Help:Creating mods: Difference between revisions

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Update state of modding
imported>NiceneNerd
(Update a few things that can be done)
(Update state of modding)
(One intermediate revision by one other user not shown)
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* Textures
* Textures
* Models (can't increase poly count on Switch)
* Models
* Actor parameters, including enemies, weapons and armors
* Actor parameters, including enemies, weapons, and armors
* Adding new actors
* Adding new actors
* Overworld and dungeon map files (collision editing only possible for Wii U shrines)
* Overworld and dungeon map files
* Event flows, and as a direct consequence: cutscenes, NPC interactions, quests, minigames, etc.
* Rigid body collisions
* Text / dialogue
* Text / dialogue
* Event flows, and as a direct consequence: cutscenes, NPC interactions, quests and minigames
* UI elements (HUD, title screen, logos, etc.)
* Music and audio (cannot add new tracks, only edit/replace existing)
* Effects and shaders (limited)


== Getting set up ==
== Getting set up ==
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Example: .bactorpack -> .sbactorpack (after compression)
Example: .bactorpack -> .sbactorpack (after compression)
=== Edit priority ===
If a file exists in your update dump, edit that copy of it. If it doesn't exist there, edit the one in your DLC dump. If it doesn't exist in either the update files or the DLC files, edit the one from the base game dump.
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