Draft:Content/NavMesh: Difference between revisions

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imported>BravelyPeculiar
(Created page with "<onlyinclude> '''NavMesh''' contains Havok files defining the overworld navigation mesh for enemies and NPCs. </onlyinclude> == Directories == === MainField === Contains a col...")
 
imported>BravelyPeculiar
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<onlyinclude>
<onlyinclude>
'''NavMesh''' contains Havok files defining the overworld navigation mesh for enemies and NPCs.
'''NavMesh''' contains [[shknm2]] navigation mesh files, used to determine where enemies and NPCs can walk in order to control their AI.</onlyinclude>
</onlyinclude>
 
== Directories ==
{{ah}}
=== MainField ===
=== {{foldericon}} MainField ===
Contains a collection of [[shknm2]] files. There are 40 groups of files, each of which contains 40 files.
==== {{fileicon}} [[shknm2]] files ====
Navmesh files for the overworld. There are 40 groups of files, each of which contains 32 files.
 
[[Category:Content (BotW)]]

Latest revision as of 00:38, 5 April 2019

NavMesh contains shknm2 navigation mesh files, used to determine where enemies and NPCs can walk in order to control their AI.

Content/NavMesh

MainField

shknm2 files

Navmesh files for the overworld. There are 40 groups of files, each of which contains 32 files.