Help:Adding items: Difference between revisions

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imported>Ginger
(Inventory text - MSBT Editor/Kuriimu)
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Then, go back to <code>content\Pack</code>, open another Powershell window and run the command <code>sarc create Bootup_[XXxx] Bootup_[XXxx].pack</code>. '''If you are modding for WiiU or Cemu, the command is, instead,<code>sarc create Bootup_[XXxx] Bootup_[XXxx].pack -b</code>'''. Once it has finished, delete the <code>Bootup_[XXxx]</code> folder. And now you're done with the menu text portion of your item.
Then, go back to <code>content\Pack</code>, open another Powershell window and run the command <code>sarc create Bootup_[XXxx] Bootup_[XXxx].pack</code>. '''If you are modding for WiiU or Cemu, the command is, instead,<code>sarc create Bootup_[XXxx] Bootup_[XXxx].pack -b</code>'''. Once it has finished, delete the <code>Bootup_[XXxx]</code> folder. And now you're done with the menu text portion of your item.


=== e tingng the save game data flags ===
=== Creating the save game data flags ===
This section covers the save game flags, which the game uses to remember whether or not you've picked up an item before. If you are adding a common item, like a material or consumable, this will make it so that the little popup that happens the first time you pick up an item, doesn't happen every single time you pick your new item up.
This section covers the save game flags, which the game uses to remember whether or not you've picked up an item before. If you are adding a common item, like a material or consumable, this will make it so that the little popup that happens the first time you pick up an item, doesn't happen every single time you pick your new item up.


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