
- 13:4113:41, 11 May 2020 diff hist +37 Nivellement de la difficulté Created page with "Les ombres du château d'Hyrule ont <code>IsRemainBoss</code> réglé sur false dans les paramètres de leur AI root (voir AIDef:AI/SiteBossSpearRoot par exemple), ce qui..."
- 13:4113:41, 11 May 2020 diff hist +192 N Translations:Difficulty scaling/388/fr Created page with "Les ombres du château d'Hyrule ont <code>IsRemainBoss</code> réglé sur false dans les paramètres de leur AI root (voir AIDef:AI/SiteBossSpearRoot par exemple), ce qui..." current
- 13:4013:40, 11 May 2020 diff hist +9 Nivellement de la difficulté Created page with "=== Cas spécial 1 : Les ombres du château ==="
- 13:4013:40, 11 May 2020 diff hist +47 N Translations:Difficulty scaling/387/fr Created page with "=== Cas spécial 1 : Les ombres du château ===" current
- 13:4013:40, 11 May 2020 diff hist +6 Nivellement de la difficulté Created page with "En pratique, cela signifie que la première ombre que Link bat disposera de 800+0×400 = 800 HP, la seconde aura 800+1×400 = 1200 HP, la troisième 800+2×400 = 1600 HP et la..."
- 13:4013:40, 11 May 2020 diff hist +207 N Translations:Difficulty scaling/386/fr Created page with "En pratique, cela signifie que la première ombre que Link bat disposera de 800+0×400 = 800 HP, la seconde aura 800+1×400 = 1200 HP, la troisième 800+2×400 = 1600 HP et la..." current
- 13:3913:39, 11 May 2020 diff hist +698 N Translations:Difficulty scaling/385/fr Created page with "<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 { const int baseHp = Enemy::getInitialHP(this); const int halfBaseHp = baseHp >> 1; con..." current
- 13:3913:39, 11 May 2020 diff hist +36 Nivellement de la difficulté Created page with "Les Ombres de Ganon varient elles aussi en difficulté mais suivent un système différent. Leur HP est déterminé par le HP de base (réglé dans ActorParam/GeneralParamLi..."
- 13:3913:39, 11 May 2020 diff hist +234 N Translations:Difficulty scaling/384/fr Created page with "Les Ombres de Ganon varient elles aussi en difficulté mais suivent un système différent. Leur HP est déterminé par le HP de base (réglé dans ActorParam/GeneralParamLi..." current
- 13:3813:38, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "== Ombres de Ganon =="
- 13:3813:38, 11 May 2020 diff hist +21 N Translations:Difficulty scaling/383/fr Created page with "== Ombres de Ganon ==" current
- 13:3813:38, 11 May 2020 diff hist +66 Nivellement de la difficulté Created page with "Pour rendre tout cela plus facile à comprendre, voici des liens vers : * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD..."
- 13:3813:38, 11 May 2020 diff hist +522 N Translations:Difficulty scaling/382/fr Created page with "Pour rendre tout cela plus facile à comprendre, voici des liens vers : * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD..." current
- 13:3613:36, 11 May 2020 diff hist +4 Nivellement de la difficulté Created page with "== Les données =="
- 13:3613:36, 11 May 2020 diff hist +18 N Translations:Difficulty scaling/381/fr Created page with "== Les données ==" current
- 13:3613:36, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Pseudocode (1.0.0) :"
- 13:3613:36, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/379/fr Created page with "Pseudocode (1.0.0) :" current
- 13:3613:36, 11 May 2020 diff hist −1 Nivellement de la difficulté Created page with "Analogue à <code>LevelSensor::scaleWeapon</code>."
- 13:3613:36, 11 May 2020 diff hist +50 N Translations:Difficulty scaling/378/fr Created page with "Analogue à <code>LevelSensor::scaleWeapon</code>." current
- 13:3513:35, 11 May 2020 diff hist +55 N Translations:Difficulty scaling/377/fr Created page with "=== <code>Ecosystem::LevelSensor::scaleActor</code> ===" current
- 13:3513:35, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Pseudocode (1.0.0) :"
- 13:3513:35, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/375/fr Created page with "Pseudocode (1.0.0) :" current
- 13:3513:35, 11 May 2020 diff hist +56 N Translations:Difficulty scaling/371/fr Created page with "=== <code>Ecosystem::LevelSensor::scaleWeapon</code> ===" current
- 13:3513:35, 11 May 2020 diff hist +24 Nivellement de la difficulté Created page with "En pratique, ces paramètres n'ont jamais été modifiés. 1.5.0 (qui sera sans doute la dernière mise à jour du jeu) a toujours les mêmes Level2WeaponPower et Level2EnemyP..."
- 13:3513:35, 11 May 2020 diff hist +180 N Translations:Difficulty scaling/370/fr Created page with "En pratique, ces paramètres n'ont jamais été modifiés. 1.5.0 (qui sera sans doute la dernière mise à jour du jeu) a toujours les mêmes Level2WeaponPower et Level2EnemyP..." current
- 13:3413:34, 11 May 2020 diff hist +13 Nivellement de la difficulté Created page with "Appelée par PlacementMgr au moment du spawn des acteurs."
- 13:3413:34, 11 May 2020 diff hist +61 N Translations:Difficulty scaling/364/fr Created page with "Appelée par PlacementMgr au moment du spawn des acteurs." current
- 13:3413:34, 11 May 2020 diff hist +60 N Translations:Difficulty scaling/363/fr Created page with "=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===" current
- 13:3413:34, 11 May 2020 diff hist +16 Nivellement de la difficulté Created page with "Met en place les structures byml pour la lecture de Ecosystem/LevelSensor.byml."
- 13:3413:34, 11 May 2020 diff hist +83 N Translations:Difficulty scaling/362/fr Created page with "Met en place les structures byml pour la lecture de Ecosystem/LevelSensor.byml." current
- 13:3413:34, 11 May 2020 diff hist +7 Nivellement de la difficulté Created page with "Cette fonction est appelée par <code>Ecosystem::init</code> depuis <code>ksys::InitializeApp</code>"
- 13:3413:34, 11 May 2020 diff hist +100 N Translations:Difficulty scaling/361/fr Created page with "Cette fonction est appelée par <code>Ecosystem::init</code> depuis <code>ksys::InitializeApp</code>" current
- 13:3313:33, 11 May 2020 diff hist +53 N Translations:Difficulty scaling/360/fr Created page with "=== <code>Ecosystem::LevelSensor::loadByml</code> ===" current
- 13:3313:33, 11 May 2020 diff hist +8 Nivellement de la difficulté Created page with "== Algorithme de nivellement =="
- 13:3313:33, 11 May 2020 diff hist +31 N Translations:Difficulty scaling/359/fr Created page with "== Algorithme de nivellement ==" current
- 13:3313:33, 11 May 2020 diff hist +11 N Translations:Difficulty scaling/350/fr Created page with "Description" current
- 13:3313:33, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Valeur"
- 13:3313:33, 11 May 2020 diff hist +6 N Translations:Difficulty scaling/349/fr Created page with "Valeur" current
- 13:3313:33, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "== Propriétés =="
- 13:3313:33, 11 May 2020 diff hist +18 N Translations:Difficulty scaling/344/fr Created page with "== Propriétés ==" current
- 13:3213:32, 11 May 2020 diff hist +7 Nivellement de la difficulté Created page with "Contrôle l'apparition ou non d'un ennemi dans le Mode Expert."
- 13:3213:32, 11 May 2020 diff hist +62 N Translations:Difficulty scaling/341/fr Created page with "Contrôle l'apparition ou non d'un ennemi dans le Mode Expert." current
- 13:3213:32, 11 May 2020 diff hist +11 N Translations:Difficulty scaling/340/fr Created page with "Description" current
- 13:3213:32, 11 May 2020 diff hist +11 Nivellement de la difficulté Created page with "Valeur par défaut"
- 13:3213:32, 11 May 2020 diff hist +18 N Translations:Difficulty scaling/339/fr Created page with "Valeur par défaut" current
- 13:3213:32, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Paramètre"
- 13:3213:32, 11 May 2020 diff hist +10 N Translations:Difficulty scaling/338/fr Created page with "Paramètre" current
- 13:3113:31, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "== Ennemis =="
- 13:3113:31, 11 May 2020 diff hist +13 N Translations:Difficulty scaling/334/fr Created page with "== Ennemis ==" current
- 13:3113:31, 11 May 2020 diff hist +13 Nivellement de la difficulté Created page with "En résumé, pour les armes non issues d'amiibo, Attaque ↑ donne un pouvoir d'attaque aléatoire."
- 13:3113:31, 11 May 2020 diff hist +99 N Translations:Difficulty scaling/333/fr Created page with "En résumé, pour les armes non issues d'amiibo, Attaque ↑ donne un pouvoir d'attaque aléatoire." current
- 13:3113:31, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "Entier aléatoire entre addGuardMin et addGuardMax"
- 13:3113:31, 11 May 2020 diff hist +50 N Translations:Difficulty scaling/332/fr Created page with "Entier aléatoire entre addGuardMin et addGuardMax" current
- 13:3113:31, 11 May 2020 diff hist −6 Nivellement de la difficulté Created page with "Garde ↑"
- 13:3113:31, 11 May 2020 diff hist +9 N Translations:Difficulty scaling/331/fr Created page with "Garde ↑" current
- 13:3113:31, 11 May 2020 diff hist +69 N Translations:Difficulty scaling/330/fr Created page with "GlobalParameter::shieldSurfMasterFrictionRatio" current
- 13:3113:31, 11 May 2020 diff hist −3 Nivellement de la difficulté Created page with "Glisse ↑"
- 13:3113:31, 11 May 2020 diff hist +10 N Translations:Difficulty scaling/329/fr Created page with "Glisse ↑" current
- 13:3113:31, 11 May 2020 diff hist +4 Nivellement de la difficulté Created page with "Flottant aléatoire entre addRapidFireMin et addRapidFireMax"
- 13:3113:31, 11 May 2020 diff hist +60 N Translations:Difficulty scaling/328/fr Created page with "Flottant aléatoire entre addRapidFireMin et addRapidFireMax" current
- 13:3113:31, 11 May 2020 diff hist +3 Nivellement de la difficulté Created page with "Visée rapide (arcs)"
- 13:3113:31, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/327/fr Created page with "Visée rapide (arcs)" current
- 13:3113:31, 11 May 2020 diff hist −4 Nivellement de la difficulté Created page with "Tirs x 5"
- 13:3113:31, 11 May 2020 diff hist +8 N Translations:Difficulty scaling/326/fr Created page with "Tirs x 5" current
- 13:3113:31, 11 May 2020 diff hist −8 Nivellement de la difficulté Created page with "Tirs x N (arcs)"
- 13:3113:31, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/325/fr Created page with "Tirs x N (arcs)" current
- 13:3113:31, 11 May 2020 diff hist +4 Nivellement de la difficulté Created page with "Flottant aléatoire entre addThrowMin et addThrowMax"
- 13:3113:31, 11 May 2020 diff hist +52 N Translations:Difficulty scaling/324/fr Created page with "Flottant aléatoire entre addThrowMin et addThrowMax" current
- 13:3013:30, 11 May 2020 diff hist +10 Nivellement de la difficulté Created page with "Distance lancers ↑"
- 13:3013:30, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/323/fr Created page with "Distance lancers ↑" current
- 13:3013:30, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "Entier aléatoire entre addLifeMin et addLifeMax"
- 13:3013:30, 11 May 2020 diff hist +48 N Translations:Difficulty scaling/322/fr Created page with "Entier aléatoire entre addLifeMin et addLifeMax" current
- 13:3013:30, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "Durabilité ↑"
- 13:3013:30, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/321/fr Created page with "Durabilité ↑" current
- 13:3013:30, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "Entier aléatoire entre addAtkMin et addAtkMax"
- 13:3013:30, 11 May 2020 diff hist +46 N Translations:Difficulty scaling/320/fr Created page with "Entier aléatoire entre addAtkMin et addAtkMax" current
- 13:3013:30, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "Attaque ↑"
- 13:3013:30, 11 May 2020 diff hist +11 N Translations:Difficulty scaling/319/fr Created page with "Attaque ↑" current
- 13:3013:30, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Aucun"
- 13:3013:30, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/318/fr Created page with "Aucun" current
- 13:2913:29, 11 May 2020 diff hist +4 Nivellement de la difficulté Created page with "Valeur qui est utilisée pour l'effet bonus"
- 13:2913:29, 11 May 2020 diff hist +43 N Translations:Difficulty scaling/317/fr Created page with "Valeur qui est utilisée pour l'effet bonus" current
- 13:2913:29, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/316/fr Created page with "Bonus" current
- 13:2913:29, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "==== Non amiibo ===="
- 13:2913:29, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/315/fr Created page with "==== Non amiibo ====" current
- 13:2913:29, 11 May 2020 diff hist −8 Nivellement de la difficulté Created page with "En résumé, pour les armes amiibo, Attaque ↑ donne toujours le pouvoir d'attaque maximum. Il n'y a pas d'aléatoire."
- 13:2913:29, 11 May 2020 diff hist +119 N Translations:Difficulty scaling/314/fr Created page with "En résumé, pour les armes amiibo, Attaque ↑ donne toujours le pouvoir d'attaque maximum. Il n'y a pas d'aléatoire." current
- 13:2913:29, 11 May 2020 diff hist −6 Nivellement de la difficulté Created page with "Garde ↑"
- 13:2913:29, 11 May 2020 diff hist +9 N Translations:Difficulty scaling/313/fr Created page with "Garde ↑" current
- 13:2913:29, 11 May 2020 diff hist −3 Nivellement de la difficulté Created page with "Glisse ↑"
- 13:2913:29, 11 May 2020 diff hist +10 N Translations:Difficulty scaling/312/fr Created page with "Glisse ↑" current
- 13:2913:29, 11 May 2020 diff hist +3 Nivellement de la difficulté Created page with "Visée rapide (arcs)"
- 13:2913:29, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/311/fr Created page with "Visée rapide (arcs)" current
- 13:2913:29, 11 May 2020 diff hist −4 Nivellement de la difficulté Created page with "Tirs x 5"
- 13:2913:29, 11 May 2020 diff hist +8 N Translations:Difficulty scaling/310/fr Created page with "Tirs x 5" current
- 13:2913:29, 11 May 2020 diff hist −8 Nivellement de la difficulté Created page with "Tirs x N (arcs)"
- 13:2913:29, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/309/fr Created page with "Tirs x N (arcs)" current
- 13:2813:28, 11 May 2020 diff hist +10 Nivellement de la difficulté Created page with "Distance lancers ↑"
- 13:2813:28, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/308/fr Created page with "Distance lancers ↑" current
- 13:2813:28, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "Durabilité ↑"
- 13:2813:28, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/307/fr Created page with "Durabilité ↑" current
- 13:2813:28, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "Attaque ↑"
- 13:2813:28, 11 May 2020 diff hist +11 N Translations:Difficulty scaling/306/fr Created page with "Attaque ↑" current
- 13:2813:28, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Aucun"
- 13:2813:28, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/305/fr Created page with "Aucun" current
- 13:2813:28, 11 May 2020 diff hist −12 Nivellement de la difficulté Created page with "Valeur qui est utilisée pour l'effet bonus"
- 13:2813:28, 11 May 2020 diff hist +43 N Translations:Difficulty scaling/304/fr Created page with "Valeur qui est utilisée pour l'effet bonus" current
- 13:2813:28, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/303/fr Created page with "Bonus" current
- 13:2813:28, 11 May 2020 diff hist +16 N Translations:Difficulty scaling/302/fr Created page with "==== amiibo ====" current
- 13:2813:28, 11 May 2020 diff hist +4 Nivellement de la difficulté Created page with "=== Valeurs de bonus ==="
- 13:2813:28, 11 May 2020 diff hist +24 N Translations:Difficulty scaling/300/fr Created page with "=== Valeurs de bonus ===" current
- 13:2813:28, 11 May 2020 diff hist −1 Nivellement de la difficulté Created page with "Jaune"
- 13:2813:28, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/298/fr Created page with "Jaune" current
- 13:2713:27, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "Bleu/blanc"
- 13:2713:27, 11 May 2020 diff hist +10 N Translations:Difficulty scaling/296/fr Created page with "Bleu/blanc" current
- 13:2713:27, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "Coup de grâce"
- 13:2713:27, 11 May 2020 diff hist +14 N Translations:Difficulty scaling/295/fr Created page with "Coup de grâce" current
- 13:2713:27, 11 May 2020 diff hist −2 Nivellement de la difficulté Created page with "Bleu/blanc et jaune"
- 13:2713:27, 11 May 2020 diff hist +19 N Translations:Difficulty scaling/294/fr Created page with "Bleu/blanc et jaune" current
- 13:2713:27, 11 May 2020 diff hist −6 Nivellement de la difficulté Created page with "Garde ↑"
- 13:2713:27, 11 May 2020 diff hist +9 N Translations:Difficulty scaling/293/fr Created page with "Garde ↑" current
- 13:2713:27, 11 May 2020 diff hist −1 Nivellement de la difficulté Created page with "Jaune"
- 13:2713:27, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/292/fr Created page with "Jaune" current
- 13:2713:27, 11 May 2020 diff hist −3 Nivellement de la difficulté Created page with "Glisse ↑"
- 13:2713:27, 11 May 2020 diff hist +10 N Translations:Difficulty scaling/291/fr Created page with "Glisse ↑" current
- 13:2613:26, 11 May 2020 diff hist −1 Nivellement de la difficulté Created page with "Jaune"
- 13:2613:26, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/290/fr Created page with "Jaune" current
- 13:2613:26, 11 May 2020 diff hist +3 Nivellement de la difficulté Created page with "Visée rapide (arcs)"
- 13:2613:26, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/289/fr Created page with "Visée rapide (arcs)" current
- 13:2613:26, 11 May 2020 diff hist −1 Nivellement de la difficulté Created page with "Jaune"
- 13:2613:26, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/288/fr Created page with "Jaune" current
- 13:2613:26, 11 May 2020 diff hist −8 Nivellement de la difficulté Created page with "Tirs x N (arcs)"
- 13:2613:26, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/287/fr Created page with "Tirs x N (arcs)" current
- 13:2513:25, 11 May 2020 diff hist −1 Nivellement de la difficulté Created page with "Jaune"
- 13:2513:25, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/286/fr Created page with "Jaune" current
- 13:2513:25, 11 May 2020 diff hist −3 Nivellement de la difficulté No edit summary
- 13:2513:25, 11 May 2020 diff hist −3 Translations:Difficulty scaling/281/fr No edit summary current
- 13:2513:25, 11 May 2020 diff hist −3 Nivellement de la difficulté No edit summary
- 13:2513:25, 11 May 2020 diff hist −3 Translations:Difficulty scaling/283/fr No edit summary current
- 13:2513:25, 11 May 2020 diff hist +10 Nivellement de la difficulté Created page with "Distance lancers ↑"
- 13:2513:25, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/285/fr Created page with "Distance lancers ↑" current
- 13:2413:24, 11 May 2020 diff hist −2 Nivellement de la difficulté Created page with "Bleu/blanc et jaune"
- 13:2413:24, 11 May 2020 diff hist +19 N Translations:Difficulty scaling/284/fr Created page with "Bleu/blanc et jaune" current
- 13:2413:24, 11 May 2020 diff hist +5 Nivellement de la difficulté Created page with "Durabilité ↑↑"
- 13:2413:24, 11 May 2020 diff hist +18 N Translations:Difficulty scaling/283/fr Created page with "Durabilité ↑↑"
- 13:2413:24, 11 May 2020 diff hist −2 Nivellement de la difficulté Created page with "Bleu/blanc et jaune"
- 13:2413:24, 11 May 2020 diff hist +19 N Translations:Difficulty scaling/282/fr Created page with "Bleu/blanc et jaune" current
- 13:2413:24, 11 May 2020 diff hist +5 Nivellement de la difficulté Created page with "Attaque ↑↑"
- 13:2413:24, 11 May 2020 diff hist +14 N Translations:Difficulty scaling/281/fr Created page with "Attaque ↑↑"
- 13:2313:23, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "Disponible pour les paliers"
- 13:2313:23, 11 May 2020 diff hist +27 N Translations:Difficulty scaling/280/fr Created page with "Disponible pour les paliers" current
- 13:2213:22, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/279/fr Created page with "Bonus" current
- 13:2213:22, 11 May 2020 diff hist +2 Nivellement de la difficulté No edit summary
- 13:2213:22, 11 May 2020 diff hist +2 Translations:Difficulty scaling/277/fr No edit summary current
- 13:2213:22, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "== Types de bonus =="
- 13:2213:22, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/277/fr Created page with "== Types de bonus =="
- 13:2213:22, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "== Bonus des armes =="
- 13:2213:22, 11 May 2020 diff hist +21 N Translations:Difficulty scaling/275/fr Created page with "== Bonus des armes ==" current
- 13:2113:21, 11 May 2020 diff hist −2 Nivellement de la difficulté Created page with "== Armes =="
- 13:2113:21, 11 May 2020 diff hist +11 N Translations:Difficulty scaling/272/fr Created page with "== Armes ==" current
- 13:2113:21, 11 May 2020 diff hist −128 Nivellement de la difficulté Created page with "Les deux fonctions de nivellement ne feront absolument rien si : * WorldMgr::sInstance->stageType == 1 (Open World stage) * and WorldMgr::sInstance->isAocFie..."
- 13:2113:21, 11 May 2020 diff hist +330 N Translations:Difficulty scaling/271/fr Created page with "Les deux fonctions de nivellement ne feront absolument rien si : * WorldMgr::sInstance->stageType == 1 (Open World stage) * and WorldMgr::sInstance->isAocFie..." current
- 13:2013:20, 11 May 2020 diff hist +8 Nivellement de la difficulté Created page with "== Inhibiteurs du nivellement =="
- 13:2013:20, 11 May 2020 diff hist +32 N Translations:Difficulty scaling/270/fr Created page with "== Inhibiteurs du nivellement ==" current
- 13:2013:20, 11 May 2020 diff hist +42 Nivellement de la difficulté Created page with "Vu que des ennemis doivent être tués tout au long de la quête principale et que les boss sont considérés comme des ennemis, le nivellement de la difficulté est inévitable."
- 13:2013:20, 11 May 2020 diff hist +178 N Translations:Difficulty scaling/267/fr Created page with "Vu que des ennemis doivent être tués tout au long de la quête principale et que les boss sont considérés comme des ennemis, le nivellement de la difficulté est inévitable." current
- 13:1913:19, 11 May 2020 diff hist +108 Nivellement de la difficulté Created page with "Quand un ennemi meurt, le jeu incrémente un flag 'Defeated_{SameGroupActorName}_Num' si toutes les conditions suivantes sont remplies : * Le nombre de kills est strictement i..."
- 13:1913:19, 11 May 2020 diff hist +866 N Translations:Difficulty scaling/266/fr Created page with "Quand un ennemi meurt, le jeu incrémente un flag 'Defeated_{SameGroupActorName}_Num' si toutes les conditions suivantes sont remplies : * Le nombre de kills est strictement i..."
- 13:1313:13, 11 May 2020 diff hist +18 Nivellement de la difficulté Created page with "Le système de nivellement se base sur un système de points. Tuer des ennemis est la ''seule manière'' d'en recevoir."
- 13:1313:13, 11 May 2020 diff hist +119 N Translations:Difficulty scaling/265/fr Created page with "Le système de nivellement se base sur un système de points. Tuer des ennemis est la ''seule manière'' d'en recevoir." current
- 13:1213:12, 11 May 2020 diff hist +59 Nivellement de la difficulté Created page with "'''Difficulty scaling''' (nivellement de la difficulté) est un mécanisme dans ''Breath of the Wild'' qui fait que les ennemis et les armes sont progressivement remplacés pa..."
- 13:1213:12, 11 May 2020 diff hist +236 N Translations:Difficulty scaling/263/fr Created page with "'''Difficulty scaling''' (nivellement de la difficulté) est un mécanisme dans ''Breath of the Wild'' qui fait que les ennemis et les armes sont progressivement remplacés pa..." current
- 13:1113:11, 11 May 2020 diff hist +12 N Translations:Difficulty scaling/264/fr Created page with "== Points ==" current
- 13:1013:10, 11 May 2020 diff hist +16,329 N Nivellement de la difficulté Created page with "Nivellement de la difficulté"
- 13:1013:10, 11 May 2020 diff hist +29 N Translations:Difficulty scaling/Page display title/fr Created page with "Nivellement de la difficulté" current
- 12:5512:55, 11 May 2020 diff hist −137 等級系統 No edit summary
- 12:5512:55, 11 May 2020 diff hist −137 Translations:Difficulty scaling/355/zh No edit summary current
- 12:5412:54, 11 May 2020 diff hist +137 Translations:Difficulty scaling/355/zh No edit summary
- 12:5112:51, 11 May 2020 diff hist +87 等級系統 No edit summary
- 12:5112:51, 11 May 2020 diff hist +87 Translations:Difficulty scaling/372/zh No edit summary current
- 12:5012:50, 11 May 2020 diff hist +137 等級系統 No edit summary
- 12:5012:50, 11 May 2020 diff hist −87 Translations:Difficulty scaling/372/zh No edit summary
- 12:4812:48, 11 May 2020 diff hist +214 等級系統 No edit summary
- 12:4812:48, 11 May 2020 diff hist +214 Translations:Difficulty scaling/333/zh No edit summary current
- 12:4712:47, 11 May 2020 diff hist −214 Translations:Difficulty scaling/333/zh No edit summary
- 12:4312:43, 11 May 2020 diff hist +56 N Translations:Difficulty scaling/371/zh Created page with "=== <code>Ecosystem::LevelSensor::scaleWeapon</code> ===" current
- 12:4312:43, 11 May 2020 diff hist +60 N Translations:Difficulty scaling/363/zh Created page with "=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===" current
- 12:4312:43, 11 May 2020 diff hist −214 等級系統 Created page with "GlobalParameter::shieldSurfMasterFrictionRatio"
- 12:4312:43, 11 May 2020 diff hist +69 N Translations:Difficulty scaling/330/zh Created page with "GlobalParameter::shieldSurfMasterFrictionRatio" current
- 12:4312:43, 11 May 2020 diff hist +55 N Translations:Difficulty scaling/377/zh Created page with "=== <code>Ecosystem::LevelSensor::scaleActor</code> ===" current
- 12:4212:42, 11 May 2020 diff hist +53 N Translations:Difficulty scaling/360/zh Created page with "=== <code>Ecosystem::LevelSensor::loadByml</code> ===" current
- 12:4212:42, 11 May 2020 diff hist −9 等級系統 Created page with "Illusory Realm blights possess the <code>EnemySiteBoss_R</code> actor tag. This causes flag 8 to be set. So they will always have 500+4×250 = 1500 HP. 補充:幻影裡的..."
- 12:4212:42, 11 May 2020 diff hist +229 N Translations:Difficulty scaling/392/zh Created page with "Illusory Realm blights possess the <code>EnemySiteBoss_R</code> actor tag. This causes flag 8 to be set. So they will always have 500+4×250 = 1500 HP. 補充:幻影裡的..." current
- 12:4212:42, 11 May 2020 diff hist +18 等級系統 Created page with "=== Special case 2: 幻影空間裡的厄咒加儂 ==="
- 12:4212:42, 11 May 2020 diff hist +54 N Translations:Difficulty scaling/391/zh Created page with "=== Special case 2: 幻影空間裡的厄咒加儂 ===" current
- 12:4212:42, 11 May 2020 diff hist −73 等級系統 Created page with "打死城堡裡的厄咒加儂並不計入經驗值。(相應的計數器不會增加。)"
- 12:4212:42, 11 May 2020 diff hist +93 N Translations:Difficulty scaling/390/zh Created page with "打死城堡裡的厄咒加儂並不計入經驗值。(相應的計數器不會增加。)" current
- 12:4212:42, 11 May 2020 diff hist −28 等級系統 Created page with "城堡裡的厄咒加儂,不管是第幾隻,血量都是 800+3×400 = 2000。"
- 12:4212:42, 11 May 2020 diff hist +81 N Translations:Difficulty scaling/389/zh Created page with "城堡裡的厄咒加儂,不管是第幾隻,血量都是 800+3×400 = 2000。" current
- 12:4212:42, 11 May 2020 diff hist +125 等級系統 Created page with "=== Special case 1: 城堡裡的厄咒加儂 ==="
- 12:4212:42, 11 May 2020 diff hist +48 N Translations:Difficulty scaling/387/zh Created page with "=== Special case 1: 城堡裡的厄咒加儂 ===" current
- 12:4212:42, 11 May 2020 diff hist −74 等級系統 Created page with "換句換說,玩家第一個擊倒的厄咒加儂的血量是 800,下一個 1200,再下一個 1600,最後一個 2000。"
- 12:4212:42, 11 May 2020 diff hist +127 N Translations:Difficulty scaling/386/zh Created page with "換句換說,玩家第一個擊倒的厄咒加儂的血量是 800,下一個 1200,再下一個 1600,最後一個 2000。" current
- 12:4212:42, 11 May 2020 diff hist +172 等級系統 Created page with "<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 { const int baseHp = Enemy::getInitialHP(this); // 基礎血量(底) const int halfBa..."
- 12:4212:42, 11 May 2020 diff hist +870 N Translations:Difficulty scaling/385/zh Created page with "<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 { const int baseHp = Enemy::getInitialHP(this); // 基礎血量(底) const int halfBa..." current