Difficulty scaling/en: Difference between revisions

Updating to match new version of source page
(Updating to match new version of source page)
(Updating to match new version of source page)
Line 48: Line 48:
Weapon bonuses (e.g. Durability Up, Attack Up) are entirely random. Each bonus has equal probability.
Weapon bonuses (e.g. Durability Up, Attack Up) are entirely random. Each bonus has equal probability.


<!--T:13-->
{|class="wikitable"
{|class="wikitable"
! Bonus !! Available in modifier tiers
! Bonus !! Available in modifier tiers
Line 165: Line 164:


Internally and in assets such as [[Map unit|map units]], the following values are used for modifiers:
Internally and in assets such as [[Map unit|map units]], the following values are used for modifiers:
{| class="wikitable"
{| class="wikitable"
! Value
! Value
826

edits