Object respawning/zh: Difference between revisions

Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。"
(Created page with "RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等...")
(Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。")
Line 847: Line 847:
RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等)。
RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等)。


Revival flags for objects under this policy have their [[ResetType]] set to 0 and the position of the object on the main map is stored in the upper 7 bits of the initial flag value.
這些物件的 [[ResetType]] 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。


{{actor list|label='''Actors under the RevivalRandomForDrop policy'''|content=
{{actor list|label='''Actors under the RevivalRandomForDrop policy'''|content=
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