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imported>NiceneNerd (Update a few things that can be done) |
NiceneNerd (talk | contribs) (Update state of modding) |
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* Textures | * Textures | ||
* Models | * Models | ||
* Actor parameters, including enemies, weapons and armors | * Actor parameters, including enemies, weapons, and armors | ||
* Adding new actors | * Adding new actors | ||
* Overworld and dungeon map files | * Overworld and dungeon map files | ||
* Event flows, and as a direct consequence: cutscenes, NPC interactions, quests, minigames, etc. | |||
* Rigid body collisions | |||
* Text / dialogue | * Text / dialogue | ||
* | * UI elements (HUD, title screen, logos, etc.) | ||
* Music and audio (cannot add new tracks, only edit/replace existing) | |||
* Effects and shaders (limited) | |||
== Getting set up == | == Getting set up == | ||
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Example: .bactorpack -> .sbactorpack (after compression) | Example: .bactorpack -> .sbactorpack (after compression) | ||
=== Edit priority === | |||
If a file exists in your update dump, edit that copy of it. If it doesn't exist there, edit the one in your DLC dump. If it doesn't exist in either the update files or the DLC files, edit the one from the base game dump. |