Difficulty scaling: Difference between revisions

link to actor tag
(fix typo)
(link to actor tag)
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Whenever an enemy dies, the game increments a flag 'Defeated_{SameGroupActorName}_Num' if all of the following conditions are satisfied:
Whenever an enemy dies, the game increments a flag 'Defeated_{SameGroupActorName}_Num' if all of the following conditions are satisfied:
* The current kill count is < 10.
* The current kill count is < 10.
* The actor does not have the NotCountDefeatedNum flag.
* The actor does not have the NotCountDefeatedNum [[actor tag]].
* '''For Monk Maz Koshia''': 'Defeated_Priest_Boss_Normal_Num' is 0.
* '''For Monk Maz Koshia''': 'Defeated_Priest_Boss_Normal_Num' is 0.
* '''For Dark Beast Ganon''': It is the first time the boss is beaten. (Ganon's Defeated flag has 1 as the maximum value.)  
* '''For Dark Beast Ganon''': It is the first time the boss is beaten. (Ganon's Defeated flag has 1 as the maximum value.)