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Bgparamlist and Template:NoRstbDir: Difference between pages

From ZeldaMods (Breath of the Wild)
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imported>Halgorithm
(Documented some Bow fields)
 
imported>BravelyPeculiar
(Created page with "<div class="resloc-box no-rstb-box-color">The files inside this {{{type|directory}}} are '''not''' listed in the game's ResourceSizeTable.product.rsizetable|resource size ta...")
 
Line 1: Line 1:
{{stub|what=The list of objects/parameters is complete, but parameter descriptions are missing.}}
<div class="resloc-box no-rstb-box-color">The files inside this {{{type|directory}}} are '''not''' listed in the game's [[ResourceSizeTable.product.rsizetable|resource size table]].</div><noinclude>
{{lowercase}}
[[Category:ZeldaMods templates]]
<onlyinclude>
<templatedata>
{{Parameter archive infobox|param_type=bgparamlist|version=0|type=xml}}
{
'''GeneralParamList''' (''bgparamlist'') configures essential actor parameters such as the life and attack values, and many other miscellaneous settings.
"params": {
</onlyinclude>
"type": {
 
"label": "The type of this resource (directory/archive)",
= Parameter objects =
"type": "string",
{{AampNameWarning}}
"default": "directory"
 
}
== System ==
}
{| class="wikitable"
}
!Key
</templatedata>
!Type
</noinclude>
!Description
!Default value
|-
|SameGroupActorName
|str64
|Actor group name (at least used by one subsystem: the actor code relies on this to determine the name of the [[Difficulty scaling|Defeated_%s_Num]] counter flag)
|
|-
|IsGetItemSelf
|bool
| -
|False
|-
|}
 
== General ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|Speed
|float
| -
|1.0
|-
|Life
|int
|Initial and maximum HP (for characters) or durability (for items)
|100
|-
|IsLifeInfinite
|bool
|Prevent HP/durability from changing
|False
|-
|ElectricalDischarge
|float
| -
|1.0
|-
|IsBurnOutBorn
|bool
| -
|False
|-
|BurnOutBornName
|str64
| -
|
|-
|IsBurnOutBornIdent
|bool
| -
|False
|-
|ChangeDropTableName
|str
| -
|
|-
|}
 
== Enemy ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|Rank
|int
| -
|0
|-
|Power
|int
|Base (unarmed) strength of this enemy's attacks.
|0
|-
|DropLife
|int
| -
|100
|-
|DyingLife
|int
| -
|20
|-
|LostDist
|float
| -
|100.0
|-
|LostHeightMax
|float
| -
|30.0
|-
|LostHeightMin
|float
| -
| -30.0
|-
|LostRayLength
|float
| -
| -1.0
|-
|LODLostDist
|float
| -
|40.0
|-
|LODLostHeightMax
|float
| -
|30.0
|-
|LODLostHeightMin
|float
| -
| -30.0
|-
|IntelligenceLevel
|float
| -
|0.0
|-
|EmotionalLevel
|float
| -
|0.0
|-
|HeroismLevel
|float
| -
|0.0
|-
|PartActorName
|str
| -
|
|-
|IsMindFriend
|bool
| -
|True
|-
|StatusChangeFlag
|str
|Name of the flag to check for ChangeLife
|
|-
|ChangeLife
|float
|HP/Life value to use if StatusChangeFlag is non empty and if the flag is set
| -1.0
|-
|}
 
== EnemyLevel ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|IsAvoidDanger
|bool
| -
|False
|-
|IsGuardArrow
|bool
| -
|False
|-
|IsHideArrowAttack
|bool
| -
|False
|-
|IsSwiftAttack
|bool
| -
|False
|-
|IsBackSwiftAttack
|bool
| -
|False
|-
|IsCounterAttack
|bool
| -
|False
|-
|IsEscapeBomb
|bool
| -
|False
|-
|IsKickBomb
|bool
| -
|False
|-
|IsShootBomb
|bool
| -
|False
|-
|IsThrowWeapon
|bool
| -
|False
|-
|GuardPer
|int
| -
|0
|-
|IsJustGuard
|bool
| -
|False
|-
|}
 
== EnemyRace ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|EquipableWeapon
|str
| -
|
|-
|IsFitGroundByAnimalUnit
|bool
| -
|True
|-
|IsUpdateSupportNormalInAir
|bool
| -
|False
|-
|BowAttackRangeRatio
|float
| -
|1.0
|-
|WeaponScaleSmallSword
|float
| -
|1.0
|-
|WeaponTransOffsetSmallSword
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponRotOffsetSmallSword
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponHoldTransOffsetSmallSword
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponHoldRotOffsetSmallSword
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponScaleLargeSword
|float
| -
|1.0
|-
|WeaponTransOffsetLargeSword
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponRotOffsetLargeSword
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponHoldTransOffsetLargeSword
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponHoldRotOffsetLargeSword
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponScaleSpear
|float
| -
|1.0
|-
|WeaponTransOffsetSpear
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponRotOffsetSpear
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponHoldTransOffsetSpear
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponHoldRotOffsetSpear
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponScaleBow
|float
| -
|1.0
|-
|WeaponTransOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponRotOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponHoldTransOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponHoldRotOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponScaleShield
|float
| -
|1.0
|-
|WeaponTransOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponRotOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponHoldTransOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponHoldRotOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|IsUseTargetTag
|bool
| -
|False
|-
|TargetActorType
|str
|Actor types that the actor will target and attack
|Player
|-
|EscapeAttackedActorType
|str
| -
|
|-
|ReactionBalloon
|bool
| -
|False
|-
|SmallRagdollTime
|int
| -
|8
|-
|SmallRagdollRecoverTime
|int
| -
|15
|-
|SmallLargeRagdollTime
|int
| -
|60
|-
|SmallLargeRagdollRecoverTime
|int
| -
|20
|-
|}
 
== AttackInterval ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|ShortAttackTimeMin
|int
| -
|10
|-
|ShortAttackTimeMax
|int
| -
|30
|-
|MiddleAttackTimeMin
|int
| -
|40
|-
|MiddleAttackTimeMax
|int
| -
|60
|-
|LongAttackTimeMin
|int
| -
|80
|-
|LongAttackTimeMax
|int
| -
|110
|-
|}
 
== EnemyShown ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|IsHappy
|bool
| -
|False
|-
|IsCasebyCase
|bool
| -
|False
|-
|IsSit
|bool
| -
|False
|-
|IsNoise
|bool
| -
|False
|-
|}
 
== BindBone ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|BoneName
|str32
| -
|
|-
|BoneOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|BoneRotate
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|}
 
== Attack ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|Power
|int
|Base strength value for the standard attack {{check}}
|0
|-
|Impulse
|int
| -
|0
|-
|ImpulseLarge
|int
| -
|0
|-
|Range
|float
|Radius of the attack in world units {{check}}
|0.0
|-
|GuardBreakPower
|int
| -
|0
|-
|SpHitActor
|str
|A comma-separated (no spaces) list of Actor names to be affected by SpHitRatio.
|
|-
|SpHitTag
|str
| -
|
|-
|SpHitRatio
|float
|Multiplies attack power against any Actor listed in SpHitActor
|2.0
|-
|SpWeakHitActor
|str
| -
|
|-
|PowerForPlayer
|int
| -
| -1
|-
|}
 
== WeaponCommon ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|PlayerEqScale
|float
|Amount to scale the model by when equipped by the player
|1.0
|-
|EnemyEqScale
|float
|Amount to scale the model by when equipped by any enemy
|1.0
|-
|GuardPower
|int
|Only used for shields. Higher values reduce the durability damage recieved when blocking incoming attacks.
|0
|-
|Rank
|int
| -
|0
|-
|IsHammer
|bool
|If true, gives hammer behavior (instantly breaks ore deposits when struck) {{Check}}
|False
|-
|IsWeakBreaker
|bool
| -
|False
|-
|IsBoomerang
|bool
|If true, gives boomerang behavior (returns when thrown) {{Check}}
|False
|-
|IsBlunt
|bool
| -
|False
|-
|IsLuckyWeapon
|bool
| -
|False
|-
|IsPikohan
|bool
|If true, gives Power Hammer behavior (sends enemies flying when struck) {{check}}
|False
|-
|IsThrowingWeapon
|bool
| -
|True
|-
|IsThrowingBreakWeapon
|bool
|If true, breaks instantly when it collides with something solid after being thrown {{Check}}
|True
|-
|ThrowRange
|float
| -
|20.0
|-
|DreadActor
|str
|A comma-separated (no spaces) list of Actor names who will run/cower in fear when this weapon is wielded nearby {{Check}}
|
|-
|ThroughActor
|str
| -
|
|-
|NPCWeaponType
|str
| -
|
|-
|IsNotOnTerrorHold
|bool
|If true, NPCs will shake in fear when you wield this weapon near them {{Check}}
|False
|-
|IsAsOffUnEquiped
|bool
| -
|False
|-
|ChemicalEnergyMax
|int
| -
|0
|-
|ChemicalEnergyAmountUsed
|int
| -
|0
|-
|ChemicalEnergyRecoverRate
|float
| -
|0.0
|-
|ChemicalEnergyRecoverInterval
|int
| -
|60
|-
|StickDamage
|int
| -
|0
|-
|ShootBeam
|str
| -
|
|-
|DropFromPorchRot
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|SharpWeaponPer
|float
|Probability for a blue modifier to appear (if applicable; see [[Difficulty scaling]] for more details)
|10.0
|-
|SharpWeaponAddAtkMin
|int
|[Blue modifier] Min attack bonus
|0
|-
|SharpWeaponAddAtkMax
|int
|[Blue modifier] Max attack bonus
|0
|-
|SharpWeaponAddLifeMin
|int
|[Blue modifier] Min durability bonus
|0
|-
|SharpWeaponAddLifeMax
|int
|[Blue modifier] Max durability bonus
|0
|-
|SharpWeaponAddCrit
|bool
|[Blue modifier] Enable critical hit bonus
|False
|-
|SharpWeaponAddGuardMin
|int
|[Blue modifier] Min guard bonus (for shields)
|0
|-
|SharpWeaponAddGuardMax
|int
|[Blue modifier] Max guard bonus (for shields)
|0
|-
|PoweredSharpAddAtkMin
|int
|[Yellow modifier] Min attack bonus
|0
|-
|PoweredSharpAddAtkMax
|int
|[Yellow modifier] Max attack bonus
|0
|-
|PoweredSharpAddLifeMin
|int
|[Yellow modifier] Min durability bonus
|0
|-
|PoweredSharpAddLifeMax
|int
|[Yellow modifier] Max durability bonus
|0
|-
|PoweredSharpWeaponAddGuardMin
|int
|[Yellow modifier] Min guard bonus (for shields)
|0
|-
|PoweredSharpWeaponAddGuardMax
|int
|[Yellow modifier] Max guard bonus (for shields)
|0
|-
|PoweredSharpAddThrowMin
|float
|[Yellow modifier] Min throw distance multiplier bonus
|1.0
|-
|PoweredSharpAddThrowMax
|float
|[Yellow modifier] Max throw distance multiplier bonus
|1.0
|-
|PoweredSharpAddSpreadFire
|bool
|[Yellow modifier] Enable five-shot burst (for bows)
|False
|-
|PoweredSharpAddZoomRapid
|bool
|[Yellow modifier] Enable quick zoom (for bows)
|False
|-
|PoweredSharpAddRapidFireMin
|float
|[Yellow modifier] Min quick shot time multiplier (for bows)
|1.0
|-
|PoweredSharpAddRapidFireMax
|float
|[Yellow modifier] Max quick shot time multiplier (for bows)
|1.0
|-
|PoweredSharpAddSurfMaster
|bool
|[Yellow modifier] Enable Shield Surf Up
|False
|-
|}
 
== WeaponThrow ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|ThrowSpeed
|float
| -
|1.0
|-
|ThrowRotSpeed
|float
| -
|50.0
|-
|ThrowDist
|float
| -
|5.0
|-
|ThrowRigidBodyBaseAxis
|vec3
| -
|Vec3(x=0.0, y=0.0, z=1.0)
|-
|}
 
== Sandworm ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|SandWidth
|float
| -
|0.0
|-
|SandLength
|float
| -
|0.0
|-
|SandHeight
|float
| -
|0.0
|-
|SandCombSpan
|float
| -
|0.0
|-
|SandCombHeight
|float
| -
|0.0
|-
|SnakeModelOffsetZ
|float
| -
|0.0
|-
|SnakeBaseNode
|str
| -
|
|-
|SnakeNode1
|str
| -
|
|-
|SnakeNode2
|str
| -
|
|-
|SnakeNode3
|str
| -
|
|-
|SnakeNode4
|str
| -
|
|-
|SnakeNode5
|str
| -
|
|-
|SnakeNode6
|str
| -
|
|-
|SnakeNode7
|str
| -
|
|-
|SnakeNode8
|str
| -
|
|-
|SnakeNode9
|str
| -
|
|-
|SnakeNode10
|str
| -
|
|-
|SnakeNode11
|str
| -
|
|-
|SnakeNode12
|str
| -
|
|-
|SnakeNodeRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|SnakeNodeChaseInterval
|float
| -
|0.0
|-
|ShowLifeGageDist
|float
| -
|150.0
|-
|ShowLifeGageOffset
|float
| -
|10.0
|-
|}
 
== SmallSword ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|PodName
|str32
|The name of the sheath actor
|
|-
|PlayerHoldTransOffset
|vec3
| -
|Vec3(x=0.125, y=-0.02500000037252903, z=-0.07500000298023224)
|-
|PlayerHoldRotOffset
|vec3
| -
|Vec3(x=16.0, y=-60.0, z=-18.0)
|-
|PlayerEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|PlayerEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|RideHorsePlayerHoldTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|RideHorsePlayerHoldRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|AffectTransOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|AffectRotOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|AffectTransOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|AffectRotOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|SquatPlayerHoldTransAddOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|SquatPlayerHoldRotAddOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCHoldTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCHoldRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EnemyEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EnemyEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|StandEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|StandEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponSubType
|str32
| -
|
|-
|}
 
== Rod ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|MagicName
|str32
| -
|
|-
|ChargeMagicNum
|int
| -
|4
|-
|ChargeMagicInterval
|int
| -
|5
|-
|MagicPower
|int
| -
|0
|-
|MagicSpeed
|float
| -
|0.0
|-
|MagicSpeedByThrow
|float
| -
|0.0
|-
|MagicGravity
|float
| -
|0.5
|-
|MagicRadius
|float
| -
|1.0
|-
|ScaleTime
|int
| -
|1
|-
|MagicRange
|float
| -
|1.0
|-
|MagicSpeedByEnemy
|float
| -
|0.0
|-
|MagicGravityByEnemy
|float
| -
|0.5
|-
|MagicRadiusByEnemy
|float
| -
|1.0
|-
|ScaleTimeByEnemy
|int
| -
|1
|-
|MagicRangeByEnemy
|float
| -
|1.0
|-
|}
 
== LargeSword ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|PodName
|str32
|The name of the sheath actor
|
|-
|PlayerHoldTransOffset
|vec3
| -
|Vec3(x=0.17000000178813934, y=-0.02500000037252903, z=-0.10000000149011612)
|-
|PlayerHoldRotOffset
|vec3
| -
|Vec3(x=16.0, y=-60.0, z=-18.0)
|-
|PlayerEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|PlayerEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|RideHorsePlayerHoldTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|RideHorsePlayerHoldRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|AffectTransOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|AffectRotOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|AffectTransOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|AffectRotOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|SquatPlayerHoldTransAddOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|SquatPlayerHoldRotAddOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCHoldTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCHoldRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EnemyEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EnemyEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|StandEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|StandEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponSubType
|str32
| -
|
|-
|}
 
== Spear ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|PodName
|str32
|The name of the sheath actor
|
|-
|PlayerHoldTransOffset
|vec3
| -
|Vec3(x=-0.8999999761581421, y=-0.019999999552965164, z=0.5199999809265137)
|-
|PlayerHoldRotOffset
|vec3
| -
|Vec3(x=0.0, y=-120.0, z=-180.0)
|-
|PlayerEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|PlayerEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|RideHorsePlayerHoldTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|RideHorsePlayerHoldRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|AffectTransOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|AffectRotOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|AffectTransOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|AffectRotOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|GrabPlayerHoldTransOffset
|vec3
| -
|Vec3(x=-0.8700000047683716, y=-0.17000000178813934, z=-0.3400000035762787)
|-
|GrabPlayerHoldRotOffset
|vec3
| -
|Vec3(x=-60.0, y=-20.0, z=-90.0)
|-
|GrabAffectTransOffsetShield
|vec3
| -
|Vec3(x=0.0, y=-0.029999999329447746, z=0.0)
|-
|GrabAffectRotOffsetShield
|vec3
| -
|Vec3(x=-5.0, y=0.0, z=0.0)
|-
|SquatPlayerHoldTransAddOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|SquatPlayerHoldRotAddOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCHoldTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCHoldRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EnemyEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EnemyEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|StandEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|StandEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponSubType
|str32
| -
|
|-
|}
 
== Shield ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|PlayerHoldTransOffset
|vec3
| -
|Vec3(x=-0.10000000149011612, y=-0.009999999776482582, z=0.20000000298023224)
|-
|PlayerHoldRotOffset
|vec3
| -
|Vec3(x=8.0, y=120.0, z=5.0)
|-
|PlayerEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|PlayerEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|SquatPlayerHoldTransAddOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|SquatPlayerHoldRotAddOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCHoldTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCHoldRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EnemyEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EnemyEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|StandEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|StandEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|RideBreakRatio
|float
|Multiplier affecting shield durability degradation from shield surfing. 0.0 disables degradation completely.
|1.0
|-
|MirrorLevel
|int
|0 = No automatic projectile reflection, 1 = Automatically Reflect Guardian scout projectiles, 2 = Reflect Guardian lasers {{check}}
|0
|-
|WeaponSubType
|str32
| -
|
|-
|SurfingFriction
|float
|Multiplier affecting speed reduction from touching the ground while surfing. At 0.0 the shield will not lose speed when holding forward on flat ground. Effective maximum is somewhere around 5.0. {{check}}
|1.0
|-
|}
 
== Bow ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|QuiverName
|str32
|Actor name to display for the quiver. The only actor ever used in the base game is Weapon_Quiver_001.
|
|-
|ArrowName
|str32
|Actor name to use for bows that fire special arrows, e.g. BrightArrow (for the Bow of Light)
|
|-
|IsGuardPierce
|bool
| -
|False
|-
|ExtraDamageRatio
|float
| -
|1.0
|-
|BaseAttackPowerRatio
|float
| -
|1.0
|-
|IsLeadShot
|bool
| -
|False
|-
|LeadShotNum
|int
| -
|0
|-
|LeadShotAng
|float
| -
|45.0
|-
|LeadShotInterval
|int
| -
|0
|-
|IsRapidFire
|bool
| -
|False
|-
|RapidFireNum
|int
| -
|0
|-
|RapidFireInterval
|int
| -
|0
|-
|IsLongRange
|bool
|If true, the camera will zoom in further while the aiming crosshair is onscreen.
|False
|-
|ArrowFirstSpeed
|float
| -
|4.5
|-
|ArrowAcceleration
|float
| -
| -0.1
|-
|ArrowStabilitySpeed
|float
| -
|3.0
|-
|ArrowFallAcceleration
|float
| -
| -0.2
|-
|ArrowFallStabilitySpeed
|float
| -
|1.0
|-
|ArrowGravity
|float
|The acceleration arrows experience after their initial straight-line flight duration. Positive values make arrows accelerate upward. Unknown if arrows will actually despawn after traveling high enough. {{Check}}
| -9.8
|-
|PlayerHoldTransOffset
|vec3
| -
|Vec3(x=-0.20000000298023224, y=-0.009999999776482582, z=0.0)
|-
|PlayerHoldRotOffset
|vec3
| -
|Vec3(x=12.0, y=-60.0, z=-22.0)
|-
|PlayerEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|PlayerEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|SquatPlayerHoldTransAddOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|SquatPlayerHoldRotAddOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCHoldTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCHoldRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EnemyEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EnemyEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|StandEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|StandEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|ArrowChargeRate
|float
|Multiplier affecting how quickly Link charges a shot after he has fully lifted his bow. Higher values charge shots more quickly.
|1.0
|-
|ArrowReloadRate
|float
|Multiplier affecting the cooldown duration between firing arrows, which cannot be cancelled even if a different bow is equipped. Higher values ''increase'' the cooldown duration.
|1.0
|-
|WeaponSubType
|str32
| -
|
|-
|}
 
== WeaponOption ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|PlayerHoldTransOffset
|vec3
| -
|Vec3(x=-0.019999999552965164, y=-0.009999999776482582, z=0.11999999731779099)
|-
|PlayerHoldRotOffset
|vec3
| -
|Vec3(x=-8.0, y=-5.0, z=75.0)
|-
|NPCHoldTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCHoldRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|NPCEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|}
 
== MasterSword ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|IsMasterSword
|bool
| -
|False
|-
|TrueFormAttackPower
|int
| -
| -1
|-
|TrueFormMagicPower
|int
|Base attack strength of the magic projectile that can be fired at full health
| -1
|-
|TrueFormBreakRatio
|float
| -
|0.5
|-
|SearchEvilDist
|float
| -
| -1.0
|-
|RecoverTime
|int
| -
|30
|-
|SleepActorName
|str64
| -
|
|-
|TrueFormActorName
|str64
| -
|
|-
|}
 
== GuardianMiniWeapon ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|BindMyNodeName
|str32
| -
|
|-
|VisibleMatNameR
|str
| -
|
|-
|VisibleMatNameL
|str
| -
|
|-
|VisibleMatNameB
|str
| -
|
|-
|VisibleOffMatName
|str
| -
|Mt_Arm
|-
|}
 
== Player ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|BombReloadTime1
|float
|Recharge duration for unupgraded Bomb runes (in seconds)
|0.0
|-
|BombReloadTime2
|float
|Recharge duration for upgraded Bomb runes (in seconds)
|0.0
|-
|StopTimerReloadTime
|float
|Recharge duration for Stasis rune (in frames) {{Check}}
|0.0
|-
|StopTimerBlowAngle
|float
| -
|0.0
|-
|StopTimerBlowSpeedLimit
|float
| -
|0.0
|-
|StopTimerImpluseMaxCountSmallSword
|int
|Number of hits needed to bring a Stasis-frozen object to max launch speed using a small sword
|16
|-
|StopTimerImpluseMaxCountLargeSword
|int
|Number of hits needed to bring a Stasis-frozen object to max launch speed using a large sword
|8
|-
|StopTimerImpluseMaxCountSpear
|int
|Number of hits needed to bring a Stasis-frozen object to max launch speed using a spear
|20
|-
|StopTimerCancelDeleteWaitTime
|float
| -
|0.0
|-
|StopTimerLongTime
|float
|The amount of time low-level enemies will be frozen in stasis for (in frames) {{Check}}
|0.0
|-
|StopTimerMiddleTime
|float
|The amount of time mid-level enemies will be frozen in stasis for (in frames) {{Check}}
|0.0
|-
|StopTimerShortTime
|float
|The amount of time elite enemies will be frozen in stasis for (in frames) {{Check}}
|0.0
|-
|EnergyTiredValue
|float
| -
|0.0
|-
|EnergyBowSlow
|float
|Stamina consumption rate during slow motion bow aiming in freefall (NOT in seconds)
|0.0
|-
|EnergyPush
|float
|Stamina consumption rate when pushing large objects
|0.0
|-
|EnergyCharge
|float
|Stamina consumption rate when charging an attack (small swords and spears) or doing a spin attack (large swords)
|0.0
|-
|EnergyAutoRecover
|float
|Stamina recovery rate when grounded
|0.0
|-
|EnergyAutoRecoverInAir
|float
|Stamina recovery rate during freefall (normally 0.0)
|0.0
|-
|EnergyAutoRecoverInvalidTime1
|float
| -
|0.0
|-
|EnergyAutoRecoverInvalidTime2
|float
| -
|0.0
|-
|ColdTempDamageAdd
|float
| -
|0.0
|-
|HotTempDamageAdd
|float
| -
|0.0
|-
|TempDamage
|float
| -
|0.0
|-
|TempEnergyDecDiamAdd
|float
| -
|0.0
|-
|TempEnergyDecDegAdd
|float
| -
|0.0
|-
|VelDiamSand
|float
| -
|0.0
|-
|VelDiamTired
|float
| -
|0.0
|-
|StickDiamTired
|float
| -
|0.0
|-
|AutoRecoverNum
|float
| -
|0.0
|-
|AutoRecoverIntervalMin
|float
| -
|0.0
|-
|AutoRecoverIntervalMax
|float
| -
|0.0
|-
|AutoRecoverInvalidTime
|float
| -
|0.0
|-
|BowSubjectContTime
|float
| -
|0.0
|-
|LNGStickScale
|float
| -
|0.0
|-
|LATStickScale
|float
| -
|0.0
|-
|LNGGyroScale
|float
| -
|0.0
|-
|LATGyroScale
|float
| -
|0.0
|-
|BowSlowShootNum
|int
| -
|0
|-
|BowSlowRateDiam
|float
| -
|1.0
|-
|BowSlowMaxTime
|float
| -
|0.0
|-
|DiveBowSlowMaxTime
|float
| -
|0.0
|-
|BowSlowInvalidTime
|float
| -
|0.0
|-
|BowSlowInvalidHeight
|float
| -
|0.0
|-
|BowSlowInvalidHeightOnShield
|float
| -
|0.0
|-
|BowSlowInvalidHeightWeaponChange
|float
| -
|0.0
|-
|GuardJustForceSlowTime
|float
| -
|0.0
|-
|MoveMaxDecRateByWater
|float
| -
|0.0
|-
|MoveIgnoreWaterHeight
|float
| -
|0.0
|-
|MoveDecRateByBog
|float
| -
|0.0
|-
|MoveDecRateMaxHeight
|float
| -
|0.0
|-
|MaxForce
|float
| -
|0.0
|-
|MinForce
|float
| -
|0.0
|-
|AddForce
|float
| -
|0.0
|-
|SnowBallAddForce
|float
| -
|0.0
|-
|LogPushF
|float
| -
|0.0
|-
|RockPushF
|float
| -
|0.0
|-
|RockPushSpeed
|float
| -
|0.0
|-
|WaistAngleUpperMax
|float
| -
|0.0
|-
|WaistAngleLowerMax
|float
| -
|0.0
|-
|WaistAngleSideMax
|float
| -
|0.0
|-
|NoSquatWaterHeight
|float
| -
|0.0
|-
|InvalidReloadTime
|float
| -
|0.0
|-
|WeaponThrowSpeedY
|float
| -
|0.0
|-
|WeaponThrowSpeedF
|float
| -
|0.0
|-
|WeaponThrowSpeedFSquat
|float
| -
|0.0
|-
|DashUpEnableAngle
|float
| -
|0.0
|-
|ShockTime
|float
| -
|0.0
|-
|IceInvalidTime
|float
| -
|0.0
|-
|MaxSpeedInAir
|float
| -
|0.0
|-
|TurnEnableSpeed
|float
| -
|0.0
|-
|TurnEnableStickSub
|float
| -
|0.0
|-
|TurnEnableDirSub
|float
| -
|0.0
|-
|ShortDashImpulse
|int
| -
|0
|-
|ShortDashDamage
|int
| -
|0
|-
|SwordTerrorScope
|float
| -
|0.0
|-
|ArrowTerrorScope
|float
| -
|0.0
|-
|TorchTerrorScope
|float
| -
|0.0
|-
|TorchTerrorOffsetY
|float
| -
|0.0
|-
|TorchTerrorOffsetZ
|float
| -
|0.0
|-
|DashNoise
|float
| -
|0.0
|-
|WhistleNoise
|float
| -
|0.0
|-
|ClimbEnableAngle
|float
| -
|0.0
|-
|ClimbEnableSpeedMinAngle
|float
| -
|0.0
|-
|ClimbEnableSpeedMaxAngle
|float
| -
|0.0
|-
|SlipEnableSpeed
|float
| -
|0.0
|-
|SlipSpeedAddMin
|float
| -
|0.0
|-
|SlipSpeedAddMax
|float
| -
|0.0
|-
|SlipSpeedAddDiamByRain
|float
| -
|0.0
|-
|MagnetAim2DPosOffsetY
|float
| -
|0.0
|-
|LookPosOffsetXZ
|float
| -
|0.0
|-
|LookPosOffsetY
|float
| -
|0.0
|-
|LookPosOffsetYSquat
|float
| -
|0.0
|-
|LookPosOffsetYSwim
|float
| -
|0.0
|-
|LookPosOffsetYHorse
|float
| -
|0.0
|-
|LookEnableAngle
|float
| -
|0.0
|-
|HitSlowTimeS
|float
| -
|0.0
|-
|HitSlowTimeM
|float
| -
|0.0
|-
|HitSlowTimeL
|float
| -
|0.0
|-
|HitSlowRate
|float
| -
|0.0
|-
|HitStopTimeS
|float
| -
|0.0
|-
|HitStopTimeL
|float
| -
|0.0
|-
|HitStopRate
|float
| -
|0.0
|-
|AtnPosInterPolationRate
|float
| -
|0.0
|-
|AtnPosInterPolationMin
|float
| -
|0.0
|-
|AtnPosInterPolationMax
|float
| -
|0.0
|-
|PredictDiffAngleMax
|float
| -
|0.0
|-
|DashToRunStickValueDec
|float
| -
|0.0
|-
|WindSupportReuseTime
|float
|Revali's Gale cooldown timer (seconds)
|0.0
|-
|FireSupportReuseTime
|float
|Daruk's Protection cooldown timer (seconds)
|0.0
|-
|ElectricSupportReuseTime
|float
|Urbosa's Fury cooldown timer (seconds)
|0.0
|-
|WaterSupportReuseTime
|float
|Mipha's Grace cooldown timer (seconds)
|0.0
|-
|WindSupportTimerRate
|float
|Revali's Gale cooldown timer tick multiplier in Hyrule Castle. ''Note: this is ignored for Revali's Gale+.'' Example: if set to 3.0, the timer will be decremented by 3 every second.
|0.0
|-
|FireSupportTimerRate
|float
|Daruk's Protection cooldown timer tick multiplier in Hyrule Castle
|0.0
|-
|ElectricSupportTimerRate
|float
|Urbosa's Fury cooldown timer tick multiplier in Hyrule Castle
|0.0
|-
|WaterSupportTimerRate
|float
|Mipha's Grace cooldown timer tick multiplier in Hyrule Castle
|0.0
|-
|ChemicalInvalidTime
|float
| -
|0.0
|-
|AutoDashUpTime
|float
| -
|0.0
|-
|AutoDashUpAngle
|float
| -
|0.0
|-
|ClimbRestartHeight
|float
| -
|0.0
|-
|ClimbRestartTime
|float
| -
|0.0
|-
|PushNoticeLookTime
|float
| -
|0.0
|-
|EnergyUseSmall
|float
| -
|0.0
|-
|EnergyUseLarge
|float
| -
|0.0
|-
|NoEnergyDashInterval
|float
| -
|0.0
|-
|GuardableAngle
|float
| -
|0.0
|-
|StickMaxInStore
|float
| -
|0.0
|-
|LookContinueTime
|float
| -
|0.0
|-
|PostureContinueTime
|float
| -
|0.0
|-
|ItemUseModelAlpha
|float
| -
|0.0
|-
|LadderCheckSide
|float
| -
|0.0
|-
|LadderCheckDist
|float
| -
|0.0
|-
|NoDeathDamageBase
|int
| -
|0
|-
|NoDeathDamageAdd
|int
| -
|0
|-
|ArmorCompSwimEnergyRate
|float
| -
|0.0
|-
|ArmorCompRegistElecFrame
|float
| -
|0.0
|-
|ArmorCompNightSpeedRate
|float
| -
|0.0
|-
|ArmorCompClimbJumpEnergyRate
|float
| -
|0.0
|-
|ArmorCompPlusDropRate
|float
| -
|0.0
|-
|ArmorCompWeaponBrakeRate
|float
| -
|0.0
|-
|ArmorCompSwordBeamAttackRate
|float
| -
|0.0
|-
|ArmorCompAncientAttackRate
|float
| -
|1.0
|-
|ArmorCompBoneAttackRate
|float
| -
|1.0
|-
|ArmorCompTerrorLevel
|float
| -
|0.0
|-
|ArmorCompTerrorRadius
|float
| -
|0.0
|-
|ArmorCompNakedSwimSpeedRate
|float
| -
|0.0
|-
|ArmorCompNakedSwimAnimeRate
|float
| -
|0.0
|-
|ArmorCompNakedSwimEnergyRate
|float
| -
|0.0
|-
|ArmorAncientAttackRate
|float
| -
|1.0
|-
|SupportWindNum
|int
| -
|0
|-
|SupportElectricNum
|int
| -
|0
|-
|SupportElectricEnergy
|float
| -
|0.0
|-
|SupportFireNum
|int
| -
|0
|-
|SupportWaterLifeAdd
|int
| -
|0
|-
|SupportWaterEnergyAdd
|float
| -
|0.0
|-
|StickRInputFrame
|float
| -
|0.0
|-
|DiffAngleFromLookVec
|float
| -
|0.0
|-
|LookPosOffset
|float
| -
|0.0
|-
|LookFixAngle
|float
| -
|0.0
|-
|LookContinueTimeToCamera
|float
| -
|0.0
|-
|CutKnockBackNoCrrDist
|float
| -
|0.0
|-
|WaitUnsteadyApplyVel
|float
| -
|0.0
|-
|CurseAddWeight
|float
| -
|0.0
|-
|RoofCrashVel
|float
| -
|0.0
|-
|CutJumpInvalidTime
|float
| -
|0.0
|-
|WaterDepthInGrudge
|float
| -
|0.0
|-
|LargeHorseLegBendAngY
|float
| -
|0.0
|-
|LargeHorseLegBendAngX
|float
| -
|0.0
|-
|LargeHorseLegBendFrame
|float
| -
|0.0
|-
|NoMaskPauseWaterHeight
|float
| -
|0.0
|-
|LookAtThreshold
|float
| -
|0.0
|-
|}
 
== Camera ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|DefaultConnectScaleAfterEvent
|float
| -
|1.0
|-
|LatConnectRateAfterEvent
|float
| -
|1.5
|-
|LngConnectRateAfterEvent
|float
| -
|0.75
|-
|DistConnectRateAfterEvent
|float
| -
|3.0
|-
|FovyConnectRateAfterEvent
|float
| -
|0.0
|-
|ConnectAfterEventMin
|float
| -
|30.0
|-
|ConnectAfterEventMax
|float
| -
|1000.0
|-
|RoofGradientNearHighWeight
|float
| -
|0.0
|-
|RoofGradientFarHighWeight
|float
| -
|0.0
|-
|RoofGradientNearLowWeight
|float
| -
|0.0
|-
|RoofGradientFarLowWeight
|float
| -
|0.0
|-
|}
 
== Grab ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|Slot0Node
|str32
| -
|
|-
|Slot1Node
|str32
| -
|
|-
|Slot2Node
|str32
| -
|
|-
|Slot3Node
|str32
| -
|
|-
|Slot4Node
|str32
| -
|
|-
|Slot5Node
|str32
| -
|
|-
|Slot0PodNode
|str32
| -
|
|-
|Slot1PodNode
|str32
| -
|
|-
|Slot2PodNode
|str32
| -
|
|-
|Slot3PodNode
|str32
| -
|
|-
|Slot4PodNode
|str32
| -
|
|-
|Slot5PodNode
|str32
| -
|
|-
|}
 
== Armor ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|StarNum
|int
| -
|0
|-
|DefenceAddLevel
|int
| -
|0
|-
|WindScaleMesh
|str32
| -
|
|-
|WindScale
|float
| -
|0.0
|-
|NextRankName
|str64
| -
|
|-
|AffectTransOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|AffectRotOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|}
 
== ArmorEffect ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|EffectType
|str32
| -
|None
|-
|EffectLevel
|int
| -
|0
|-
|AncientPowUp
|bool
| -
|False
|-
|EnableClimbWaterfall
|bool
| -
|False
|-
|EnableSpinAttack
|bool
| -
|False
|-
|}
 
== ArmorHead ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|EarRotate
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|MantleType
|int
| -
|0
|-
|MaskType
|str32
| -
|
|-
|}
 
== ArmorUpper ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|IsDispOffPorch
|bool
| -
|False
|-
|ShiekerStoneTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|ShiekerStoneRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|DisableSelfMantle
|bool
| -
|False
|-
|UseMantleType
|int
| -
|0
|-
|}
 
== ShiekerStone ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|NodeNameWithWaist
|str32
| -
|Pod_C
|-
|TransOffsetWithWaist
|vec3
| -
|Vec3(x=0.125, y=0.0, z=-0.017000000923871994)
|-
|RotOffsetWithWaist
|vec3
| -
|Vec3(x=2.0, y=184.0, z=-3.0)
|-
|NodeNameWithHand
|str32
| -
|Weapon_L
|-
|TransOffsetWithHand
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|RotOffsetWithHand
|vec3
| -
|Vec3(x=180.0, y=180.0, z=0.0)
|-
|}
 
== SeriesArmor ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|SeriesType
|str32
| -
|
|-
|EnableCompBonus
|bool
| -
|False
|-
|}
 
== Liftable ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|LiftType
|str32
| -
|
|-
|ThrownMass
|int
| -
|10
|-
|ThrownRotSpd
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|LiftPosOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|LiftRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|LiftRotFrame
|int
| -
|10
|-
|AddLiftRotOffsetList
|str
| -
|
|-
|ChaseLiftRotOffset
|bool
| -
|False
|-
|LiftCenterOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|PutPosOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.5)
|-
|PutRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|PutRotFrame
|int
| -
|10
|-
|AddPutRotOffsetList
|str
| -
|
|-
|IsUpdateOffsetEachFrame
|bool
| -
|False
|-
|IsUse2MassConstraintMode
|bool
| -
|True
|-
|IsSetChemicalParent
|bool
| -
|True
|-
|DisableFreezeLift
|bool
| -
|False
|-
|DisableBurnLift
|bool
| -
|False
|-
|ThrowReactionLevel
|int
| -
| -1
|-
|}
 
== Item ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|PlayerUseItem
|bool
| -
|False
|-
|SellingPrice
|int
| -
| -1
|-
|BuyingPrice
|int
| -
| -1
|-
|CreatingPrice
|int
| -
| -1
|-
|StainColor
|int
| -
| -1
|-
|SaleRevivalCount
|int
| -
| -1
|-
|UseIconActorName
|str64
| -
|
|-
|}
 
== Rupee ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|RupeeValue
|int
| -
|1
|-
|}
 
== Arrow ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|ArrowNum
|int
| -
|0
|-
|DeleteTime
|int
| -
|0
|-
|DeleteTimeWithChemical
|int
| -
|0
|-
|EnemyShootNumForDelete
|int
| -
|0
|-
|ArrowDeletePer
|int
| -
|0
|-
|ExtraDamage
|int
| -
|0
|-
|}
 
== Bullet ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|NoHitParent
|bool
| -
|True
|-
|IsLimitCount
|bool
| -
|False
|-
|}
 
== CureItem ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|HitPointRecover
|int
| -
|0
|-
|EffectType
|str32
| -
|None
|-
|EffectLevel
|int
| -
|0
|-
|EffectiveTime
|int
| -
|0
|-
|}
 
== CookSpice ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|BoostHitPointRecover
|int
| -
|0
|-
|BoostEffectiveTime
|int
| -
|0
|-
|BoostSuccessRate
|int
| -
|0
|-
|BoostMaxHeartLevel
|int
| -
|0
|-
|BoostStaminaLevel
|int
| -
|0
|-
|}
 
== LumberjackTree ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|ImpulseThreshold
|float
| -
|100.0
|-
|IsValid
|bool
| -
|False
|-
|StumpName
|str64
| -
|
|-
|TrunkName
|str64
| -
|
|-
|WeaponWoodName
|str64
| -
|
|-
|BranchName
|str64
| -
|
|-
|}
 
== Npc ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|IsReactNakedPlayer
|bool
| -
|False
|-
|UseAutoLabel
|bool
| -
|True
|-
|IsOffPodFromWeapon
|bool
| -
|False
|-
|IsRunRainWhenGoToSleep
|bool
| -
|True
|-
|IsWalkUnderShelterFromRain
|bool
| -
|True
|-
|IsSlowWalkOnSandAndSnow
|bool
| -
|False
|-
|IsAlwaysCounterPlayerAttack
|bool
| -
|False
|-
|IsNotTurnDetect
|bool
| -
|False
|-
|IsNotEscapeFromTerror
|bool
| -
|False
|-
|TolerantTime
|int
| -
|20
|-
|TolerantCount
|int
| -
|10
|-
|CounterRate
|int
| -
|30
|-
|ChangeSearchModeFlagName
|str32
| -
|
|-
|OnFlagWhenDelete
|str32
| -
|
|-
|OffFlagWhenDelete
|str32
| -
|
|-
|}
 
== NpcEquipment ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|IsSetWeaponTypeWhenEquip
|bool
| -
|False
|-
|EquipName1
|str64
| -
|
|-
|Scale1
|float
| -
|1.0
|-
|HoldTransOffset1
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|HoldRotOffset1
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EquipTransOffset1
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EquipRotOffset1
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EquipName2
|str64
| -
|
|-
|Scale2
|float
| -
|1.0
|-
|HoldTransOffset2
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|HoldRotOffset2
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EquipTransOffset2
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EquipRotOffset2
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EquipName3
|str64
| -
|
|-
|Scale3
|float
| -
|1.0
|-
|HoldTransOffset3
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|HoldRotOffset3
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EquipTransOffset3
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EquipRotOffset3
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EquipName4
|str64
| -
|
|-
|Scale4
|float
| -
|1.0
|-
|HoldTransOffset4
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|HoldRotOffset4
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EquipTransOffset4
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EquipRotOffset4
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|}
 
== Zora ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|InWaterDepth
|float
| -
|0.5
|-
|FloatDepth
|float
| -
|1.35
|-
|FloatRadius
|float
| -
|0.02
|-
|FloatCycleTime
|float
| -
|60.0
|-
|ChangeDepthSpeed
|float
| -
|0.066
|-
|}
 
== Traveler ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|AppearGameDataName
|str64
| -
|
|-
|DeleteGameDataName
|str64
| -
|
|-
|RouteType
|str32
| -
|
|-
|RideHorseName
|str64
| -
|
|-
|IsLeadHorse
|bool
| -
|False
|-
|HorseGearLevel
|int
| -
| -1
|-
|RoutePoint0Name
|str32
| -
|
|-
|RoutePoint0to1EntryPoint
|str256
| -
|
|-
|RoutePoint0to1WaitFrame
|float
| -
|0.0
|-
|RoutePoint0to1Schedule
|str32
| -
|
|-
|RoutePoint0to1MoveAS
|str32
| -
|
|-
|RoutePoint0to1WaitAS
|str32
| -
|
|-
|RoutePoint1to0EntryPoint
|str256
| -
|
|-
|RoutePoint1to0WaitFrame
|float
| -
|0.0
|-
|RoutePoint1to0Schedule
|str32
| -
|
|-
|RoutePoint1to0MoveAS
|str32
| -
|
|-
|RoutePoint1to0WaitAS
|str32
| -
|
|-
|RoutePoint1Name
|str32
| -
|
|-
|RoutePoint1to2EntryPoint
|str256
| -
|
|-
|RoutePoint1to2WaitFrame
|float
| -
|0.0
|-
|RoutePoint1to2Schedule
|str32
| -
|
|-
|RoutePoint1to2MoveAS
|str32
| -
|
|-
|RoutePoint1to2WaitAS
|str32
| -
|
|-
|RoutePoint2to1EntryPoint
|str256
| -
|
|-
|RoutePoint2to1WaitFrame
|float
| -
|0.0
|-
|RoutePoint2to1Schedule
|str32
| -
|
|-
|RoutePoint2to1MoveAS
|str32
| -
|
|-
|RoutePoint2to1WaitAS
|str32
| -
|
|-
|RoutePoint2Name
|str32
| -
|
|-
|RoutePoint2to3EntryPoint
|str256
| -
|
|-
|RoutePoint2to3WaitFrame
|float
| -
|0.0
|-
|RoutePoint2to3Schedule
|str32
| -
|
|-
|RoutePoint2to3MoveAS
|str32
| -
|
|-
|RoutePoint2to3WaitAS
|str32
| -
|
|-
|RoutePoint3to2EntryPoint
|str256
| -
|
|-
|RoutePoint3to2WaitFrame
|float
| -
|0.0
|-
|RoutePoint3to2Schedule
|str32
| -
|
|-
|RoutePoint3to2MoveAS
|str32
| -
|
|-
|RoutePoint3to2WaitAS
|str32
| -
|
|-
|RoutePoint3Name
|str32
| -
|
|-
|RoutePoint3to4EntryPoint
|str256
| -
|
|-
|RoutePoint3to4WaitFrame
|float
| -
|0.0
|-
|RoutePoint3to4Schedule
|str32
| -
|
|-
|RoutePoint3to4MoveAS
|str32
| -
|
|-
|RoutePoint3to4WaitAS
|str32
| -
|
|-
|RoutePoint4to3EntryPoint
|str256
| -
|
|-
|RoutePoint4to3WaitFrame
|float
| -
|0.0
|-
|RoutePoint4to3Schedule
|str32
| -
|
|-
|RoutePoint4to3MoveAS
|str32
| -
|
|-
|RoutePoint4to3WaitAS
|str32
| -
|
|-
|RoutePoint4Name
|str32
| -
|
|-
|RoutePoint4to5EntryPoint
|str256
| -
|
|-
|RoutePoint4to5WaitFrame
|float
| -
|0.0
|-
|RoutePoint4to5Schedule
|str32
| -
|
|-
|RoutePoint4to5MoveAS
|str32
| -
|
|-
|RoutePoint4to5WaitAS
|str32
| -
|
|-
|RoutePoint5to4EntryPoint
|str256
| -
|
|-
|RoutePoint5to4WaitFrame
|float
| -
|0.0
|-
|RoutePoint5to4Schedule
|str32
| -
|
|-
|RoutePoint5to4MoveAS
|str32
| -
|
|-
|RoutePoint5to4WaitAS
|str32
| -
|
|-
|RoutePoint5Name
|str32
| -
|
|-
|RoutePoint5to6EntryPoint
|str256
| -
|
|-
|RoutePoint5to6WaitFrame
|float
| -
|0.0
|-
|RoutePoint5to6Schedule
|str32
| -
|
|-
|RoutePoint5to6MoveAS
|str32
| -
|
|-
|RoutePoint5to6WaitAS
|str32
| -
|
|-
|RoutePoint6to5EntryPoint
|str256
| -
|
|-
|RoutePoint6to5WaitFrame
|float
| -
|0.0
|-
|RoutePoint6to5Schedule
|str32
| -
|
|-
|RoutePoint6to5MoveAS
|str32
| -
|
|-
|RoutePoint6to5WaitAS
|str32
| -
|
|-
|RoutePoint6Name
|str32
| -
|
|-
|RoutePoint6to7EntryPoint
|str256
| -
|
|-
|RoutePoint6to7WaitFrame
|float
| -
|0.0
|-
|RoutePoint6to7Schedule
|str32
| -
|
|-
|RoutePoint6to7MoveAS
|str32
| -
|
|-
|RoutePoint6to7WaitAS
|str32
| -
|
|-
|RoutePoint7to6EntryPoint
|str256
| -
|
|-
|RoutePoint7to6WaitFrame
|float
| -
|0.0
|-
|RoutePoint7to6Schedule
|str32
| -
|
|-
|RoutePoint7to6MoveAS
|str32
| -
|
|-
|RoutePoint7to6WaitAS
|str32
| -
|
|-
|RoutePoint7Name
|str32
| -
|
|-
|RoutePoint7to8EntryPoint
|str256
| -
|
|-
|RoutePoint7to8WaitFrame
|float
| -
|0.0
|-
|RoutePoint7to8Schedule
|str32
| -
|
|-
|RoutePoint7to8MoveAS
|str32
| -
|
|-
|RoutePoint7to8WaitAS
|str32
| -
|
|-
|RoutePoint8to7EntryPoint
|str256
| -
|
|-
|RoutePoint8to7WaitFrame
|float
| -
|0.0
|-
|RoutePoint8to7Schedule
|str32
| -
|
|-
|RoutePoint8to7MoveAS
|str32
| -
|
|-
|RoutePoint8to7WaitAS
|str32
| -
|
|-
|RoutePoint8Name
|str32
| -
|
|-
|RoutePoint8to9EntryPoint
|str256
| -
|
|-
|RoutePoint8to9WaitFrame
|float
| -
|0.0
|-
|RoutePoint8to9Schedule
|str32
| -
|
|-
|RoutePoint8to9MoveAS
|str32
| -
|
|-
|RoutePoint8to9WaitAS
|str32
| -
|
|-
|RoutePoint9to8EntryPoint
|str256
| -
|
|-
|RoutePoint9to8WaitFrame
|float
| -
|0.0
|-
|RoutePoint9to8Schedule
|str32
| -
|
|-
|RoutePoint9to8MoveAS
|str32
| -
|
|-
|RoutePoint9to8WaitAS
|str32
| -
|
|-
|RoutePoint9Name
|str32
| -
|
|-
|RoutePoint9to10EntryPoint
|str256
| -
|
|-
|RoutePoint9to10WaitFrame
|float
| -
|0.0
|-
|RoutePoint9to10Schedule
|str32
| -
|
|-
|RoutePoint9to10MoveAS
|str32
| -
|
|-
|RoutePoint9to10WaitAS
|str32
| -
|
|-
|RoutePoint10to9EntryPoint
|str256
| -
|
|-
|RoutePoint10to9WaitFrame
|float
| -
|0.0
|-
|RoutePoint10to9Schedule
|str32
| -
|
|-
|RoutePoint10to9MoveAS
|str32
| -
|
|-
|RoutePoint10to9WaitAS
|str32
| -
|
|-
|RoutePoint10Name
|str32
| -
|
|-
|RoutePoint10to11EntryPoint
|str256
| -
|
|-
|RoutePoint10to11WaitFrame
|float
| -
|0.0
|-
|RoutePoint10to11Schedule
|str32
| -
|
|-
|RoutePoint10to11MoveAS
|str32
| -
|
|-
|RoutePoint10to11WaitAS
|str32
| -
|
|-
|RoutePoint11to10EntryPoint
|str256
| -
|
|-
|RoutePoint11to10WaitFrame
|float
| -
|0.0
|-
|RoutePoint11to10Schedule
|str32
| -
|
|-
|RoutePoint11to10MoveAS
|str32
| -
|
|-
|RoutePoint11to10WaitAS
|str32
| -
|
|-
|RoutePoint11Name
|str32
| -
|
|-
|RoutePoint11to12EntryPoint
|str256
| -
|
|-
|RoutePoint11to12WaitFrame
|float
| -
|0.0
|-
|RoutePoint11to12Schedule
|str32
| -
|
|-
|RoutePoint11to12MoveAS
|str32
| -
|
|-
|RoutePoint11to12WaitAS
|str32
| -
|
|-
|RoutePoint12to11EntryPoint
|str256
| -
|
|-
|RoutePoint12to11WaitFrame
|float
| -
|0.0
|-
|RoutePoint12to11Schedule
|str32
| -
|
|-
|RoutePoint12to11MoveAS
|str32
| -
|
|-
|RoutePoint12to11WaitAS
|str32
| -
|
|-
|RoutePoint12Name
|str32
| -
|
|-
|RoutePoint12to13EntryPoint
|str256
| -
|
|-
|RoutePoint12to13WaitFrame
|float
| -
|0.0
|-
|RoutePoint12to13Schedule
|str32
| -
|
|-
|RoutePoint12to13MoveAS
|str32
| -
|
|-
|RoutePoint12to13WaitAS
|str32
| -
|
|-
|RoutePoint13to12EntryPoint
|str256
| -
|
|-
|RoutePoint13to12WaitFrame
|float
| -
|0.0
|-
|RoutePoint13to12Schedule
|str32
| -
|
|-
|RoutePoint13to12MoveAS
|str32
| -
|
|-
|RoutePoint13to12WaitAS
|str32
| -
|
|-
|RoutePoint13Name
|str32
| -
|
|-
|RoutePoint13to14EntryPoint
|str256
| -
|
|-
|RoutePoint13to14WaitFrame
|float
| -
|0.0
|-
|RoutePoint13to14Schedule
|str32
| -
|
|-
|RoutePoint13to14MoveAS
|str32
| -
|
|-
|RoutePoint13to14WaitAS
|str32
| -
|
|-
|RoutePoint14to13EntryPoint
|str256
| -
|
|-
|RoutePoint14to13WaitFrame
|float
| -
|0.0
|-
|RoutePoint14to13Schedule
|str32
| -
|
|-
|RoutePoint14to13MoveAS
|str32
| -
|
|-
|RoutePoint14to13WaitAS
|str32
| -
|
|-
|RoutePoint14Name
|str32
| -
|
|-
|RoutePoint14to15EntryPoint
|str256
| -
|
|-
|RoutePoint14to15WaitFrame
|float
| -
|0.0
|-
|RoutePoint14to15Schedule
|str32
| -
|
|-
|RoutePoint14to15MoveAS
|str32
| -
|
|-
|RoutePoint14to15WaitAS
|str32
| -
|
|-
|RoutePoint15to14EntryPoint
|str256
| -
|
|-
|RoutePoint15to14WaitFrame
|float
| -
|0.0
|-
|RoutePoint15to14Schedule
|str32
| -
|
|-
|RoutePoint15to14MoveAS
|str32
| -
|
|-
|RoutePoint15to14WaitAS
|str32
| -
|
|-
|RoutePoint15Name
|str32
| -
|
|-
|RoutePoint15to16EntryPoint
|str256
| -
|
|-
|RoutePoint15to16WaitFrame
|float
| -
|0.0
|-
|RoutePoint15to16Schedule
|str32
| -
|
|-
|RoutePoint15to16MoveAS
|str32
| -
|
|-
|RoutePoint15to16WaitAS
|str32
| -
|
|-
|RoutePoint16to15EntryPoint
|str256
| -
|
|-
|RoutePoint16to15WaitFrame
|float
| -
|0.0
|-
|RoutePoint16to15Schedule
|str32
| -
|
|-
|RoutePoint16to15MoveAS
|str32
| -
|
|-
|RoutePoint16to15WaitAS
|str32
| -
|
|-
|RoutePoint16Name
|str32
| -
|
|-
|RoutePoint16to17EntryPoint
|str256
| -
|
|-
|RoutePoint16to17WaitFrame
|float
| -
|0.0
|-
|RoutePoint16to17Schedule
|str32
| -
|
|-
|RoutePoint16to17MoveAS
|str32
| -
|
|-
|RoutePoint16to17WaitAS
|str32
| -
|
|-
|RoutePoint17to16EntryPoint
|str256
| -
|
|-
|RoutePoint17to16WaitFrame
|float
| -
|0.0
|-
|RoutePoint17to16Schedule
|str32
| -
|
|-
|RoutePoint17to16MoveAS
|str32
| -
|
|-
|RoutePoint17to16WaitAS
|str32
| -
|
|-
|RoutePoint17Name
|str32
| -
|
|-
|RoutePoint17to18EntryPoint
|str256
| -
|
|-
|RoutePoint17to18WaitFrame
|float
| -
|0.0
|-
|RoutePoint17to18Schedule
|str32
| -
|
|-
|RoutePoint17to18MoveAS
|str32
| -
|
|-
|RoutePoint17to18WaitAS
|str32
| -
|
|-
|RoutePoint18to17EntryPoint
|str256
| -
|
|-
|RoutePoint18to17WaitFrame
|float
| -
|0.0
|-
|RoutePoint18to17Schedule
|str32
| -
|
|-
|RoutePoint18to17MoveAS
|str32
| -
|
|-
|RoutePoint18to17WaitAS
|str32
| -
|
|-
|RoutePoint18Name
|str32
| -
|
|-
|RoutePoint18to19EntryPoint
|str256
| -
|
|-
|RoutePoint18to19WaitFrame
|float
| -
|0.0
|-
|RoutePoint18to19Schedule
|str32
| -
|
|-
|RoutePoint18to19MoveAS
|str32
| -
|
|-
|RoutePoint18to19WaitAS
|str32
| -
|
|-
|RoutePoint19to18EntryPoint
|str256
| -
|
|-
|RoutePoint19to18WaitFrame
|float
| -
|0.0
|-
|RoutePoint19to18Schedule
|str32
| -
|
|-
|RoutePoint19to18MoveAS
|str32
| -
|
|-
|RoutePoint19to18WaitAS
|str32
| -
|
|-
|RoutePoint19Name
|str32
| -
|
|-
|RoutePoint19to20EntryPoint
|str256
| -
|
|-
|RoutePoint19to20WaitFrame
|float
| -
|0.0
|-
|RoutePoint19to20Schedule
|str32
| -
|
|-
|RoutePoint19to20MoveAS
|str32
| -
|
|-
|RoutePoint19to20WaitAS
|str32
| -
|
|-
|RoutePoint20to19EntryPoint
|str256
| -
|
|-
|RoutePoint20to19WaitFrame
|float
| -
|0.0
|-
|RoutePoint20to19Schedule
|str32
| -
|
|-
|RoutePoint20to19MoveAS
|str32
| -
|
|-
|RoutePoint20to19WaitAS
|str32
| -
|
|-
|RoutePoint20Name
|str32
| -
|
|-
|RoutePoint20to21EntryPoint
|str256
| -
|
|-
|RoutePoint20to21WaitFrame
|float
| -
|0.0
|-
|RoutePoint20to21Schedule
|str32
| -
|
|-
|RoutePoint20to21MoveAS
|str32
| -
|
|-
|RoutePoint20to21WaitAS
|str32
| -
|
|-
|RoutePoint21to20EntryPoint
|str256
| -
|
|-
|RoutePoint21to20WaitFrame
|float
| -
|0.0
|-
|RoutePoint21to20Schedule
|str32
| -
|
|-
|RoutePoint21to20MoveAS
|str32
| -
|
|-
|RoutePoint21to20WaitAS
|str32
| -
|
|-
|RoutePoint21Name
|str32
| -
|
|-
|RoutePoint21to22EntryPoint
|str256
| -
|
|-
|RoutePoint21to22WaitFrame
|float
| -
|0.0
|-
|RoutePoint21to22Schedule
|str32
| -
|
|-
|RoutePoint21to22MoveAS
|str32
| -
|
|-
|RoutePoint21to22WaitAS
|str32
| -
|
|-
|RoutePoint22to21EntryPoint
|str256
| -
|
|-
|RoutePoint22to21WaitFrame
|float
| -
|0.0
|-
|RoutePoint22to21Schedule
|str32
| -
|
|-
|RoutePoint22to21MoveAS
|str32
| -
|
|-
|RoutePoint22to21WaitAS
|str32
| -
|
|-
|RoutePoint22Name
|str32
| -
|
|-
|RoutePoint22to23EntryPoint
|str256
| -
|
|-
|RoutePoint22to23WaitFrame
|float
| -
|0.0
|-
|RoutePoint22to23Schedule
|str32
| -
|
|-
|RoutePoint22to23MoveAS
|str32
| -
|
|-
|RoutePoint22to23WaitAS
|str32
| -
|
|-
|RoutePoint23to22EntryPoint
|str256
| -
|
|-
|RoutePoint23to22WaitFrame
|float
| -
|0.0
|-
|RoutePoint23to22Schedule
|str32
| -
|
|-
|RoutePoint23to22MoveAS
|str32
| -
|
|-
|RoutePoint23to22WaitAS
|str32
| -
|
|-
|RoutePoint23Name
|str32
| -
|
|-
|RoutePoint23to24EntryPoint
|str256
| -
|
|-
|RoutePoint23to24WaitFrame
|float
| -
|0.0
|-
|RoutePoint23to24Schedule
|str32
| -
|
|-
|RoutePoint23to24MoveAS
|str32
| -
|
|-
|RoutePoint23to24WaitAS
|str32
| -
|
|-
|RoutePoint24to23EntryPoint
|str256
| -
|
|-
|RoutePoint24to23WaitFrame
|float
| -
|0.0
|-
|RoutePoint24to23Schedule
|str32
| -
|
|-
|RoutePoint24to23MoveAS
|str32
| -
|
|-
|RoutePoint24to23WaitAS
|str32
| -
|
|-
|RoutePoint24Name
|str32
| -
|
|-
|RoutePoint24to25EntryPoint
|str256
| -
|
|-
|RoutePoint24to25WaitFrame
|float
| -
|0.0
|-
|RoutePoint24to25Schedule
|str32
| -
|
|-
|RoutePoint24to25MoveAS
|str32
| -
|
|-
|RoutePoint24to25WaitAS
|str32
| -
|
|-
|RoutePoint25to24EntryPoint
|str256
| -
|
|-
|RoutePoint25to24WaitFrame
|float
| -
|0.0
|-
|RoutePoint25to24Schedule
|str32
| -
|
|-
|RoutePoint25to24MoveAS
|str32
| -
|
|-
|RoutePoint25to24WaitAS
|str32
| -
|
|-
|RoutePoint25Name
|str32
| -
|
|-
|RoutePoint25to26EntryPoint
|str256
| -
|
|-
|RoutePoint25to26WaitFrame
|float
| -
|0.0
|-
|RoutePoint25to26Schedule
|str32
| -
|
|-
|RoutePoint25to26MoveAS
|str32
| -
|
|-
|RoutePoint25to26WaitAS
|str32
| -
|
|-
|RoutePoint26to25EntryPoint
|str256
| -
|
|-
|RoutePoint26to25WaitFrame
|float
| -
|0.0
|-
|RoutePoint26to25Schedule
|str32
| -
|
|-
|RoutePoint26to25MoveAS
|str32
| -
|
|-
|RoutePoint26to25WaitAS
|str32
| -
|
|-
|RoutePoint26Name
|str32
| -
|
|-
|RoutePoint26to27EntryPoint
|str256
| -
|
|-
|RoutePoint26to27WaitFrame
|float
| -
|0.0
|-
|RoutePoint26to27Schedule
|str32
| -
|
|-
|RoutePoint26to27MoveAS
|str32
| -
|
|-
|RoutePoint26to27WaitAS
|str32
| -
|
|-
|RoutePoint27to26EntryPoint
|str256
| -
|
|-
|RoutePoint27to26WaitFrame
|float
| -
|0.0
|-
|RoutePoint27to26Schedule
|str32
| -
|
|-
|RoutePoint27to26MoveAS
|str32
| -
|
|-
|RoutePoint27to26WaitAS
|str32
| -
|
|-
|RoutePoint27Name
|str32
| -
|
|-
|RoutePoint27to28EntryPoint
|str256
| -
|
|-
|RoutePoint27to28WaitFrame
|float
| -
|0.0
|-
|RoutePoint27to28Schedule
|str32
| -
|
|-
|RoutePoint27to28MoveAS
|str32
| -
|
|-
|RoutePoint27to28WaitAS
|str32
| -
|
|-
|RoutePoint28to27EntryPoint
|str256
| -
|
|-
|RoutePoint28to27WaitFrame
|float
| -
|0.0
|-
|RoutePoint28to27Schedule
|str32
| -
|
|-
|RoutePoint28to27MoveAS
|str32
| -
|
|-
|RoutePoint28to27WaitAS
|str32
| -
|
|-
|RoutePoint28Name
|str32
| -
|
|-
|RoutePoint28to29EntryPoint
|str256
| -
|
|-
|RoutePoint28to29WaitFrame
|float
| -
|0.0
|-
|RoutePoint28to29Schedule
|str32
| -
|
|-
|RoutePoint28to29MoveAS
|str32
| -
|
|-
|RoutePoint28to29WaitAS
|str32
| -
|
|-
|RoutePoint29to28EntryPoint
|str256
| -
|
|-
|RoutePoint29to28WaitFrame
|float
| -
|0.0
|-
|RoutePoint29to28Schedule
|str32
| -
|
|-
|RoutePoint29to28MoveAS
|str32
| -
|
|-
|RoutePoint29to28WaitAS
|str32
| -
|
|-
|RoutePoint29Name
|str32
| -
|
|-
|}
 
== Prey ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|EatActorFindRadius
|float
| -
| -1.0
|-
|EatActorFindRotDegree
|float
| -
|135.0
|-
|WaitTimeForStartEat
|float
| -
|150.0
|-
|IsEnableGroupEscape
|bool
| -
|True
|-
|AimEscapeOffsetRate
|float
| -
|1.0
|-
|}
 
== AnimalFollowOffset ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|EatLocalOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|}
 
== ExtendedEntity ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|IsUsePivotAdjustRange
|bool
| -
|False
|-
|PivotAdjustRange
|float
| -
|1.0
|-
|}
 
== BindActor ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|BindActorName
|str
| -
|
|-
|IsKeepSleep
|bool
| -
|False
|-
|}
 
== EatTarget ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|FavoriteEatActorNames
|str
| -
|
|-
|FavoriteEatActorTags
|str
| -
|
|-
|EatActorNames
|str
| -
|
|-
|EatActorNames2
|str
| -
|
|-
|EatActorNames3
|str
| -
|
|-
|EatActorTags
|str
| -
|
|-
|}
 
== AnimalUnit ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|SpeedActorName
|str32
| -
|
|-
|BasePlayRate
|float
| -
|1.0
|-
|GearMaxNum
|int
| -
|4
|-
|IsSetWaitASAtGear0
|bool
| -
|True
|-
|StressFramesMin
|float
| -
|0.0
|-
|StressFramesMax
|float
| -
|0.0
|-
|SteeringOutputKp
|float
| -
|0.6
|-
|SteeringOutputKi
|float
| -
|0.15
|-
|SteeringOutputKd
|float
| -
|0.002
|-
|SteeringOutputIClamp
|float
| -
|1.0
|-
|SteeringOutputIReduceRatio
|float
| -
|0.0
|-
|SteeringOutputDLerpRatio
|float
| -
|0.2
|-
|SteeringOutputAvoidanceLerpRatio
|float
| -
|0.08
|-
|SteeringOutputIIRLerpRatio
|float
| -
|0.4
|-
|OverrideSteeringOutputKp
|float
| -
| -1.0
|-
|OverrideSteeringOutputKi
|float
| -
| -1.0
|-
|OverrideSteeringOutputKd
|float
| -
| -1.0
|-
|}
 
== Insect ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|FireResistanceLevel
|int
| -
|0
|-
|}
 
== Fish ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|RestoreSpeedRate
|float
| -
|0.3
|-
|RestoreSpeedRateAdd
|float
| -
| -0.05
|-
|LimitAngle
|float
| -
|60.0
|-
|LimitAngleAdd
|float
| -
|10.0
|-
|PrevSpeedRate
|float
| -
|0.3
|-
|}
 
== Rope ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|IsAllowCutting
|bool
| -
|True
|-
|IsSetupKeyframed
|bool
| -
|False
|-
|BoneEffectiveLength
|float
| -
|0.1
|-
|IsInterpolateEdge
|bool
| -
|True
|-
|IsDeformable
|bool
| -
|True
|-
|IsOneBoneOneShape
|bool
| -
|False
|-
|SplineOffsetRateA
|float
| -
|0.0
|-
|SplineOffsetRateB
|float
| -
|0.0
|-
|SplineOffsetRateC
|float
| -
|0.0
|-
|MtxEndPosOffsetLength
|float
| -
|0.0
|-
|}
 
== Horse ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|IsDecoy
|bool
| -
|False
|-
|HasMane
|bool
| -
|True
|-
|ASVariation
|str32
| -
|Normal
|-
|Nature
|int
| -
|0
|-
|AttackPowerMultiplierGear2
|float
|Trample damage multiplier when trotting {{Check}}
|0.0
|-
|AttackPowerMultiplierGear3
|float
|Trample damage multiplier when cantering {{Check}}
|0.0
|-
|AttackPowerMultiplierGearTop
|float
|Trample damage multiplier when galloping {{Check}}
|6.0
|-
|RunnableFramesAtGearTop
|float
| -
|180.0
|-
|GearTopInterval
|float
| -
|240.0
|-
|GearTopChargeNum
|int
| -
|3
|-
|EatActorNames
|str
|A comma-separated (no spaces) list of Actor names that the horse will try to eat {{Check}}
|
|-
|EatActorNamesForExtraCharge
|str
| -
|
|-
|}
 
== HorseUnit ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|RiddenAnimalType
|int
| -
|0
|-
|CalmDownNum
|int
| -
|10
|-
|RideonAboveASHeight
|float
| -
|1.0
|-
|RideonAboveASRadius
|float
| -
|1.0
|-
|}
 
== HorseObject ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|HideHorseMane
|bool
| -
|False
|-
|IsHorseClothDisable
|bool
| -
|False
|-
|}
 
== HorseRider ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|RootNode
|str32
| -
|
|-
|SpineNode
|str32
| -
|
|-
|RotBaseNode
|str32
| -
|
|-
|RotAxis
|vec3
| -
|Vec3(x=0.0, y=1.0, z=0.0)
|-
|RotLimit
|float
| -
|0.0
|-
|WeaponTransOffsetSmallSword
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponTransOffsetLargeSword
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponTransOffsetSpear
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponTransOffsetBow
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WeaponTransOffsetShield
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|LeftFootNode
|str32
| -
|
|-
|LeftFootRotAxis
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|RightFootNode
|str32
| -
|
|-
|RightFootRotAxis
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|FootRotRatio
|float
| -
|0.4
|-
|FootRetRotRatio
|float
| -
|0.8
|-
|FootRotAngleForKuma
|float
| -
|0.0
|-
|}
 
== HorseCreator ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|HorseNames
|str
| -
|
|-
|LeaderHorseNames
|str
| -
|
|-
|}
 
== GiantArmorSlot ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|Slot0Node
|str32
| -
|
|-
|Slot0RigidBody
|str32
| -
|
|-
|Slot0DefaultActorName
|str
| -
|
|-
|Slot1Node
|str32
| -
|
|-
|Slot1RigidBody
|str32
| -
|
|-
|Slot1DefaultActorName
|str
| -
|
|-
|Slot2Node
|str32
| -
|
|-
|Slot2RigidBody
|str32
| -
|
|-
|Slot2DefaultActorName
|str
| -
|
|-
|Slot3Node
|str32
| -
|
|-
|Slot3RigidBody
|str32
| -
|
|-
|Slot3DefaultActorName
|str
| -
|
|-
|}
 
== GiantArmor ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|DamageScale
|float
| -
|0.0
|-
|RotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|}
 
== Guardian ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|GuardianModelType
|int
| -
|0
|-
|GuardianControllerType
|int
| -
|0
|-
|HeadLimitMax
|float
| -
|90.0
|-
|HeadLimitMin
|float
| -
| -90.0
|-
|SightLimitMax
|float
| -
|90.0
|-
|SightLimitMin
|float
| -
| -90.0
|-
|MaxSpeed
|float
|Max movement speed, only used for grounded (non-flying) guardians {{Check}}
|25.0
|-
|CannonBoneName
|str
| -
|Eye
|-
|RapidFireDistance
|float
| -
|10.0
|-
|}
 
== MonsterShop ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|BuyMamo
|int
| -
|0
|-
|SellMamo
|int
| -
|0
|-
|}
 
== Swarm ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|SwarmSubActorNum
|int
| -
|50
|-
|SwarmPattern
|int
| -
|0
|-
|DeadActorName
|str
| -
|
|-
|}
 
== GelEnemy ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|MoveBoneName
|str32
| -
|Body_Move
|-
|BodyRadius
|float
| -
|1.0
|-
|ClothBoneNumForEyeCalc
|int
| -
|12
|-
|BodyRootBoneName
|str32
| -
|Skl_Root
|-
|LeftEyeBoneName
|str32
| -
|
|-
|RightEyeBoneName
|str32
| -
|
|-
|EyeSpaceHalf
|float
| -
|0.0
|-
|EyeDir
|vec3
| -
|Vec3(x=0.75, y=1.0, z=1.0)
|-
|EyeOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|EyeUpMoveRate
|float
| -
|0.2
|-
|EyeDownMoveRate
|float
| -
|0.05
|-
|IsAverageEyePos
|bool
| -
|True
|-
|EyeDelayAccRate
|float
| -
|0.6
|-
|EyeYMoveTheta
|float
| -
|1.0
|-
|EyeYMoveFrequency
|float
| -
|0.033
|-
|}
 
== Nest ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|CreateActor
|str
| -
|
|-
|}
 
== Wizzrobe ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|MagicWeatherType
|int
| -
|0
|-
|MagicFallActorName
|str
| -
|
|-
|MagicFallIgniteRotSpd
|float
| -
|0.0
|-
|MagicFallOffsetY
|float
| -
|6.0
|-
|MagicFallCenterOffsetXZ
|float
| -
|5.0
|-
|MagicFallRandRadius
|float
| -
|12.0
|-
|MagicFallIntervalMax
|float
| -
|20.0
|-
|MagicFallIntervalMin
|float
| -
|15.0
|-
|SummonActorName
|str
| -
|
|-
|}
 
== StalEnemy ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|HeadActorName
|str
| -
|
|-
|LeftArmActorName
|str
| -
|
|-
|}
 
== GuardianMini ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|ColorType
|int
| -
|0
|-
|BodyMatName
|str
| -
|
|-
|GuardJustActor
|str
| -
|
|-
|BeamName
|str
| -
|
|-
|LineBeamName
|str
| -
|
|-
|FinalBeamName
|str
| -
|
|-
|}
 
== ClothReaction ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|AtkCollidableName
|str32
| -
|Collidable_Attack
|-
|AtkCollidableBoneName
|str32
| -
|Attack
|-
|AtkCollidableSpeed
|float
| -
|6.0
|-
|AtkCollidableActiveTime
|float
| -
|0.5
|-
|AtkCollidableResetPos
|vec3
| -
|Vec3(x=0.0, y=0.0, z=2.0)
|-
|GroundCollidableName
|str32
| -
|Collidable_Ground_1
|-
|GroundCollidableBoneName
|str32
| -
|Ground_1
|-
|GroundCollidableOffset
|float
| -
|0.05
|-
|UseGroundCollidableResetPos
|bool
| -
|False
|-
|GroundCollidableResetPos
|vec3
| -
|Vec3(x=0.0, y=-1.0, z=0.0)
|-
|GroundCollidableMoveSpeed
|float
| -
|300.0
|-
|WallCollidableName
|str32
| -
|
|-
|WallCollidableBoneName
|str32
| -
|
|-
|WallCollidableOffset
|float
| -
|0.05
|-
|PlayerCollidableName
|str
| -
|
|-
|PlayerCollidableBoneName
|str
| -
|
|-
|}
 
== Global ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|EnemyLifeGageDist
|float
| -
|60.0
|-
|EnemyNoSkitDist
|float
| -
|0.0
|-
|EnemyWeaponPickAllowDist
|float
| -
|5.0
|-
|EnemyWeaponPickForbidTime
|int
| -
|30
|-
|EnemyAnimalNoDamageDist
|float
| -
|70.0
|-
|EnemyNearCraeteIDDelay
|float
| -
|30.0
|-
|EnemyForceTiredLODCount
|int
| -
|60
|-
|EnemyForceTiredNoSightLODCount
|int
| -
|240
|-
|EnemyForceWarpReturnLODCount
|int
| -
|240
|-
|SilentAttackAng
|float
| -
|0.0
|-
|SilentAttackRatio
|float
| -
|2.0
|-
|BlownOffPlayerAtkDelay
|int
| -
|30
|-
|JustAvoidAcceptWpRangeSS
|float
| -
|1.6
|-
|JustAvoidAcceptWpRangeLS
|float
| -
|1.8
|-
|JustAvoidAcceptWpRangeSP
|float
| -
|5.0
|-
|ForceNoticeEnemyCount
|int
| -
|3
|-
|ForceNoticeEnemyDist
|float
| -
|50.0
|-
|WeaponRickeyLife
|int
| -
|3
|-
|WeaponDropRotSpd
|float
| -
|30.0
|-
|ShieldRideBaseFrame
|int
| -
|60
|-
|ShieldRideHitBaseDamage
|int
| -
|1
|-
|ShieldDamageratio
|float
| -
|0.2
|-
|ShieldSurfMasterFrictionRatio
|float
| -
|0.2
|-
|LoudNoiseRadius
|float
| -
|80.0
|-
|Impulse2DamageRatio
|float
| -
|0.004
|-
|IceMeltSpeedOnContactFire
|float
| -
|2.0
|-
|CriticalAttackRatio
|float
| -
|4.0
|-
|BooerangAttackRatio
|float
| -
|1.5
|-
|HitImpulseClampMax
|float
| -
|20.0
|-
|DropItemVelXZFromBomb
|float
| -
|0.4
|-
|DropItemVelYFromBomb
|float
| -
|0.05
|-
|DropItemVelRandomFromBomb
|float
| -
|0.1
|-
|DropItemAngVelFromBomb
|float
| -
|5.0
|-
|DropItemAngVelRandomFromBomb
|float
| -
|0.5
|-
|DropItemVelXZSmall
|float
| -
|0.075
|-
|DropItemVelYSmall
|float
| -
|0.05
|-
|DropItemVelRandomSmall
|float
| -
|0.1
|-
|DropItemAngVelSmall
|float
| -
|5.0
|-
|DropItemAngVelRandomSmall
|float
| -
|0.5
|-
|DropItemVelXZLarge
|float
| -
|0.2
|-
|DropItemVelYLarge
|float
| -
|0.05
|-
|DropItemVelRandomLarge
|float
| -
|0.1
|-
|DropItemAngVelLarge
|float
| -
|5.0
|-
|DropItemAngVelRandomLarge
|float
| -
|0.5
|-
|DropItemVelXZRupeeRabbit
|float
| -
|0.25
|-
|DropItemVelYRupeeRabbit
|float
| -
|0.1
|-
|DropItemVelRandomRupeeRabbit
|float
| -
|0.05
|-
|DropItemVelXZItemRupeeOnly
|float
| -
|0.1
|-
|DropItemVelYItemRupeeOnly
|float
| -
|0.1
|-
|DropItemVelRandomItemRupeeOnly
|float
| -
|0.05
|-
|DropItemInvincibleTime
|float
| -
|30.0
|-
|TreeWeaponEquipTransOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|TreeWeaponEquipRotOffset
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|WetRatioToDie
|float
| -
|0.5
|-
|EnvWetRatioToDie
|float
| -
|0.95
|-
|NPCTurnAngleDiff
|float
| -
|30.0
|-
|NPCWaitFrameAfterEvent
|int
| -
|60
|-
|NPCIgnorePlayerTime
|float
| -
|10.0
|-
|NPCCancelIgnorePlayerTime
|float
| -
|1800.0
|-
|NPCOpenDoorDistance
|float
| -
|5.0
|-
|NPCWalkRateOnSandAndSnow
|float
| -
|0.8
|-
|NPCDownVerticallyAngle
|float
| -
|20.0
|-
|GerudoQueenSafetyAreaRadius
|float
| -
|12.0
|-
|CreateFairyLimitCount
|int
| -
|10
|-
|TerrorRegistSpeed
|float
| -
|190.0
|-
|TerrorUnregistSpeed
|float
| -
|60.0
|-
|TerrorRegistTimer
|int
| -
|30
|-
|TerrorRadiusOffset
|float
| -
|1.5
|-
|SpeedTerrorLevel
|int
| -
|2
|-
|SpeedTerrorLevelHuge
|int
| -
|4
|-
|SpeedTerrorLevelCheckRadius
|float
| -
|3.0
|-
|AtDirTypeAffectRatio
|float
| -
|1.0
|-
|RainyAwnHearingLevel
|float
| -
|0.7
|-
|HorseBindOffsetYOfMaleUMii
|float
| -
|0.0
|-
|HorseBindOffsetYOfFemaleUMii
|float
| -
|0.0
|-
|HorseFamiliarityIncreasePerFrame
|vec3
| -
|Vec3(x=0.0, y=0.0, z=0.0)
|-
|HorseFamiliarityIncreaseSootheAtFirstRun
|vec3
| -
|Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|-
|HorseFamiliarityIncreaseSootheAfterRun
|vec3
| -
|Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|-
|HorseFamiliarityIncreaseSootheAfterGearTop
|vec3
| -
|Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|-
|HorseFamiliarityIncreaseSootheAfterJump
|vec3
| -
|Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|-
|HorseFamiliarityIncreaseSootheWhileResisting
|vec3
| -
|Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
|-
|HorseFamiliarityIncreaseEat
|vec3
| -
|Vec3(x=0.699999988079071, y=0.20000000298023224, z=0.10000000149011612)
|-
|HorseAlertProbability
|vec3
| -
|Vec3(x=0.0010000000474974513, y=0.003000000026077032, z=0.0010000000474974513)
|-
|HorseAlertFramesMin
|vec3
| -
|Vec3(x=120.0, y=120.0, z=120.0)
|-
|HorseAlertFramesMax
|vec3
| -
|Vec3(x=240.0, y=240.0, z=240.0)
|-
|HorseExtraChargeNum
|int
| -
|3
|-
|PlayerGrabThrowDiffRate
|float
| -
|0.2
|-
|}
 
== Beam ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|BeamLevel
|int
| -
|511
|-
|}
 
== AutoGen ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|SetName
|str
| -
|
|-
|KeyActorName
|str
| -
|
|-
|SetRadius
|float
| -
|0.0
|-
|}
 
== ChemicalType ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|ChemicalType
|str32
| -
|Normal
|-
|EmitChemicalActor
|str
| -
|
|-
|}
 
== Golem ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|UpperArmRActor
|str
| -
|
|-
|LowerArmRActor
|str
| -
|
|-
|UpperArmLActor
|str
| -
|
|-
|LowerArmLActor
|str
| -
|
|-
|DefaultWeakPointActor
|str
| -
|
|-
|IsDefaultChemicalOn
|bool
| -
|False
|-
|}
 
== HorseTargetedInfo ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|HorseMoveRadius
|float
| -
| -1.0
|-
|HorseAvoidOffset
|float
| -
| -1.0
|-
|IsCircularMoveAlways
|bool
| -
|False
|-
|}
 
== WolfLink ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|NeckSpeedWait
|float
| -
|0.025
|-
|NeckRateWait
|float
| -
|0.7
|-
|NeckSpeedShiekSensor
|float
| -
|0.1
|-
|NeckRateShiekSensor
|float
| -
|0.45
|-
|NeckSpeedFollow
|float
| -
|0.4
|-
|NeckRateFollow
|float
| -
|0.45
|-
|NeckSpeedBattle
|float
| -
|0.3
|-
|NeckRateBattle
|float
| -
|0.45
|-
|NeckSpeedHeal
|float
| -
|0.0
|-
|NeckRateHeal
|float
| -
|0.1
|-
|BattleRange
|float
| -
|30.0
|-
|HealRange
|float
| -
|30.0
|-
|HuntRange
|float
| -
|30.0
|-
|HowlRange
|float
| -
|60.0
|-
|MaxHeightAttackable
|float
| -
|1.6
|-
|MaxHeightHealable
|float
| -
|1.5
|-
|NavMeshSearchRadius
|float
| -
|6.0
|-
|CanReachPlayerNavMeshSearchRadius
|float
| -
|2.0
|-
|SubmergedDepth
|float
| -
|1.0
|-
|UtilityLifeToHunt
|float
| -
|0.3
|-
|UtilityDangerDistMin
|float
| -
|5.0
|-
|UtilityDangerDistMax
|float
| -
|20.0
|-
|UtilityConstant
|float
| -
|0.1
|-
|ChainAttackChargeMin
|float
| -
|7.0
|-
|ChainAttackChargeMax
|float
| -
|10.0
|-
|LookAtCooldownWait
|float
| -
|150.0
|-
|LookAtCooldownWaitRand
|float
| -
|60.0
|-
|LookAtCounterWait
|float
| -
|10.0
|-
|LookAtCounterWaitRand
|float
| -
|40.0
|-
|LookAtCooldownRun
|float
| -
|150.0
|-
|LookAtCooldownRunRand
|float
| -
|60.0
|-
|LookAtCounterRun
|float
| -
|10.0
|-
|LookAtCounterRunRand
|float
| -
|40.0
|-
|AttackCounterLength
|float
| -
|30.0
|-
|AttackCounterRand
|float
| -
|30.0
|-
|HowlCooldownCounterLength
|float
| -
|1600.0
|-
|HowlCooldownCounterRand
|float
| -
|600.0
|-
|HealCooldownCounterLength
|float
| -
|0.0
|-
|HealCooldownCounterRand
|float
| -
|0.0
|-
|FailPathCooldownCounterLength
|float
| -
|120.0
|-
|FailPathCooldownCounterRand
|float
| -
|0.0
|-
|RetargetCooldownCounterLength
|float
| -
|30.0
|-
|RetargetCooldownCounterRand
|float
| -
|0.0
|-
|AfterTargetDeathCounterLength
|float
| -
|30.0
|-
|AfterTargetDeathCounterRand
|float
| -
|30.0
|-
|LostTargetCounterLength
|float
| -
|25.0
|-
|LostTargetCounterRand
|float
| -
|0.0
|-
|InvinceableCounterLength
|float
| -
|90.0
|-
|InvinceableCounterRand
|float
| -
|30.0
|-
|CallDelayMinLength
|float
| -
|10.0
|-
|CallOverrideCounterLength
|float
| -
|900.0
|-
|GiveUpShiekSensorLength
|float
| -
|300.0
|-
|RetryShiekSensorLength
|float
| -
|900.0
|-
|BattleWallHitLength
|float
| -
|10.0
|-
|FollowRetryLength
|float
| -
|30.0
|-
|PowerUpFoodLength
|float
| -
|3600.0
|-
|SafePosFailCounter
|float
| -
|3600.0
|-
|RestrictedTargetTimeNormal
|float
| -
|300.0
|-
|RestrictedTargetTimeSpecial
|float
| -
|500.0
|-
|PowerUpFoodAttackMod
|int
| -
|5
|-
|PowerUpFoodChainAttackCharge
|float
| -
|25.0
|-
|VSStalfosCritChance
|int
| -
|10
|-
|AttackBase
|float
| -
|10.0
|-
|AttackHeartMod
|float
| -
|0.5
|-
|DefenseBase
|float
| -
|3.0
|-
|DefenseHeartMod
|float
| -
|0.5
|-
|}
 
== Event ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|VisibleOffActor1
|str
| -
|
|-
|VisibleOffActor2
|str
| -
|
|-
|VisibleOffActor3
|str
| -
|
|-
|VisibleOffActor4
|str
| -
|
|-
|VisibleOffActor5
|str
| -
|
|-
|VisibleOffActor6
|str
| -
|
|-
|VisibleOffActor7
|str
| -
|
|-
|VisibleOffActor8
|str
| -
|
|-
|}
 
== GolemIK ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|FootRayCheckDist
|float
| -
|3.0
|-
|FootDownRatio
|float
| -
|0.2
|-
|FootUpRatio
|float
| -
|0.1
|-
|KneeExtendL
|float
| -
|0.5
|-
|KneeShrinkL
|float
| -
|0.5
|-
|FootExtendL
|float
| -
|0.5
|-
|FootShrinkL
|float
| -
|0.5
|-
|KneeExtendR
|float
| -
|0.5
|-
|KneeShrinkR
|float
| -
|0.5
|-
|FootExtendR
|float
| -
|0.5
|-
|FootShrinkR
|float
| -
|0.5
|-
|ArmRayCheckDist
|float
| -
|3.0
|-
|ArmDownRatio
|float
| -
|0.05
|-
|ArmUpRatio
|float
| -
|0.05
|-
|ElbowExtendL
|float
| -
|0.5
|-
|ElbowShrinkL
|float
| -
|0.5
|-
|WristExtendL
|float
| -
|0.5
|-
|WristShrinkL
|float
| -
|0.5
|-
|ElbowExtendR
|float
| -
|0.5
|-
|ElbowShrinkR
|float
| -
|0.5
|-
|WristExtendR
|float
| -
|0.5
|-
|WristShrinkR
|float
| -
|0.5
|-
|WaistRotateRatio
|float
| -
|0.5
|-
|WaistMorphRatio
|float
| -
|0.2
|-
|WaistResetMorphRatio
|float
| -
|0.1
|-
|}
 
== PictureBook ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|LiveSpot1
|int
| -
| -1
|-
|LiveSpot2
|int
| -
| -1
|-
|SpecialDrop
|int
| -
| -1
|-
|}
 
== AirWall ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|Layer
|str32
| -
|AirWall
|-
|}
 
== Motorcycle ==
{| class="wikitable"
!Key
!Type
!Description
!Default value
|-
|PitchDampingCoefficient
|float
| -
|0.2
|-
|DriftAllowSpeedKPH
|float
| -
|45.0
|-
|DriftAbortSpeedKPH
|float
| -
|30.0
|-
|DriftAllowSteerRate
|float
| -
|0.6
|-
|DriftAbortSteerRate
|float
| -
|0.1
|-
|DriftRearAngleRate
|float
| -
| -2.5
|-
|DriftSpeedRate
|float
| -
|0.75
|-
|ManualWheelieAllowAngleFront
|float
| -
|15.0
|-
|ManualWheelieAllowAngleRear
|float
| -
|30.0
|-
|ManualWheelieLastSec
|float
| -
|2.5
|-
|WheelieLastSecInMidAir
|float
| -
|0.5
|-
|ManualControlProhibitSecAfterWheelie
|float
| -
|1.0
|-
|WheelieRevertPower
|float
| -
|4.0
|-
|WheelieRevertPowerSec
|float
| -
|0.5
|-
|ManualWheelieRiseDegDelta
|float
| -
|3.0
|-
|WheelieLaunchRiseDegDelta
|float
| -
|1.0
|-
|EngineBrakeMaxPower
|float
| -
|100.0
|-
|BackwardEngineBrakePower
|float
| -
|400.0
|-
|SlipStartAngle
|float
| -
|50.0
|-
|SlipThresholdPower
|float
| -
|2500.0
|-
|SlipPowerMax
|float
| -
|1800.0
|-
|WristBindRotation
|vec3
| -
|Vec3(x=-1.7200000286102295, y=-1.8399999141693115, z=-2.9000000953674316)
|-
|WristBindTranslation
|vec3
| -
|Vec3(x=0.35499998927116394, y=0.07999999821186066, z=-0.14499999582767487)
|-
|PostureLimitAngle
|float
| -
|90.0
|-
|InvalidPostureLimitSec
|float
| -
|0.6
|-
|FallOverThresholdAngle
|float
| -
|75.0
|-
|JumpIntervalSec
|float
| -
|1.0
|-
|FullEnergyLastSec
|float
| -
|240.0
|-
|WheelieLaunchJumpProhibitSec
|float
| -
|0.1
|-
|SlowModeTargetSpeedKPH2
|float
| -
|400.0
|-
|SlowDriftTargetSpeedKPH2
|float
| -
|3200.0
|-
|SlowModeTransitionSec
|float
| -
|2.0
|-
|SlowSlipThresholdKPH
|float
| -
|5.0
|-
|SlowSlipThresholdPower
|float
| -
|1200.0
|-
|SlowSlipThresholdSec
|float
| -
|0.2
|-
|JumpRearWheelRotateRadPerSec
|float
| -
|1.0
|-
|WeaponThrowModeSpeedKPH2
|float
| -
|800.0
|-
|}
 
= Parameter lists =
{{No AAMP param}}
 
== References ==
<references />
[[Category:File extensions]]
[[Category:File extensions (AAMP)]]
[[Category:Actor parameter files]]

Revision as of 13:16, 4 April 2019

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