Object respawning/zh: Difference between revisions

Created page with "玩家的位置(playerCol1、playerCol2、playerRow1、playerRow2)是這樣計算的:"
(Created page with "假設一件商品(或一個隨機重生的物件)位在第 <code>itemCol</code> 個 column 跟第 <code>itemRow</code> 個 row 裡,那麼玩家「不在指定區域內...")
(Created page with "玩家的位置(playerCol1、playerCol2、playerRow1、playerRow2)是這樣計算的:")
Line 26: Line 26:
* or itemRow > playerRow2
* or itemRow > playerRow2


where the player column and row values are calculated as follows:
玩家的位置(playerCol1、playerCol2、playerRow1、playerRow2)是這樣計算的:


<source lang="c++">
<source lang="c++">
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