Event pack: Difference between revisions

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imported>Leoetlino
(Generation process)
imported>Leoetlino
(→‎Contents: fix content section targets)
Line 3: Line 3:
</onlyinclude>
</onlyinclude>
== Contents ==
== Contents ==
{{content section|target=sbeventpack/Actor|text=Actor}}
{{content section|target=Content/Actor|text=Actor}}
In particular, event packs sometimes contain [[bas]] files in Actor/AS.
In particular, event packs sometimes contain [[bas]] files in Actor/AS.
{{content section|target=sbeventpack/Camera|text=Camera}}
{{content section|target=Content/Camera|text=Camera}}
{{content section|target=sbeventpack/Demo|text=Demo}}
{{content section|target=Content/Demo|text=Demo}}
{{content section|target=sbeventpack/Effect|text=Effect}}
{{content section|target=Content/Effect|text=Effect}}
{{content section|target=sbeventpack/EventFlow|text=EventFlow}}
{{content section|target=Content/EventFlow|text=EventFlow}}
{{content section|target=sbeventpack/Model|text=Model}}
{{content section|target=Content/Model|text=Model}}
{{content section|target=sbeventpack/Sound|text=Sound}}
{{content section|target=Content/Sound|text=Sound}}


== Generation process ==
== Generation process ==
Event packs are very likely to be automatically generated. It is also likely that Nintendo's tool determines what files to include based on [[EventInfo]].
Event packs are very likely to be automatically generated. It is also likely that Nintendo's tool determines what files to include based on [[EventInfo]].