AIDef:AI/PriestBossPhaseFinish

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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PriestBossPhaseFinish
AI definition
Type AI

AITreeVariables

Name Type Default value Description
MetaAILife Int 10
MetaAIMaxLife Int 10
PriestBossMetaAIUnit AITreeVariablePointer


MapUnitInstParams

Name Type Default value Description
PriestBossStartPhase Int 0


StaticInstParams

Name Type Default value Description
StartDemoDelayFrames Float
PercentLifeTransition Float
PercentLifePrevious Float


Derived definitions

段階_終了 (Priest_Boss_MetaAI, Root)

Name Value
StartDemoDelayFrames 5.0
PercentLifeTransition 0.0
PercentLifePrevious 0.0