Help:Adding items: Difference between revisions

Updated the Python Versions and the name of BCML.
(Update for botw_actor_tool)
(Updated the Python Versions and the name of BCML.)
 
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Both methods require the following:
Both methods require the following:
*[https://www.python.org/downloads/release/python-379/ Python 3.7] (64-bit) is necessary for just about every tool (Python 3.8 exists, but is not currently compatible with [[Help:Tools/aamp|aamp]] or [[Help:Tools/BCML|BCML]])
*[https://www.python.org/downloads/release/python-379/ Python 3.7] (64-bit) or [https://www.python.org/downloads/release/python-3810/ Python 3.8] (64-bit) is necessary for just about every tool.
*[https://github.com/KillzXGaming/Switch-Toolbox/releases Switch Toolbox]
*[https://github.com/KillzXGaming/Switch-Toolbox/releases Switch Toolbox]
*Breath of the Wild Cemu Mod Loader (or <code>bcml</code>) {{Install py package help|package=bcml}}
*BOTW Cross-Platform Mod Loader (or <code>bcml</code>) {{Install py package help|package=bcml}}


The new method requires:
The new method requires:
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===Opening the base actor===
===Opening the base actor===
Use File -> Open Vanilla Actor to open a list of all actors from vanilla BotW. Pick the actor from the list that most closely matches your new desired item. (e.g. if you want to create a wooden shield, you would pick an actor for one of the base game's wooden shields)
Use File -> Open Vanilla Actor to open a list of all actors from vanilla BotW. Pick the actor from the list that most closely matches your new desired item. (e.g. if you want to create a wooden shield, you would pick an actor for one of the base game's wooden shields).
 
Use https://github.com/MrCheeze/botw-tools/blob/master/botw_names.json for help finding item


Once the tool has loaded the actor data, click on the Model button in the Actor Property box at the top, then scroll to the bottom. There should be a single line that says <code>Folder</code>. Take note of what it says after that, as that is the name of the <code>sbfres</code> file that you will need in [[#Creating your item's resource files]]. Then switch back to the Actor Link tab by clicking on the Actor Link button in the Actor Property box.
Once the tool has loaded the actor data, click on the Model button in the Actor Property box at the top, then scroll to the bottom. There should be a single line that says <code>Folder</code>. Take note of what it says after that, as that is the name of the <code>sbfres</code> file that you will need in [[#Creating your item's resource files]]. Then switch back to the Actor Link tab by clicking on the Actor Link button in the Actor Property box.
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