SaveMgr: Difference between revisions

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{{Subsystem infobox|name=SaveMgr|is_name_official=1|description=Loads game data into GameDataMgr or writes it to saves.|init_addr_switch150=0000007100E03214}}
{{Subsystem infobox|name=SaveMgr|is_name_official=1|description=Loads game data into GameDataMgr or writes it to saves.|init_addr_switch150=0000007100E03214}}
{{stub}}
{{stub}}
== savedataformat loading ==
Similarly to GameDataMgr, SaveMgr loads every file that is in the [[savedataformat]] archive and assumes it is a [[bgsvdata]] resource<ref>SaveMgr code: 0x7100E0EE24</ref>.
SaveMgr can only load up to 0x20 files<ref>SaveMgr code: 0x7100E0EE50</ref>.
For each file, one Bgsvdata resource object is created and save information is loaded from the resource. SaveMgr only supports a single file entry in the "file_list"<ref>Bgsvdata resource code: 0x710127B060</ref>.
After all resources have been loaded, a different Bgsvdata resource object is created and internally populated with N file entries, where N is the number of distinct file_name values<ref>0x7100E0F22C</ref> in all previously loaded resources.
The flag array for each file in that Bgsvdata object is then sorted<ref>0x7100E0F270</ref><ref>0x710127B664</ref><ref>0x710127B6D4</ref><ref>0x710127BB5C</ref>{{check}}.


[[Category: Internals]]
[[Category: Internals]]
[[Category: Subsystems (BotW)]]
[[Category: Subsystems (BotW)]]
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