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normal.bwinfo is an AAMP file which contains parameters for the game's lighting and climates. It is read by the WorldMgr (world manager).
bwinfo Format
AAMP Version
0 Type
winfo
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source .
Parameter objects
Important note : the following listing was automatically generated from game content files. If some names look weird or contain typos, it's Nintendo's fault.
This section needs expansion . You can help by adding to it.
ClimateDefines_%d
Key
Type
Description
Example value
WeatherType
int
天候状態 0:晴 1:曇 2:雨 3:雪 (0: sunny, 1: cloudy, 2: rain, 3: snow)
0
WeatherBlueskyRate
int
Determines how often the sky is blue
60
WeatherCloudyRate
int
Determines how often the weather is cloudy
20
WeatherRainRate
int
Determines how often it's raining
10
WeatherHeavyRainRate
int
Determines how often it's raining heavily
5
WeatherStormRate
int
Determines how often there are thunderstorms
5
DayLockBlueSky
bool
Force sunny weather during the day
False
NightLockBlueSky
bool
Force sunny weather at night
False
ClimateTemperatureDay_1000
float
Temperature to use during daytime if Y (height) >= 1000.0
-28.0
ClimateTemperatureDay_0900
float
Temperature to use during daytime if 900.0 <= Y < 1000.0
-28.0
ClimateTemperatureDay_0800
float
...
-20.0
ClimateTemperatureDay_0700
float
...
-10.0
ClimateTemperatureDay_0600
float
...
-5.0
ClimateTemperatureDay_0500
float
...
3.0
ClimateTemperatureDay_0400
float
...
9.0
ClimateTemperatureDay_0300
float
...
15.0
ClimateTemperatureDay_0200
float
...
18.0
ClimateTemperatureDay_0100
float
...
20.0
ClimateTemperatureDay_0000
float
...
25.0
ClimateTemperatureNight_1000
float
Temperature to use during nighttime if Y (height) >= 1000.0
-28.0
ClimateTemperatureNight_0900
float
Temperature to use during nighttime if 900.0 <= Y < 1000.0
-28.0
ClimateTemperatureNight_0800
float
...
-23.0
ClimateTemperatureNight_0700
float
...
-14.0
ClimateTemperatureNight_0600
float
...
-5.0
ClimateTemperatureNight_0500
float
...
-2.0
ClimateTemperatureNight_0400
float
...
6.0
ClimateTemperatureNight_0300
float
...
13.0
ClimateTemperatureNight_0200
float
...
16.0
ClimateTemperatureNight_0100
float
...
18.0
ClimateTemperatureNight_0000
float
...
23.0
MoistureMax
float
-
20.0
MoistureMin
float
-
2.5
WindPower
float
Power of the Wind (Paragliding, arrows, remote bombs, throwing objects)
7.5
IgnitedLevel
int
1st effect : Burst to flame effect (Death Mountain effect)
2nd effect : kills monsters and destroys everything that is made of wood and food (weapons included) if activated elsewhere on the field
0
FeatureColor
color
-
Color(r=1.0, g=1.0, b=1.0, a=1.0)
CalcRayleigh
float
-
1.0
CalcMieSymmetrical
float
-
1.0
CalcMie
float
-
1.0
CalcSfParamNear
float
-
0.0
CalcSfParamAttenuation
float
-
0.0
CalcAmbientIntencity
float
-
1.0
CalcVolumeMaskIntencity
float
-
1.0
PaletteSetSelect
int
The EnvAttribute to be used
0
FogType
int
-
0
ForbidComeback
bool
-
False
BlueSkyRainPat
int
Activate the Rain Pattern
1
In 1.5.0, there are 20 climate defines (0-19). Climates are configured for each map area by AreaData.byml .
EnvAttribute_%d
Key
Type
Description
Example value
DifUse
bool
-
False
DifXang
float
-
0.0
DifYang
float
-
0.0
PaletteSel00
int
-
0
PaletteSel01
int
-
1
PaletteSel02
int
-
2
PaletteSel03
int
-
3
PaletteSel04
int
-
4
PaletteSel05
int
-
5
PaletteSel06
int
-
6
PaletteSel07
int
-
7
In 1.5.0, there are 59 EnvAttributes (0-58).
WeatherInfluence_%d
Key
Type
Description
Example value
FeatureColor
color
-
Color(r=1.0, g=1.0, b=1.0, a=1.0)
FeatureFogColor
color
-
Color(r=1.0, g=1.0, b=1.0, a=1.0)
CalcRayleigh
float
-
1.0
CalcMieSymmetrical
float
-
1.0
CalcMie
float
-
1.0
CalcVolumeMaskIntencity
float
-
1.0
BloomThreshhold
float
-
1.0
BloomIntencity
float
-
1.0
AddMoisture
float
-
15.0
In 1.5.0, there are 4 such objects.
Remains_%d
Key
Type
Description
Example value
FeatureColor
color
-
Color(r=1.100000023841858, g=1.100000023841858, b=1.600000023841858, a=1.0)
FeatureFogColor
color
-
Color(r=0.906000018119812, g=0.6140000224113464, b=0.8659999966621399, a=1.0)
AddFog_near
float
-
10.0
AddFog_far
float
-
300.0
AddFog_ratio
float
-
0.4
SfParam_near
float
-
-50.0
SfParam_attenuation
float
-
15.0
CalcRayleigh
float
-
1.5
CalcMieSymmetrical
float
-
1.0
CalcMie
float
-
0.5
BloomThreshhold
float
-
1.0
BloomIntencity
float
-
1.0
CalcVolumeMaskIntencity
float
-
1.0
In 1.5.0, there are 7 such objects.
EnvPalette_%d
Key
Type
Description
Example value
BgDifColor
color
-
Color(r=1.0, g=0.8420000076293945, b=0.6000000238418579, a=1.0)
BgDifIntencity
float
-
2.0
FogColor
color
-
Color(r=0.21299999952316284, g=0.2630000114440918, b=0.13899999856948853, a=0.0)
FogStart
float
0.0
FogEnd
float
-
300.0
YFogColor
color
Field Fog Color
Color(r=0.1889999955892563, g=0.45500001311302185, b=0.2630000114440918, a=0.30000001192092896)
YFogStart
float
Field Fog
20.0
SkySunColorNoUse
uint
0
SkySunColor
color
Sun Color settings
Color(r=0.29600000381469727, g=0.6317999958992004, b=1.0, a=12.0)
SkyIsotropicfade
float
-
1.0
SfParam_near
float
-
-50.0
SfParam_attenuation
float
-
30.0
SfParam_horizontal
float
-
2.5
afParam_attenuationForGrd
float
-
4.0
afParam_attenuationForSky
float
-
0.0
SkyRParam_rayleigh_amplifier
float
-
1.0
SkyRParam_mie_symmetricalProperty
float
-
0.6
SkyRParam_mie_amplifier
float
-
128.0
AmplifierForEnvMap
float
-
1.0
Cloud0_ColorBase
color
1st Layer Cloud Base Color
Color(r=0.10000000149011612, g=0.15299999713897705, b=0.10499999672174454, a=1.0)
Cloud0_IntencityBase
float
-
0.15
Cloud0_ColorHilight
color
-
Color(r=1.0, g=0.8352940082550049, b=0.3921569883823395, a=1.0)
Cloud0_IntencityHilight
float
-
0.0
Cloud0_ColorShadow
color
-
Color(r=0.10000000149011612, g=0.15299999713897705, b=0.10499999672174454, a=1.0)
Cloud0_IntencityShadow
float
-
0.15
Cloud0_ColorBackLight
color
-
Color(r=1.0, g=0.6230000257492065, b=0.1770000010728836, a=1.0)
Cloud0_BacklightPower
float
-
0.0
Cloud1_ColorBase
color
2nd Layer Cloud Base Color
Color(r=1.0, g=1.0, b=1.0, a=1.0)
Cloud1_IntencityBase
float
-
0.0
Cloud1_ColorHilight
color
-
Color(r=1.0, g=1.0, b=1.0, a=1.0)
Cloud1_IntencityHilight
float
-
0.0
Cloud1_ColorShadow
color
-
Color(r=1.0, g=1.0, b=1.0, a=1.0)
Cloud1_IntencityShadow
float
-
0.0
Cloud1_ColorBackLight
color
-
Color(r=1.0, g=1.0, b=1.0, a=1.0)
Cloud1_BacklightPower
float
-
1.6
Cloud2_ColorBase
color
3rd Layer Cloud Base Color
Color(r=0.10000000149011612, g=0.15299999713897705, b=0.10499999672174454, a=1.0)
Cloud2_IntencityBase
float
-
0.15
Cloud2_ColorHilight
color
-
Color(r=1.0, g=0.8352940082550049, b=0.3921569883823395, a=1.0)
Cloud2_IntencityHilight
float
-
0.0
Cloud2_ColorShadow
color
-
Color(r=0.10000000149011612, g=0.15299999713897705, b=0.10499999672174454, a=1.0)
Cloud2_IntencityShadow
float
-
0.15
Cloud2_ColorBackLight
color
-
Color(r=1.0, g=0.6230000257492065, b=0.1770000010728836, a=1.0)
Cloud2_BacklightPower
float
-
0.0
Cloud2NoUse
uint
Use Cloud
1
CloudShadowOnOff
bool
-
False
BloomOffsetStart
float
-
19999.0
BloomOffsetEnd
float
-
20000.0
BloomOffset
float
-
0.0
BloomClampedLuminance
float
-
2.0
BloomThreshhold
float
-
1.0
BloomIntencity
float
-
0.125
VolumeMaskColorNoUse
uint
-
0
VolumeMaskColor
color
-
Color(r=1.0, g=0.7639999985694885, b=0.4230000078678131, a=0.6000000238418579)
VolumeMaskIntencity
float
-
0.0
AmbientIntencity
float
-
1.0
Exposure
float
-
0.0
In 1.5.0, there are 207 EnvPalettes.
EnvPaletteStatic
Key
Type
Description
Value
rayleigh_baseHeigh
float
-
15.0
mie_baseHeight
float
-
1.0
mie_scatteringCoeff
float
-
0.0018
mie_symmetricalPropert
float
-
0.8
YFogEnd
float
-
160.0
SfParam_far
float
-
30000.0
SfParam_density
float
-
0.85
BloomComposeColorNoUse_8_8
uint
-
0
BloomLayerColor_8_8
color
-
Color(r=1.0, g=1.0, b=1.0, a=0.5)
BloomLayerColorNoUse_16_16
uint
-
0
BloomLayerColor_16_16
color
-
Color(r=1.0, g=1.0, b=1.0, a=1.0)
BloomLayerColorNoUse_32_32
uint
-
1
BloomLayerColor_32_32
color
-
Color(r=1.0, g=1.0, b=1.0, a=1.0)
BloomLayerColorNoUse_64_64
uint
-
1
BloomLayerColor_64_64
color
-
Color(r=1.0, g=1.0, b=1.0, a=0.0)
BloomComposeColor
color
-
Color(r=1.0, g=1.0, b=1.0, a=1.0)
EnvPalette_CdanAddFog%d
Key
Type
Description
Value
DungeonFogFogEnd
float
-
200.0
DungeonFogVolA
float
-
4.0
In 1.5.0, there are 4 such objects.
IndoorPalette
Key
Type
Description
Value
FeatureColor
color
-
Color(r=0.5, g=0.2750000059604645, b=0.23250000178813934, a=0.699999988079071)
CalcVolumeMaskIntencity
float
-
0.7
BloomClampedLuminance
float
-
3.0
BloomThreshhold
float
-
0.95
BloomIntencity
float
-
0.26
IndoorFogRatio
float
-
0.175
IndoorFogStart
float
-
1.0
IndoorFogEnd
float
-
12.0
attenuationForGrd
float
-
1.0
DofMgrParam
Key
Type
Description
Value
DefaultDist
float
Depth of Field Default Distance
3000.0
DefaultF
float
-
22.0
DefaultBlur
float
Depth of Field Default Blur
0.7
RemainsDist
float
-
300.0
RemainsF
float
-
2.0
RemainsBlur
float
-
1.0
LockOnF
float
-
2.5
LockOnBlur
float
Depth of Field Default Lock On Blur
1.0
PrCloud_%d
Key
Type
Description
Example value
ScrollSpd
float
-
-0.9
NoiseAdd1
float
-
-1.0
NoiseAdd2
float
-
-6.0
NoiseAdd1_side
float
-
-3.0
NoiseAdd2_side
float
-
3.0
PosDensityChgRange
float
-
0.7
PosDensityChgPower
float
-
-0.425
PosDensityChgSpeed
float
-
0.001
WindVecAdd
float
-
0.6
BaseTextureNo
int
-
0
NoiseTextureNo
int
-
1
bCloudTexBlend
bool
-
False
CloudTexBlendRate
float
-
0.0
BaseTextureNo_Blend
int
-
2
NoiseTextureNo_Blend
int
-
1
PrCloudV0_%d
Key
Type
Description
Value
Distotion
float
-
0.6
DistotionMax
float
-
0.7
DistotionMin
float
-
0.5
DistotionSinSeedAdd
float
-
0.01
Density
float
-
0.35
DensityMax
float
-
0.4
DensityMin
float
-
0.2
DensitySinSeedAdd
float
-
0.01
AlphaMul
float
-
0.4
AlphaMulMax
float
-
0.7
AlphaMulMin
float
-
0.4
AlphaMulSinSeedAdd
float
-
0.01
AlphaThreshold
float
-
0.7
AlphaThresholdMax
float
-
0.75
AlphaThresholdMin
float
-
0.5
AlphaThresholdSinSeedAdd
float
-
0.01
BaseTexScale
float
-
1.5
BaseTexScaleMax
float
-
2.25
BaseTexScaleMin
float
-
1.5
BaseTexScaleSinSeedAdd
float
-
0.0001
EmbossWidth
float
-
0.05
EmbossDensity
float
-
-0.0066
ShadowPower
float
-
0.1
HighlightPower
float
-
0.01
HighlightRange
float
-
1.3
HighlightAmbient
float
-
0.05
SkyHeight
float
-
8000.0
SkyHeightMax
float
-
8500.0
SkyHeightMin
float
-
7500.0
SkyHeightSinSeedAdd
float
-
0.01
BacklightPowe
float
-
1.5
BacklightRange
float
-
0.5
BacklightParam0
float
-
0.25
BacklightParam1
float
-
0.7
DarkSideNoiseParam
float
-
1.0
LightSideNoiseParam
float
-
0.25
PrCloudV1_%d
See above.
SunParam
Key
Type
Description
Value
SunSlope
float
-
-1.1
SunMoonDispDist
float
-
-23000.0
SunScale
float
-
1800.0
MoonScale
float
-
2400.0
SunDirYStop
float
-
-42000.0
SkyPalette0_%d
Key
Type
Description
Example value
Sky0PosDensityChgPower
float
-
0.0
Sky0Height
float
-
8000.0
Sky0Distotion
float
-
0.6
Sky0Density
float
-
0.3
Sky0AlphaMul
float
-
0.7
Sky0AlphaThreshold
float
-
0.65
Sky0BaseTexScale
float
-
1.75
Sky0TexBlendRatio
float
-
0.25
SkyPalette2_%d
Key
Type
Description
Value
Sky2PosDensityChgPower
float
-
0.0
Sky2Height
float
-
6500.0
Sky2Distotion
float
-
0.6
Sky2Density
float
-
0.3
Sky2AlphaMul
float
-
0.9
Sky2AlphaThreshold
float
-
0.8
Sky2BaseTexScale
float
-
2.0
Sky2TexBlendRatio
float
-
0.0
CloudPat0_%d
Key
Type
Description
Value
0Height
float
-
7000.0
0Distotion
float
-
0.6
0Density
float
-
0.52
0AlphaMul
float
-
0.95
0AlphaThreshold
float
-
0.876
0TexBlendRatio
float
-
0.7
CloudPat2_%d
See above.
CloudSpd_%d
Key
Type
Description
Value
CLOUDPAT_noisePow
float
-
0.5
CLOUDPAT_windPow
float
-
1.5
Parameter lists