Content/Local: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
(Created page with "{{stub}} <onlyinclude>{{Resloc|type=directory|path=Local|locations=in the unpacked content files (Wii U version only)}}</onlyinclude> Category: Content (BotW)")
 
imported>Leoetlino
No edit summary
Line 1: Line 1:
{{stub}}
<onlyinclude>{{Resloc|type=directory|path=Local|locations=in the unpacked content files (Wii U version only)}}
<onlyinclude>{{Resloc|type=directory|path=Local|locations=in the unpacked content files (Wii U version only)}}</onlyinclude>
'''Local''' appears to be a development remnant. It is unused in release versions and is not present at all on Switch.</onlyinclude>
 
== Contents ==
Note: because this directory does not actually exist, the following list might be incomplete.
 
=== System/RegionLangMask.txt ===
Identical to the regular [[Content/System/RegionLangMask.txt|System/RegionLangMask.txt]] on Wii U.
 
=== Actor/ActorInfo.product.byml ===
Analysis of the executable reveals that during development, [[ActorInfo.product.byml]] is loaded from ''Local/ActorInfo.product.byml''.
 
In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)<ref>The check is located at 0x7100F3B694 in Switch 1.5.0</ref>.
 
[[Category: Content (BotW)]]
[[Category: Content (BotW)]]

Revision as of 09:18, 16 September 2018

This directory is found in in the unpacked content files (Wii U version only).

Its canonical resource path is "Local".

Local appears to be a development remnant. It is unused in release versions and is not present at all on Switch.

Contents

Note: because this directory does not actually exist, the following list might be incomplete.

System/RegionLangMask.txt

Identical to the regular System/RegionLangMask.txt on Wii U.

Actor/ActorInfo.product.byml

Analysis of the executable reveals that during development, ActorInfo.product.sbyml is loaded from Local/ActorInfo.product.byml.

In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)[1].

  1. The check is located at 0x7100F3B694 in Switch 1.5.0