AIDef:AI/HorseWanderAI and AIDef:AI/PriestBossWarpToSafePos: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=HorseWanderAI
|name=PriestBossWarpToSafePos
|type=AI
|type=AI
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| IsActive || Bool || True ||
|-
| DestinationPos || Vec3 || [0.0, 0.0, 0.0] ||
|-
| PriestBossMetaAIUnit || AITreeVariablePointer ||  ||
|-
|}
== StaticInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| OffsetY || Float ||  ||
|-
| OffsetZ || Float ||  ||
|-
|}


== Children ==
== Children ==
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! Name !! Description
! Name !! Description
|-
|-
| 移動 ||  
| 転移 ||  
|-
|-
| 移動(パスあり) ||  
|}
 
== Derived definitions ==
=== 奈落 (Priest_Boss_ShadowClone, 通常) ===
{{AIDefDerived
|name=奈落
|group_name=通常
|derived_from=PriestBossWarpToSafePos
|aiprog=Priest_Boss_ShadowClone
}}
{|class="wikitable"
! Name !! Value
|-
|-
| 移動(リーダーあり) ||  
| OffsetY || 2.0
|-
| OffsetZ || 0.0
|-
|-
|}
|}
 
=== 奈落 (Priest_Boss_Normal, 通常) ===
== Derived definitions ==
{{AIDefDerived
=== うろつく (BoneHorse, 非騎乗) ===
|name=奈落
|group_name=通常
|derived_from=PriestBossWarpToSafePos
|aiprog=Priest_Boss_Normal
}}
{|class="wikitable"
! Name !! Value
|-
| OffsetY || 2.0
|-
| OffsetZ || 0.0
|-
|}
=== 奈落 (Priest_Boss_ShadowClone_Real, 通常) ===
{{AIDefDerived
{{AIDefDerived
|name=うろつく
|name=奈落
|group_name=非騎乗
|group_name=通常
|derived_from=HorseWanderAI
|derived_from=PriestBossWarpToSafePos
|aiprog=BoneHorse
|aiprog=Priest_Boss_ShadowClone_Real
}}
}}
No overridden parameters.
{|class="wikitable"
=== うろつく (NushiHorse, 非騎乗) ===
! Name !! Value
|-
| OffsetY || 2.0
|-
| OffsetZ || 0.0
|-
|}
=== 子1 (Priest_Boss_Giant, 第三段階_1) ===
{{AIDefDerived
{{AIDefDerived
|name=うろつく
|name=子1
|group_name=非騎乗
|group_name=第三段階_1
|derived_from=HorseWanderAI
|derived_from=PriestBossWarpToSafePos
|aiprog=NushiHorse
|aiprog=Priest_Boss_Giant
}}
}}
No overridden parameters.
{|class="wikitable"
=== うろつく (Horse, 非騎乗) ===
! Name !! Value
|-
| OffsetY || 7.0
|-
| OffsetZ || 0.0
|-
|}
=== 第四段階 (Priest_Boss_Giant, 奈落_0) ===
{{AIDefDerived
{{AIDefDerived
|name=うろつく
|name=第四段階
|group_name=非騎乗
|group_name=奈落_0
|derived_from=HorseWanderAI
|derived_from=PriestBossWarpToSafePos
|aiprog=Horse
|aiprog=Priest_Boss_Giant
}}
}}
No overridden parameters.
{|class="wikitable"
=== うろつく (HorseLarge, 非騎乗) ===
! Name !! Value
|-
| OffsetY || 7.0
|-
| OffsetZ || 0.0
|-
|}
=== 中行動 (Priest_Boss_Giant, 例外待機) ===
{{AIDefDerived
{{AIDefDerived
|name=うろつく
|name=中行動
|group_name=非騎乗
|group_name=例外待機
|derived_from=HorseWanderAI
|derived_from=PriestBossWarpToSafePos
|aiprog=HorseLarge
|aiprog=Priest_Boss_Giant
}}
}}
No overridden parameters.
{|class="wikitable"
! Name !! Value
|-
| OffsetY || 0.0
|-
| OffsetZ || 0.0
|-
|}

Latest revision as of 15:00, 22 October 2018

PriestBossWarpToSafePos
AI definition
Type AI

AITreeVariables

Name Type Default value Description
IsActive Bool True
DestinationPos Vec3 [0.0, 0.0, 0.0]
PriestBossMetaAIUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
OffsetY Float
OffsetZ Float


Children

Name Description
転移

Derived definitions

奈落 (Priest_Boss_ShadowClone, 通常)

Name Value
OffsetY 2.0
OffsetZ 0.0

奈落 (Priest_Boss_Normal, 通常)

Name Value
OffsetY 2.0
OffsetZ 0.0

奈落 (Priest_Boss_ShadowClone_Real, 通常)

Name Value
OffsetY 2.0
OffsetZ 0.0

子1 (Priest_Boss_Giant, 第三段階_1)

Name Value
OffsetY 7.0
OffsetZ 0.0

第四段階 (Priest_Boss_Giant, 奈落_0)

Name Value
OffsetY 7.0
OffsetZ 0.0

中行動 (Priest_Boss_Giant, 例外待機)

Name Value
OffsetY 0.0
OffsetZ 0.0