Help:Creating mods: Difference between revisions

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Welcome, modders! This page contains useful information for anybody who wants to create mods. If you just want to use other people's mods, see [[Help:Mod users' hub]].
Welcome, modders! This page contains useful information for anybody who wants to create mods. If you just want to use other people's mods, see [[Help:Mod users' hub]].
== What can currently be modded? ==
* Textures (can't increase resolution)
* Models (can't increase poly count on Switch)
* Actor parameters, including enemies, weapons and armors
* Adding new actors
* Overworld and dungeon map files (but collision editing is mostly not doable yet)
* Text / dialogue


== Getting set up ==
== Getting set up ==

Revision as of 22:53, 14 March 2019

Welcome, modders! This page contains useful information for anybody who wants to create mods. If you just want to use other people's mods, see Help:Using mods.

What can currently be modded?

  • Textures (can't increase resolution)
  • Models (can't increase poly count on Switch)
  • Actor parameters, including enemies, weapons and armors
  • Adding new actors
  • Overworld and dungeon map files (but collision editing is mostly not doable yet)
  • Text / dialogue

Getting set up


Rules

The RSTB file

The file ResourceSizeTable.product.rsizetable (referred to as the RSTB file) contains a list of size limits for almost every file in the game (calculated from the non-Yaz0-compressed file sizes). If you edit a file to make its filesize bigger, you'll need to edit this file to prevent errors. For details, see Help:Updating the RSTB.

File names and caching

The game assumes that any 2 files with the exact same filename also have the exact same contents. If you don't follow this rule when editing files, the game might load the wrong version of the file, leading to errors.