Project:Help wanted: Difference between revisions

→‎Game logic: Respawning logic: solved
imported>Leoetlino
(→‎Formats: evfl 0.13.0 now supports timelines)
imported>Leoetlino
(→‎Game logic: Respawning logic: solved)
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=== The Master Cycle Zero's speed ===
=== The Master Cycle Zero's speed ===
How is the motorcycle's speed configured? It's not in GeneralParamList, so it might be physics-based or even hardcoded.
How is the motorcycle's speed configured? It's not in GeneralParamList, so it might be physics-based or even hardcoded.
=== Respawning logic ===
While the respawn logic for most objects is very simple, some entities do not ''appear'' to be affected by Blood Moons: fruits on trees, shop items. Investigate GameDataMgr as this is likely where the logic is. 


=== <s>amiibo drops</s> ===
=== <s>amiibo drops</s> ===
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(Panic Blood Moons are well understood now.)
(Panic Blood Moons are well understood now.)
=== <s>Respawning logic</s> ===
{{lta|link=Object respawning}}
While the respawn logic for most objects is very simple, some entities do not ''appear'' to be affected by Blood Moons: fruits on trees, shop items. Investigate GameDataMgr as this is likely where the logic is.


== Resource sizes ==
== Resource sizes ==
Anonymous user