DropMgr: Difference between revisions

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imported>Leoetlino
(create stubs for all known subsystems)
 
(Added Wii U init address)
 
Line 1: Line 1:
{{Subsystem infobox|name=DropMgr|is_name_official=0|description=Unknown, initialised from GameScene code. Responsible for spawning actor drops when they die|init_addr_switch150=0000007100D2B7C8}}
{{Subsystem infobox|name=DropMgr|is_name_official=0|description=Unknown, initialised from GameScene code. Responsible for spawning actor drops when they die|init_addr_switch150=0000007100D2B7C8|init_addr_wiiu150=0310B10C}}
{{stub}}
{{stub}}


[[Category: Internals]]
[[Category: Internals]]
[[Category: Subsystems (BotW)]]
[[Category: Subsystems (BotW)]]

Latest revision as of 18:38, 8 April 2021

DropMgr
Subsystem
Official name No
Description Unknown, initialised from GameScene code. Responsible for spawning actor drops when they die
Init function Switch 1.5.0: 0000007100D2B7C8
Wii U 1.5.0: 0310B10C
Debug only No