Help:Using mods: Difference between revisions

Cemu tutorial updated
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imported>NomenUsoris
(Cemu tutorial updated)
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== Cemu Emulator ==
== Cemu Emulator ==
=== Download Cemu Emulator ===
You can find the latest version of Cemu Emulator on the [http://cemu.info/ Official Cemu Website]


=== Setting up homebrew ===
=== Setting up homebrew ===
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If you dumped the game's add-on content (aoc) files, follow [http://compat.cemu.info/wiki/Tutorial:How_to_install_a_DLC this guide] to install them in Cemu.
If you dumped the game's add-on content (aoc) files, follow [http://compat.cemu.info/wiki/Tutorial:How_to_install_a_DLC this guide] to install them in Cemu.


=== Installing mods with the graphicpack menu ===
=== Setting up and Maximising Performance ===
This method works as of Cemu 1.15.1.
Now that you have Cemu and your games files, it is recommended you use [http://compat.cemu.info/wiki/Serfrosts_Cemu_Setup_Guide Serfrosts Cemu Setup Guide] to maximise performance on your hardware before installing mods.
 
=== Installing mods with the graphic pack menu ===
Cemu uses "graphic packs" to install mods without overwriting any of the base files, allowing you to easily install or uninstall mods without leaving any trace.
 
Graphic packs are installed by placing the unzipped folder in <code>Cemu/graphicPacks/</code>. Note that most newer mods will come packaged as a graphic pack, or have a graphic pack option.  


# Create a new folder inside <code>Cemu/graphicPack/</code> named after the mod you want to use.
To check that the mod is a graphic pack, open the mod folder within <code>Cemu/graphicPacks/</code>. A graphic pack will have a file called <code>rules.txt</code> next to the <code>content</code> and/or <code>aoc</code> folder.
 
 
If a mod is not packaged as a graphic pack you will have to package it yourself, otherwise skip to the end of this section. This method works for versions of Cemu 1.15.1+
 
# Create a new folder inside <code>Cemu/graphicPacks/</code> named after the mod you want to use.
# Inside that folder, create a folder named <code>content</code>. Your mod files will go in here. (Mods will often include a <code>content</code> folder already to make things clear.)
# Inside that folder, create a folder named <code>content</code>. Your mod files will go in here. (Mods will often include a <code>content</code> folder already to make things clear.)
# Create a file named <code>rules.txt</code> next to the <code>content</code> folder (if the downloaded mod doesn't already include one). Inside it goes:
# Create a file named <code>rules.txt</code> next to the <code>content</code> folder (if the downloaded mod doesn't already include one). Use this example as a template:


  [Definition]
  [Definition]
  titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
  titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
  name = Mod Name
  name = <Mod Name>
  path = "The Legend of Zelda: Breath of the Wild/Game Mods/Mod Packs/Mod Name"
  path = "The Legend of Zelda: Breath of the Wild/Mods/<Mod Name>"
  description = Mod description here.
  description = <Mod description here>
  version = 3
  version = 3
  fsPriority = 100
  fsPriority = 100
<code>version</code> must be set to 3 to work correctly. <code>fsPriority</code> determines the order in which mods are prioritized - higher numbers prioritize that mod's files over other mods. Mods without an <code>fsPriority</code> entry specified will default to 100.
<code>version</code> must be set to 3 to work correctly. <code>fsPriority</code> determines the order in which mods are prioritized - higher numbers prioritize that mod's files over other mods. Mods without an <code>fsPriority</code> entry specified will default to 100.


Once a mod has been added, simply enable it from Cemu's graphic pack menu to use it. Note that most mods should not be enabled or disabled while the game is running.
 
Once a mod has been added, simply enable it from Cemu's graphic pack menu to use it. You can find this menu in <code>Options > Graphic Packs</code> or by right-clicking a game and selecting <code>Edit Graphic Packs</code>.
Note that most mods should not be enabled or disabled while the game is running.


=== Installing mods using BCML ===
=== Installing mods using BCML ===
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# Install BCML using the instructions [[Help:Tools/BCML#Setup|here]].
# Install BCML using the instructions [[Help:Tools/BCML#Setup|here]].
# '''Command line version''': Install a mod by running <code>bcml install path\to\mod.zip</code>. {{CLI help}} BCML will ask you to specify the directory where Cemu is installed first.
# '''Command line version''': Install a mod by running <code>bcml install path\to\mod.zip</code>.  {{CLI help}} BCML will ask you to specify the directory where Cemu is installed first.
# '''Graphical version''': Open the GUI by running <code>bcml-gui</code>. {{CLI help}} Select the directory where Cemu is intalled. Then click "Install" and select the mod you want to install.
# '''Graphical version''': Open the GUI by running <code>bcml-gui</code>. {{CLI help}} Select the directory where Cemu is intalled. Then click "Install" and select the mod you want to install.


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