Object respawning: Difference between revisions

imported>Leoetlino
imported>Leoetlino
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== Random revival (RevivalRandom) ==
== Random revival (RevivalRandom) ==
Objects under the RevivalRandom policy will be revived at random times. This is used for most materials (fruits, rocks, etc.)
Objects under the RevivalRandom policy will be revived at random times ''independently of'' blood moons. This is used for most materials (fruits, rocks, etc.)


Revival flags for objects under this policy have their [[ResetType]] set to 0 and the position of the object on the main map is stored in the upper 7 bits of the initial flag value.
Revival flags for objects under this policy have their [[ResetType]] set to 0 and the position of the object on the main map is stored in the upper 7 bits of the initial flag value.
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