Map unit and AIDef:AI/InForceEnemyLostAreaSelect: Difference between pages

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imported>Leoetlino
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
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{{Stub|what=Complete the contents section, the link system, mention static vs dynamic (and possibly other things)}}
{{AIDef
|name=InForceEnemyLostAreaSelect
|type=AI
}}


== Contents ==
== Children ==
 
{|class="wikitable"
=== <code>LocationPosX</code> ===
! Name !! Description
 
=== <code>LocationPosZ</code> ===
 
=== <code>LocationSize</code> ===
 
=== <code>Objs</code> ===
 
=== <code>Rails</code> ===
Array of rail structures. Can only appear in group 0 maps (Static); this section is completely ignored for non-static map units.
 
== Link system ==
===Definitions===
{|class="wikitable sortable"
! ID !! Name !! Description !! Official description
|-
| 4 || -AxisX || - || マイナスX軸シグナル
|-
| 5 || -AxisY || - || マイナスY軸シグナル
|-
| 6 || -AxisZ || - || マイナスZ軸シグナル
|-
| 24 || AreaCol || - || エリア(センサ)指定
|-
| 1 || AxisX || - || X軸シグナル
|-
| 2 || AxisY || - || Y軸シグナル
|-
| 3 || AxisZ || - || Z軸シグナル
|-
| 37 || BAndSCs || - || ボール&ソケットCS
|-
| 38 || BAndSLimitAngYCs || - || Y角速度制限付ボール&ソケットCS
|-
| 0 || BasicSig || - || 基本シグナル
|-
| 9 || BasicSigOnOnly || - || オンのみ基本シグナル
|-
| 14 || ChangeAtnSig || - || アテンション変更時シグナル
|-
| 39 || CogWheelCs || - || 歯車CS
|-
| 21 || CopyWaitRevival || - || 配置自動セーブ継承
|-
| 15 || Create || - || 生成
|-
| 11 || DeadUp || - || 死んだらオン
|-
| 16 || Delete || - || 削除
|-
| 29 || DemoMember || - || デモ参加
|-
| 32 || FixedCs || - || 固定CS
|-
| 26 || ForSale || - || 売り物
|-
| 19 || ForbidAttention || - || アテンションタイプ変更
|-
| 18 || Freeze || - || 凍結
|-
| 7 || GimmickSuccess || - || ネタ成功シグナル
|-
| 33 || HingeCs || - || ヒンジCS
|-
| 12 || LifeZero || - || ライフ0
|-
| 34 || LimitHingeCs || - || 制限付ヒンジCS
|-
| 27 || ModelBind || - || モデルバインド
|-
| 17 || MtxCopyCreate || - || 位置継承生成
|-
| 22 || OffWaitRevival || - || 配置自動セーブオフ
|-
| 30 || PhysSystemGroup || - || 物理システムグループ
|-
| 28 || PlacementLOD || - || 配置LOD
|-
| 36 || PulleyCs || - || 滑車CS
|-
| 40 || RackAndPinionCs || - || ラック&ピニオンCS
|-
| 23 || Recreate || - || 再生成
|-
| 41 || Reference || - || 参照
|-
| 10 || Remains || - || 遺物シグナル
|-
| 25 || SensorBind || - || センサバインド
|-
| 35 || SliderCs || - || スライダーCS
|-
| 13 || Stable || - || 安定
|-
| 31 || StackLink || - || スタック
|-
|-
| 20 || SyncLink || - || 生成グループ
| エリア内 ||  
|-
|-
| 8 || VelocityControl || - || 速度制御シグナル
| エリア外 ||  
|-
|-
|}
|}


== File formats ==
== Derived definitions ==
 
=== ドロップ生成 (Chuchu, 通常) ===
=== Map unit binary ===
{{AIDefDerived
In ''Breath of the Wild'', map units are stored in a binary format and given the ''mubin'' (Map Unit Binary) file extension. All map object IDs are replaced with CRC32 hashes as a space optimisation. [[BYML]] is used as the serialisation format.
|name=ドロップ生成
 
|group_name=通常
=== Source map unit ===
|derived_from=InForceEnemyLostAreaSelect
Source map units have muunt<ref>The executable has remnants of functions that can load map units with the following path: <code>Map/Project/%s/Data/%s/%s.muunt</code> (in what appears to be development code)</ref> as their file extension and use strings for map object IDs such as <code>F-5_challenge.muunt/obj760</code> instead of CRC32 hashes of the IDs in map unit binaries.
|aiprog=Chuchu
[[Category:Internals]]
}}
<references />
No overridden parameters.
[[Category:File formats]]
=== ドロップ生成 (Chuchu_Middle, 通常) ===
{{AIDefDerived
|name=ドロップ生成
|group_name=通常
|derived_from=InForceEnemyLostAreaSelect
|aiprog=Chuchu_Middle
}}
No overridden parameters.
=== ドロップ生成 (Chuchu_Senior, 通常) ===
{{AIDefDerived
|name=ドロップ生成
|group_name=通常
|derived_from=InForceEnemyLostAreaSelect
|aiprog=Chuchu_Senior
}}
No overridden parameters.

Latest revision as of 18:09, 14 October 2018

InForceEnemyLostAreaSelect
AI definition
Type AI

Children

Name Description
エリア内
エリア外

Derived definitions

ドロップ生成 (Chuchu, 通常)

No overridden parameters.

ドロップ生成 (Chuchu_Middle, 通常)

No overridden parameters.

ドロップ生成 (Chuchu_Senior, 通常)

No overridden parameters.