AIDef:AI/PriestBossPhaseSecond and AIDef:AI/RemainsFireDroneNormal: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
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{{AIDef
{{AIDef
|name=PriestBossPhaseSecond
|name=RemainsFireDroneNormal
|type=AI
|type=AI
}}
}}


== MapUnitInstParams ==
== AITreeVariables ==
{|class="wikitable"
{|class="wikitable"
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| PriestBossStartPhase || Int || 0 ||  
| TargetSpeed || Float || -1.0 ||  
|-
|-
|}
|}




== StaticInstParams ==
== MapUnitInstParams ==
{|class="wikitable"
{|class="wikitable"
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| ModeChangeLife || Int || ||  
| LightLength || Float || 25.0 ||  
|-
|-
| ModeChangeBlockTime || Float || ||  
| LightRadius || Float || 8.0 ||  
|-
|-
| RespawnSpan || Float || ||  
| SearchLightType || Int || 0 ||  
|-
|-
| RespawnBaseSpace || Float ||  ||  
|}
 
 
== StaticInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
|-
| RespawnBaseMoveTime || Float ||  ||  
| AdjustRadius || Bool ||  ||  
|-
|-
| RespawnBaseInterval || Float ||  ||  
| LightLengthOffset || Float ||  ||  
|-
|-
| SimAtkMax || Int ||  ||  
| IsIgnoreNoWaitStopPoint || Bool ||  ||  
|-
|-
| BowEquipMax || Int ||  ||
|}
|-
 
| SyncAtkMax || Int ||  ||
 
|-
== Children ==
| CircleFormRange || Float ||  ||
{|class="wikitable"
! Name !! Description
|-
|-
| CircleFormRushWait || Float ||  ||  
| 停止 ||  
|-
|-
| CircleFormRushInterval || Float ||  ||  
| 停止点移動 ||  
|-
|-
| CircleFormShootWait || Float ||  ||  
| 移動 ||  
|-
|-
| CircleFormShootInterval || Float ||  ||
| 警報 ||  
|-
| LineFormDistFromPlayer || Float ||  ||
|-
| LineFormSpace || Float ||  ||
|-
| LineFormRushWait || Float ||  ||
|-
| LineFormRushInterval || Float ||  ||
|-
| LineFormFallWait || Float ||  ||
|-
| LineFormFallInterval || Float ||  ||
|-
| PercentLifeTransition || Float ||  ||
|-
| PercentLifePrevious || Float ||  ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== 段階_分身 (Priest_Boss_MetaAI, Root) ===
=== 通常 (RemainsFire_Drone, BaseAI) ===
{{AIDefDerived
{{AIDefDerived
|name=段階_分身
|name=通常
|group_name=Root
|group_name=BaseAI
|derived_from=PriestBossPhaseSecond
|derived_from=RemainsFireDroneNormal
|aiprog=Priest_Boss_MetaAI
|aiprog=RemainsFire_Drone
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| ModeChangeLife || 50
| AdjustRadius || False
|-
| ModeChangeBlockTime || 3.0
|-
| RespawnSpan || 90.0
|-
| RespawnBaseSpace || 2.0
|-
| RespawnBaseMoveTime || 0.4
|-
| RespawnBaseInterval || 0.4
|-
| SimAtkMax || 2
|-
| BowEquipMax || 3
|-
| SyncAtkMax || 3
|-
| CircleFormRange || 15.0
|-
| CircleFormRushWait || 5.0
|-
| CircleFormRushInterval || 0.0
|-
| CircleFormShootWait || 5.0
|-
| CircleFormShootInterval || 0.0
|-
| LineFormDistFromPlayer || 18.0
|-
| LineFormSpace || 3.0
|-
| LineFormRushWait || 2.0
|-
| LineFormRushInterval || 0.5
|-
| LineFormFallWait || 2.0
|-
| LineFormFallInterval || 0.5
|-
|-
| PercentLifeTransition || 0.5
| LightLengthOffset || 2.0
|-
|-
| PercentLifePrevious || 0.75
| IsIgnoreNoWaitStopPoint || False
|-
|-
|}
|}

Latest revision as of 15:00, 22 October 2018

RemainsFireDroneNormal
AI definition
Type AI

AITreeVariables

Name Type Default value Description
TargetSpeed Float -1.0


MapUnitInstParams

Name Type Default value Description
LightLength Float 25.0
LightRadius Float 8.0
SearchLightType Int 0


StaticInstParams

Name Type Default value Description
AdjustRadius Bool
LightLengthOffset Float
IsIgnoreNoWaitStopPoint Bool


Children

Name Description
停止
停止点移動
移動
警報

Derived definitions

通常 (RemainsFire_Drone, BaseAI)

Name Value
AdjustRadius False
LightLengthOffset 2.0
IsIgnoreNoWaitStopPoint False