AIDef:AI/HorseRideRangeKeepMove

From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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HorseRideRangeKeepMove
AI definition
Type AI

StaticInstParams

Name Type Default value Description
OutDist Float
BaseDist Float


Children

Name Description
待機
指令

Derived definitions

攻撃待機 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

戦闘準備 (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

戦闘準備 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

攻撃待機 (Bokoblin_Red, 騎乗近接戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

戦闘準備 (Bokoblin_Red, 騎乗遠隔武器戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

戦闘準備 (Bokoblin_Red, 騎乗近接戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

攻撃待機 (Bokoblin_Senior, 騎乗近接戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

戦闘準備 (Bokoblin_Senior, 騎乗遠隔武器戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

戦闘準備 (Bokoblin_Senior, 騎乗近接戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

攻撃待機 (Bokoblin_Rapid, 騎乗近接戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

戦闘準備 (Bokoblin_Rapid, 騎乗遠隔武器戦闘)

Name Value
OutDist 30.0
BaseDist 5.0

戦闘準備 (Bokoblin_Rapid, 騎乗近接戦闘)

Name Value
OutDist 30.0
BaseDist 5.0