Draft:Content/NavMesh: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>BravelyPeculiar
No edit summary
imported>BravelyPeculiar
No edit summary
Line 1: Line 1:
<onlyinclude>
<onlyinclude>
The '''NavMesh''' directory contains [[Havok]] navigation mesh files, used to determine where enemies and NPCs can walk in order to control their AI.
'''NavMesh''' contains [[shknm2]] navigation mesh files, used to determine where enemies and NPCs can walk in order to control their AI.</onlyinclude>
</onlyinclude>
 
== Content/NavMesh ==
{{ah}}
=== MainField ===
=== {{foldericon}} MainField ===
Contains [[shknm2]] navigation mesh files for the overworld. There are 40 groups of files, each of which contains 32 files.
{{cf|shknm2|text=[[shknm2]] files|level=4}}
Navmesh files for the overworld. There are 40 groups of files, each of which contains 32 files.


[[Category:Content (BotW)]]
[[Category:Content (BotW)]]

Revision as of 00:37, 5 April 2019

NavMesh contains shknm2 navigation mesh files, used to determine where enemies and NPCs can walk in order to control their AI.

Content/NavMesh

MainField

shknm2 files

Navmesh files for the overworld. There are 40 groups of files, each of which contains 32 files.