Difficulty scaling/zh: Difference between revisions

Created page with "城堡裡的厄咒加儂,不管是第幾隻,血量都是 800+3×400 = 2000。"
(Created page with "=== Special case 1: 城堡裡的厄咒加儂 ===")
(Created page with "城堡裡的厄咒加儂,不管是第幾隻,血量都是 800+3×400 = 2000。")
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Castle blights have <code>IsRemainBoss</code> set to false in their root AI parameters (see [[AIDef:AI/SiteBossSpearRoot]] for example), which sets flag 4.
Castle blights have <code>IsRemainBoss</code> set to false in their root AI parameters (see [[AIDef:AI/SiteBossSpearRoot]] for example), which sets flag 4.


Thus, blights that are fought in the Castle always have 800+3×400 = 2000 HP regardless of story progression.
城堡裡的厄咒加儂,不管是第幾隻,血量都是 800+3×400 = 2000。


If flag 4 is set, the [[AIDef:Action/SiteBossDie]] code will NOT increment the &#x22;defeated&#x22; counter. This means castle blights do not give any scaling points.
If flag 4 is set, the [[AIDef:Action/SiteBossDie]] code will NOT increment the &#x22;defeated&#x22; counter. This means castle blights do not give any scaling points.